kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00

394 lines
8.4 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include "util/numeric.h"
#include "common/c_converter.h"
#include "constants.h"
void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
void push_v2f(lua_State *L, v2f p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
}
v2s16 read_v2s16(lua_State *L, int index)
{
v2s16 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v2s32 read_v2s32(lua_State *L, int index)
{
v2s32 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v2f read_v2f(lua_State *L, int index)
{
v2f p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
v3f read_v3f(lua_State *L, int index)
{
v3f pos;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
pos.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
pos.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "z");
pos.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
return pos;
}
v3f check_v3f(lua_State *L, int index)
{
v3f pos;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
pos.X = luaL_checknumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
pos.Y = luaL_checknumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "z");
pos.Z = luaL_checknumber(L, -1);
lua_pop(L, 1);
return pos;
}
void pushFloatPos(lua_State *L, v3f p)
{
p /= BS;
push_v3f(L, p);
}
v3f checkFloatPos(lua_State *L, int index)
{
return check_v3f(L, index) * BS;
}
void push_v3s16(lua_State *L, v3s16 p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
v3s16 read_v3s16(lua_State *L, int index)
{
// Correct rounding at <0
v3f pf = read_v3f(L, index);
return floatToInt(pf, 1.0);
}
v3s16 check_v3s16(lua_State *L, int index)
{
// Correct rounding at <0
v3f pf = check_v3f(L, index);
return floatToInt(pf, 1.0);
}
video::SColor readARGB8(lua_State *L, int index)
{
video::SColor color(0);
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "a");
if(lua_isnumber(L, -1))
color.setAlpha(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "r");
color.setRed(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "g");
color.setGreen(lua_tonumber(L, -1));
lua_pop(L, 1);
lua_getfield(L, index, "b");
color.setBlue(lua_tonumber(L, -1));
lua_pop(L, 1);
return color;
}
aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
{
aabb3f box;
if(lua_istable(L, index)){
lua_rawgeti(L, index, 1);
box.MinEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 2);
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 3);
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 4);
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 5);
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, index, 6);
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
}
return box;
}
std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
{
std::vector<aabb3f> boxes;
if(lua_istable(L, index)){
int n = lua_objlen(L, index);
// Check if it's a single box or a list of boxes
bool possibly_single_box = (n == 6);
for(int i = 1; i <= n && possibly_single_box; i++){
lua_rawgeti(L, index, i);
if(!lua_isnumber(L, -1))
possibly_single_box = false;
lua_pop(L, 1);
}
if(possibly_single_box){
// Read a single box
boxes.push_back(read_aabb3f(L, index, scale));
} else {
// Read a list of boxes
for(int i = 1; i <= n; i++){
lua_rawgeti(L, index, i);
boxes.push_back(read_aabb3f(L, -1, scale));
lua_pop(L, 1);
}
}
}
return boxes;
}
size_t read_stringlist(lua_State *L, int index, std::vector<std::string> *result)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
size_t num_strings = 0;
if (lua_istable(L, index)) {
lua_pushnil(L);
while (lua_next(L, index)) {
if (lua_isstring(L, -1)) {
result->push_back(lua_tostring(L, -1));
num_strings++;
}
lua_pop(L, 1);
}
} else if (lua_isstring(L, index)) {
result->push_back(lua_tostring(L, index));
num_strings++;
}
return num_strings;
}
/*
Table field getters
*/
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isstring(L, -1)){
size_t len = 0;
const char *ptr = lua_tolstring(L, -1, &len);
if (ptr) {
result.assign(ptr, len);
got = true;
}
}
lua_pop(L, 1);
return got;
}
bool getintfield(lua_State *L, int table,
const char *fieldname, int &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isnumber(L, -1)){
result = lua_tonumber(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result)
{
lua_getfield(L, table, fieldname);
bool got = false;
if(lua_isboolean(L, -1)){
result = lua_toboolean(L, -1);
got = true;
}
lua_pop(L, 1);
return got;
}
size_t getstringlistfield(lua_State *L, int table, const char *fieldname,
std::vector<std::string> *result)
{
lua_getfield(L, table, fieldname);
size_t num_strings_read = read_stringlist(L, -1, result);
lua_pop(L, 1);
return num_strings_read;
}
std::string checkstringfield(lua_State *L, int table,
const char *fieldname)
{
lua_getfield(L, table, fieldname);
std::string s = luaL_checkstring(L, -1);
lua_pop(L, 1);
return s;
}
std::string getstringfield_default(lua_State *L, int table,
const char *fieldname, const std::string &default_)
{
std::string result = default_;
getstringfield(L, table, fieldname, result);
return result;
}
int getintfield_default(lua_State *L, int table,
const char *fieldname, int default_)
{
int result = default_;
getintfield(L, table, fieldname, result);
return result;
}
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{
float result = default_;
getfloatfield(L, table, fieldname, result);
return result;
}
bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_)
{
bool result = default_;
getboolfield(L, table, fieldname, result);
return result;
}
void setintfield(lua_State *L, int table,
const char *fieldname, int value)
{
lua_pushinteger(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
void setfloatfield(lua_State *L, int table,
const char *fieldname, float value)
{
lua_pushnumber(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}
void setboolfield(lua_State *L, int table,
const char *fieldname, bool value)
{
lua_pushboolean(L, value);
if(table < 0)
table -= 1;
lua_setfield(L, table, fieldname);
}