This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
1955 lines
48 KiB
C++
1955 lines
48 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include <algorithm>
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#include <sstream>
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#include <cmath>
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#include <IFileSystem.h>
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#include "client.h"
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#include "network/clientopcodes.h"
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#include "network/connection.h"
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#include "network/networkpacket.h"
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#include "threading/mutex_auto_lock.h"
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "util/auth.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "util/srp.h"
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#include "filesys.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "minimap.h"
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#include "modchannels.h"
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#include "content/mods.h"
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#include "profiler.h"
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#include "shader.h"
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#include "gettext.h"
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#include "clientmap.h"
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#include "clientmedia.h"
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#include "version.h"
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#include "database/database-sqlite3.h"
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#include "serialization.h"
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#include "guiscalingfilter.h"
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#include "script/scripting_client.h"
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#include "game.h"
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#include "chatmessage.h"
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#include "translation.h"
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extern gui::IGUIEnvironment* guienv;
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/*
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Client
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*/
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Client::Client(
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const char *playername,
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const std::string &password,
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const std::string &address_name,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableItemDefManager *itemdef,
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NodeDefManager *nodedef,
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ISoundManager *sound,
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MtEventManager *event,
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bool ipv6,
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GameUI *game_ui
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):
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, control, 666),
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tsrc, this
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),
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m_particle_manager(&m_env),
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m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
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m_address_name(address_name),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_last_chat_message_sent(time(NULL)),
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m_password(password),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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m_media_downloader(new ClientMediaDownloader()),
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m_state(LC_Created),
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m_game_ui(game_ui),
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m_modchannel_mgr(new ModChannelMgr())
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{
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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if (g_settings->getBool("enable_minimap")) {
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m_minimap = new Minimap(this);
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}
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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// Only create the client script environment if client scripting is enabled by the
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// client.
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if (m_modding_enabled) {
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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m_script->setEnv(&m_env);
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}
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}
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void Client::loadMods()
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{
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// Don't load mods twice.
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// If client scripting is disabled by the client, don't load builtin or
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// client-provided mods.
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if (m_mods_loaded || !m_modding_enabled) {
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return;
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}
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// If client scripting is disabled by the server, don't load builtin or
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// client-provided mods.
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// TODO Delete this code block when server-sent CSM and verifying of builtin are
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// complete.
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
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warningstream << "Client-provided mod loading is disabled by server." <<
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std::endl;
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// This line is needed because builtin is not loaded
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m_modding_enabled = false;
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return;
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}
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// Load builtin
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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// TODO Uncomment when server-sent CSM and verifying of builtin are complete
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/*
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// Don't load client-provided mods if disabled by server
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
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warningstream << "Client-provided mod loading is disabled by server." <<
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std::endl;
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// If builtin integrity is wrong, disconnect user
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if (!checkBuiltinIntegrity()) {
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// TODO disconnect user
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}
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return;
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}
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*/
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ClientModConfiguration modconf(getClientModsLuaPath());
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m_mods = modconf.getMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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modconf.printUnsatisfiedModsError();
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}
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// Print mods
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infostream << "Client loading mods: ";
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for (const ModSpec &mod : m_mods)
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infostream << mod.name << " ";
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infostream << std::endl;
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// Load and run "mod" scripts
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for (const ModSpec &mod : m_mods) {
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if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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throw ModError("Error loading mod \"" + mod.name +
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"\": Mod name does not follow naming conventions: "
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"Only characters [a-z0-9_] are allowed.");
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}
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scanModIntoMemory(mod.name, mod.path);
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}
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// Load and run "mod" scripts
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for (const ModSpec &mod : m_mods)
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m_script->loadModFromMemory(mod.name);
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// Run a callback when mods are loaded
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m_script->on_mods_loaded();
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m_mods_loaded = true;
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}
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bool Client::checkBuiltinIntegrity()
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{
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// TODO
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return true;
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}
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void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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std::string mod_subpath)
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{
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std::string full_path = mod_path + DIR_DELIM + mod_subpath;
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std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
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for (const fs::DirListNode &j : mod) {
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std::string filename = j.name;
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if (j.dir) {
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scanModSubfolder(mod_name, mod_path, mod_subpath
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+ filename + DIR_DELIM);
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continue;
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}
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std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
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}
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}
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const std::string &Client::getBuiltinLuaPath()
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{
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static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
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return builtin_dir;
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}
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const std::string &Client::getClientModsLuaPath()
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{
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static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
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return clientmods_dir;
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}
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const std::vector<ModSpec>& Client::getMods() const
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{
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static std::vector<ModSpec> client_modspec_temp;
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return client_modspec_temp;
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}
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const ModSpec* Client::getModSpec(const std::string &modname) const
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{
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return NULL;
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}
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void Client::Stop()
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{
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m_shutdown = true;
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if (m_modding_enabled)
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m_script->on_shutdown();
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//request all client managed threads to stop
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m_mesh_update_thread.stop();
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// Save local server map
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if (m_localdb) {
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infostream << "Local map saving ended." << std::endl;
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m_localdb->endSave();
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}
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if (m_modding_enabled)
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delete m_script;
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}
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bool Client::isShutdown()
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{
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return m_shutdown || !m_mesh_update_thread.isRunning();
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}
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Client::~Client()
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{
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m_shutdown = true;
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m_con->Disconnect();
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deleteAuthData();
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m_mesh_update_thread.stop();
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m_mesh_update_thread.wait();
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while (!m_mesh_update_thread.m_queue_out.empty()) {
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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delete r.mesh;
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}
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delete m_inventory_from_server;
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// Delete detached inventories
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for (auto &m_detached_inventorie : m_detached_inventories) {
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delete m_detached_inventorie.second;
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}
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// cleanup 3d model meshes on client shutdown
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while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
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scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
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if (mesh)
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RenderingEngine::get_mesh_cache()->removeMesh(mesh);
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}
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delete m_minimap;
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delete m_media_downloader;
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}
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void Client::connect(Address address, bool is_local_server)
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{
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initLocalMapSaving(address, m_address_name, is_local_server);
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m_con->SetTimeoutMs(0);
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m_con->Connect(address);
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}
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void Client::step(float dtime)
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{
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// Limit a bit
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if (dtime > 2.0)
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dtime = 2.0;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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m_animation_time -= 60.0;
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m_time_of_day_update_timer += dtime;
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ReceiveAll();
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 20.0;
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infostream << "Client packetcounter (" << m_packetcounter_timer
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<< "):"<<std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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// UGLY hack to fix 2 second startup delay caused by non existent
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// server client startup synchronization in local server or singleplayer mode
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static bool initial_step = true;
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if (initial_step) {
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initial_step = false;
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}
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else if(m_state == LC_Created) {
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if (m_is_registration_confirmation_state) {
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// Waiting confirmation
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return;
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}
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0) {
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counter = 2.0;
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
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sendInit(myplayer->getName());
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
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if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
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std::vector<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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g_settings->getS32("client_mapblock_limit"),
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&deleted_blocks);
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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*/
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std::vector<v3s16>::iterator i = deleted_blocks.begin();
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std::vector<v3s16> sendlist;
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for(;;) {
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if(sendlist.size() == 255 || i == deleted_blocks.end()) {
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if(sendlist.empty())
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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sendDeletedBlocks(sendlist);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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++i;
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}
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}
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/*
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Send pending messages on out chat queue
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*/
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if (!m_out_chat_queue.empty() && canSendChatMessage()) {
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sendChatMessage(m_out_chat_queue.front());
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m_out_chat_queue.pop();
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}
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/*
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Handle environment
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*/
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player);
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player->applyControl(dtime, &m_env);
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// Step environment
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m_env.step(dtime);
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m_sound->step(dtime);
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/*
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Get events
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*/
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while (m_env.hasClientEnvEvents()) {
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ClientEnvEvent envEvent = m_env.getClientEnvEvent();
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if (envEvent.type == CEE_PLAYER_DAMAGE) {
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u16 damage = envEvent.player_damage.amount;
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if (envEvent.player_damage.send_to_server)
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sendDamage(damage);
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// Add to ClientEvent queue
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ClientEvent *event = new ClientEvent();
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event->type = CE_PLAYER_DAMAGE;
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event->player_damage.amount = damage;
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m_client_event_queue.push(event);
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}
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}
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/*
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Print some info
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*/
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float &counter = m_avg_rtt_timer;
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counter += dtime;
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if(counter >= 10) {
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counter = 0.0;
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// connectedAndInitialized() is true, peer exists.
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float avg_rtt = getRTT();
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infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
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}
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/*
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Send player position to server
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*/
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{
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float &counter = m_playerpos_send_timer;
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counter += dtime;
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if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
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{
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counter = 0.0;
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sendPlayerPos();
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}
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}
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/*
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Replace updated meshes
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*/
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{
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int num_processed_meshes = 0;
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std::vector<v3s16> blocks_to_ack;
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while (!m_mesh_update_thread.m_queue_out.empty())
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{
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num_processed_meshes++;
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MinimapMapblock *minimap_mapblock = NULL;
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bool do_mapper_update = true;
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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if (block) {
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// Delete the old mesh
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delete block->mesh;
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block->mesh = nullptr;
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if (r.mesh) {
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minimap_mapblock = r.mesh->moveMinimapMapblock();
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if (minimap_mapblock == NULL)
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do_mapper_update = false;
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bool is_empty = true;
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for (int l = 0; l < MAX_TILE_LAYERS; l++)
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if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
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is_empty = false;
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if (is_empty)
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delete r.mesh;
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else
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// Replace with the new mesh
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block->mesh = r.mesh;
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}
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} else {
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delete r.mesh;
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}
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if (m_minimap && do_mapper_update)
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m_minimap->addBlock(r.p, minimap_mapblock);
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if (r.ack_block_to_server) {
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if (blocks_to_ack.size() == 255) {
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sendGotBlocks(blocks_to_ack);
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blocks_to_ack.clear();
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}
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blocks_to_ack.emplace_back(r.p);
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}
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}
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if (blocks_to_ack.size() > 0) {
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// Acknowledge block(s)
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sendGotBlocks(blocks_to_ack);
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}
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if (num_processed_meshes > 0)
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g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
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}
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/*
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Load fetched media
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*/
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if (m_media_downloader && m_media_downloader->isStarted()) {
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m_media_downloader->step(this);
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if (m_media_downloader->isDone()) {
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delete m_media_downloader;
|
|
m_media_downloader = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
If the server didn't update the inventory in a while, revert
|
|
the local inventory (so the player notices the lag problem
|
|
and knows something is wrong).
|
|
*/
|
|
if (m_inventory_from_server) {
|
|
float interval = 10.0f;
|
|
float count_before = std::floor(m_inventory_from_server_age / interval);
|
|
|
|
m_inventory_from_server_age += dtime;
|
|
|
|
float count_after = std::floor(m_inventory_from_server_age / interval);
|
|
|
|
if (count_after != count_before) {
|
|
// Do this every <interval> seconds after TOCLIENT_INVENTORY
|
|
// Reset the locally changed inventory to the authoritative inventory
|
|
player->inventory = *m_inventory_from_server;
|
|
m_update_wielded_item = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update positions of sounds attached to objects
|
|
*/
|
|
{
|
|
for (auto &m_sounds_to_object : m_sounds_to_objects) {
|
|
int client_id = m_sounds_to_object.first;
|
|
u16 object_id = m_sounds_to_object.second;
|
|
ClientActiveObject *cao = m_env.getActiveObject(object_id);
|
|
if (!cao)
|
|
continue;
|
|
m_sound->updateSoundPosition(client_id, cao->getPosition());
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle removed remotely initiated sounds
|
|
*/
|
|
m_removed_sounds_check_timer += dtime;
|
|
if(m_removed_sounds_check_timer >= 2.32) {
|
|
m_removed_sounds_check_timer = 0;
|
|
// Find removed sounds and clear references to them
|
|
std::vector<s32> removed_server_ids;
|
|
for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
|
|
i != m_sounds_server_to_client.end();) {
|
|
s32 server_id = i->first;
|
|
int client_id = i->second;
|
|
++i;
|
|
if(!m_sound->soundExists(client_id)) {
|
|
m_sounds_server_to_client.erase(server_id);
|
|
m_sounds_client_to_server.erase(client_id);
|
|
m_sounds_to_objects.erase(client_id);
|
|
removed_server_ids.push_back(server_id);
|
|
}
|
|
}
|
|
|
|
// Sync to server
|
|
if(!removed_server_ids.empty()) {
|
|
sendRemovedSounds(removed_server_ids);
|
|
}
|
|
}
|
|
|
|
m_mod_storage_save_timer -= dtime;
|
|
if (m_mod_storage_save_timer <= 0.0f) {
|
|
verbosestream << "Saving registered mod storages." << std::endl;
|
|
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
|
|
for (std::unordered_map<std::string, ModMetadata *>::const_iterator
|
|
it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
|
|
if (it->second->isModified()) {
|
|
it->second->save(getModStoragePath());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Write server map
|
|
if (m_localdb && m_localdb_save_interval.step(dtime,
|
|
m_cache_save_interval)) {
|
|
m_localdb->endSave();
|
|
m_localdb->beginSave();
|
|
}
|
|
}
|
|
|
|
bool Client::loadMedia(const std::string &data, const std::string &filename)
|
|
{
|
|
// Silly irrlicht's const-incorrectness
|
|
Buffer<char> data_rw(data.c_str(), data.size());
|
|
|
|
std::string name;
|
|
|
|
const char *image_ext[] = {
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, image_ext);
|
|
if (!name.empty()) {
|
|
verbosestream<<"Client: Attempting to load image "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
|
|
io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
|
|
video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
|
|
|
|
// Create an irrlicht memory file
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data_rw.getSize(), "_tempreadfile");
|
|
|
|
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
|
|
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if (!img) {
|
|
errorstream<<"Client: Cannot create image from data of "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
rfile->drop();
|
|
return false;
|
|
}
|
|
|
|
m_tsrc->insertSourceImage(filename, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
return true;
|
|
}
|
|
|
|
const char *sound_ext[] = {
|
|
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
|
|
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
|
|
".ogg", NULL
|
|
};
|
|
name = removeStringEnd(filename, sound_ext);
|
|
if (!name.empty()) {
|
|
verbosestream<<"Client: Attempting to load sound "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
m_sound->loadSoundData(name, data);
|
|
return true;
|
|
}
|
|
|
|
const char *model_ext[] = {
|
|
".x", ".b3d", ".md2", ".obj",
|
|
NULL
|
|
};
|
|
|
|
name = removeStringEnd(filename, model_ext);
|
|
if (!name.empty()) {
|
|
verbosestream<<"Client: Storing model into memory: "
|
|
<<"\""<<filename<<"\""<<std::endl;
|
|
if(m_mesh_data.count(filename))
|
|
errorstream<<"Multiple models with name \""<<filename.c_str()
|
|
<<"\" found; replacing previous model"<<std::endl;
|
|
m_mesh_data[filename] = data;
|
|
return true;
|
|
}
|
|
|
|
const char *translate_ext[] = {
|
|
".tr", NULL
|
|
};
|
|
name = removeStringEnd(filename, translate_ext);
|
|
if (!name.empty()) {
|
|
verbosestream << "Client: Loading translation: "
|
|
<< "\"" << filename << "\"" << std::endl;
|
|
g_translations->loadTranslation(data);
|
|
return true;
|
|
}
|
|
|
|
errorstream << "Client: Don't know how to load file \""
|
|
<< filename << "\"" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream << "Client::peerAdded(): peer->id="
|
|
<< peer->id << std::endl;
|
|
}
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream << "Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<< "(timeout=" << timeout << ")" << std::endl;
|
|
|
|
if (timeout) {
|
|
m_access_denied = true;
|
|
m_access_denied_reason = gettext("Connection timed out.");
|
|
}
|
|
}
|
|
|
|
/*
|
|
u16 command
|
|
u16 number of files requested
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
}
|
|
*/
|
|
void Client::request_media(const std::vector<std::string> &file_requests)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOSERVER_REQUEST_MEDIA);
|
|
size_t file_requests_size = file_requests.size();
|
|
|
|
FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
|
|
|
|
// Packet dynamicly resized
|
|
NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
|
|
|
|
pkt << (u16) (file_requests_size & 0xFFFF);
|
|
|
|
for (const std::string &file_request : file_requests) {
|
|
pkt << file_request;
|
|
}
|
|
|
|
Send(&pkt);
|
|
|
|
infostream << "Client: Sending media request list to server ("
|
|
<< file_requests.size() << " files. packet size)" << std::endl;
|
|
}
|
|
|
|
void Client::initLocalMapSaving(const Address &address,
|
|
const std::string &hostname,
|
|
bool is_local_server)
|
|
{
|
|
if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
|
|
return;
|
|
}
|
|
|
|
const std::string world_path = porting::path_user
|
|
+ DIR_DELIM + "worlds"
|
|
+ DIR_DELIM + "server_"
|
|
+ hostname + "_" + std::to_string(address.getPort());
|
|
|
|
fs::CreateAllDirs(world_path);
|
|
|
|
m_localdb = new MapDatabaseSQLite3(world_path);
|
|
m_localdb->beginSave();
|
|
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
u64 start_ms = porting::getTimeMs();
|
|
for(;;)
|
|
{
|
|
// Limit time even if there would be huge amounts of data to
|
|
// process
|
|
if(porting::getTimeMs() > start_ms + 100)
|
|
break;
|
|
|
|
try {
|
|
Receive();
|
|
g_profiler->graphAdd("client_received_packets", 1);
|
|
}
|
|
catch(con::NoIncomingDataException &e) {
|
|
break;
|
|
}
|
|
catch(con::InvalidIncomingDataException &e) {
|
|
infostream<<"Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Receive()
|
|
{
|
|
NetworkPacket pkt;
|
|
m_con->Receive(&pkt);
|
|
ProcessData(&pkt);
|
|
}
|
|
|
|
inline void Client::handleCommand(NetworkPacket* pkt)
|
|
{
|
|
const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
|
|
(this->*opHandle.handler)(pkt);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(NetworkPacket *pkt)
|
|
{
|
|
ToClientCommand command = (ToClientCommand) pkt->getCommand();
|
|
u32 sender_peer_id = pkt->getPeerId();
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER) {
|
|
infostream << "Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id=" << sender_peer_id
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// Command must be handled into ToClientCommandHandler
|
|
if (command >= TOCLIENT_NUM_MSG_TYPES) {
|
|
infostream << "Client: Ignoring unknown command "
|
|
<< command << std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Those packets are handled before m_server_ser_ver is set, it's normal
|
|
* But we must use the new ToClientConnectionState in the future,
|
|
* as a byte mask
|
|
*/
|
|
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
|
|
handleCommand(pkt);
|
|
return;
|
|
}
|
|
|
|
if(m_server_ser_ver == SER_FMT_VER_INVALID) {
|
|
infostream << "Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command=" << command << std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Handle runtime commands
|
|
*/
|
|
|
|
handleCommand(pkt);
|
|
}
|
|
|
|
void Client::Send(NetworkPacket* pkt)
|
|
{
|
|
m_con->Send(PEER_ID_SERVER,
|
|
serverCommandFactoryTable[pkt->getCommand()].channel,
|
|
pkt,
|
|
serverCommandFactoryTable[pkt->getCommand()].reliable);
|
|
}
|
|
|
|
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
|
|
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
|
|
{
|
|
v3f pf = myplayer->getPosition() * 100;
|
|
v3f sf = myplayer->getSpeed() * 100;
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
u32 keyPressed = myplayer->keyPressed;
|
|
// scaled by 80, so that pi can fit into a u8
|
|
u8 fov = clientMap->getCameraFov() * 80;
|
|
u8 wanted_range = MYMIN(255,
|
|
std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
|
|
|
|
v3s32 position(pf.X, pf.Y, pf.Z);
|
|
v3s32 speed(sf.X, sf.Y, sf.Z);
|
|
|
|
/*
|
|
Format:
|
|
[0] v3s32 position*100
|
|
[12] v3s32 speed*100
|
|
[12+12] s32 pitch*100
|
|
[12+12+4] s32 yaw*100
|
|
[12+12+4+4] u32 keyPressed
|
|
[12+12+4+4+4] u8 fov*80
|
|
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
|
|
*/
|
|
*pkt << position << speed << pitch << yaw << keyPressed;
|
|
*pkt << fov << wanted_range;
|
|
}
|
|
|
|
void Client::interact(InteractAction action, const PointedThing& pointed)
|
|
{
|
|
if(m_state != LC_Ready) {
|
|
errorstream << "Client::interact() "
|
|
"Canceled (not connected)"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
|
if (myplayer == NULL)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item (plen)
|
|
[9] serialized PointedThing
|
|
[9 + plen] player position information
|
|
*/
|
|
|
|
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
|
|
|
|
pkt << (u8)action;
|
|
pkt << myplayer->getWieldIndex();
|
|
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
pointed.serialize(tmp_os);
|
|
|
|
pkt.putLongString(tmp_os.str());
|
|
|
|
writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::deleteAuthData()
|
|
{
|
|
if (!m_auth_data)
|
|
return;
|
|
|
|
switch (m_chosen_auth_mech) {
|
|
case AUTH_MECHANISM_FIRST_SRP:
|
|
break;
|
|
case AUTH_MECHANISM_SRP:
|
|
case AUTH_MECHANISM_LEGACY_PASSWORD:
|
|
srp_user_delete((SRPUser *) m_auth_data);
|
|
m_auth_data = NULL;
|
|
break;
|
|
case AUTH_MECHANISM_NONE:
|
|
break;
|
|
}
|
|
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
|
|
}
|
|
|
|
|
|
AuthMechanism Client::choseAuthMech(const u32 mechs)
|
|
{
|
|
if (mechs & AUTH_MECHANISM_SRP)
|
|
return AUTH_MECHANISM_SRP;
|
|
|
|
if (mechs & AUTH_MECHANISM_FIRST_SRP)
|
|
return AUTH_MECHANISM_FIRST_SRP;
|
|
|
|
if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
|
|
return AUTH_MECHANISM_LEGACY_PASSWORD;
|
|
|
|
return AUTH_MECHANISM_NONE;
|
|
}
|
|
|
|
void Client::sendInit(const std::string &playerName)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
|
|
|
|
// we don't support network compression yet
|
|
u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
|
|
|
|
pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
|
|
pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
|
|
pkt << playerName;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
|
|
{
|
|
m_chosen_auth_mech = chosen_auth_mechanism;
|
|
m_is_registration_confirmation_state = true;
|
|
}
|
|
|
|
void Client::confirmRegistration()
|
|
{
|
|
m_is_registration_confirmation_state = false;
|
|
startAuth(m_chosen_auth_mech);
|
|
}
|
|
|
|
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
|
|
{
|
|
m_chosen_auth_mech = chosen_auth_mechanism;
|
|
|
|
switch (chosen_auth_mechanism) {
|
|
case AUTH_MECHANISM_FIRST_SRP: {
|
|
// send srp verifier to server
|
|
std::string verifier;
|
|
std::string salt;
|
|
generate_srp_verifier_and_salt(getPlayerName(), m_password,
|
|
&verifier, &salt);
|
|
|
|
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
|
|
resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
|
|
|
|
Send(&resp_pkt);
|
|
break;
|
|
}
|
|
case AUTH_MECHANISM_SRP:
|
|
case AUTH_MECHANISM_LEGACY_PASSWORD: {
|
|
u8 based_on = 1;
|
|
|
|
if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
|
|
m_password = translate_password(getPlayerName(), m_password);
|
|
based_on = 0;
|
|
}
|
|
|
|
std::string playername_u = lowercase(getPlayerName());
|
|
m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
|
|
getPlayerName().c_str(), playername_u.c_str(),
|
|
(const unsigned char *) m_password.c_str(),
|
|
m_password.length(), NULL, NULL);
|
|
char *bytes_A = 0;
|
|
size_t len_A = 0;
|
|
SRP_Result res = srp_user_start_authentication(
|
|
(struct SRPUser *) m_auth_data, NULL, NULL, 0,
|
|
(unsigned char **) &bytes_A, &len_A);
|
|
FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
|
|
|
|
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
|
|
resp_pkt << std::string(bytes_A, len_A) << based_on;
|
|
Send(&resp_pkt);
|
|
break;
|
|
}
|
|
case AUTH_MECHANISM_NONE:
|
|
break; // not handled in this method
|
|
}
|
|
}
|
|
|
|
void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
|
|
|
|
pkt << (u8) blocks.size();
|
|
|
|
for (const v3s16 &block : blocks) {
|
|
pkt << block;
|
|
}
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
|
|
pkt << (u8) blocks.size();
|
|
for (const v3s16 &block : blocks)
|
|
pkt << block;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendRemovedSounds(std::vector<s32> &soundList)
|
|
{
|
|
size_t server_ids = soundList.size();
|
|
assert(server_ids <= 0xFFFF);
|
|
|
|
NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
|
|
|
|
pkt << (u16) (server_ids & 0xFFFF);
|
|
|
|
for (int sound_id : soundList)
|
|
pkt << sound_id;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const StringMap &fields)
|
|
{
|
|
size_t fields_size = fields.size();
|
|
|
|
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
|
|
|
|
NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
|
|
|
|
pkt << p << formname << (u16) (fields_size & 0xFFFF);
|
|
|
|
StringMap::const_iterator it;
|
|
for (it = fields.begin(); it != fields.end(); ++it) {
|
|
const std::string &name = it->first;
|
|
const std::string &value = it->second;
|
|
pkt << name;
|
|
pkt.putLongString(value);
|
|
}
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendInventoryFields(const std::string &formname,
|
|
const StringMap &fields)
|
|
{
|
|
size_t fields_size = fields.size();
|
|
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
|
|
|
|
NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
|
|
pkt << formname << (u16) (fields_size & 0xFFFF);
|
|
|
|
StringMap::const_iterator it;
|
|
for (it = fields.begin(); it != fields.end(); ++it) {
|
|
const std::string &name = it->first;
|
|
const std::string &value = it->second;
|
|
pkt << name;
|
|
pkt.putLongString(value);
|
|
}
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
|
|
NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
|
|
pkt.putRawString(s.c_str(),s.size());
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
bool Client::canSendChatMessage() const
|
|
{
|
|
u32 now = time(NULL);
|
|
float time_passed = now - m_last_chat_message_sent;
|
|
|
|
float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
|
|
(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
|
|
|
|
if (virt_chat_message_allowance < 1.0f)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &message)
|
|
{
|
|
const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
|
|
if (canSendChatMessage()) {
|
|
u32 now = time(NULL);
|
|
float time_passed = now - m_last_chat_message_sent;
|
|
m_last_chat_message_sent = time(NULL);
|
|
|
|
m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
|
|
if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
|
|
m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
|
|
|
|
m_chat_message_allowance -= 1.0f;
|
|
|
|
NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
|
|
|
|
pkt << message;
|
|
|
|
Send(&pkt);
|
|
} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
|
|
m_out_chat_queue.push(message);
|
|
} else {
|
|
infostream << "Could not queue chat message because maximum out chat queue size ("
|
|
<< max_queue_size << ") is reached." << std::endl;
|
|
}
|
|
}
|
|
|
|
void Client::clearOutChatQueue()
|
|
{
|
|
m_out_chat_queue = std::queue<std::wstring>();
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::string &oldpassword,
|
|
const std::string &newpassword)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
if (player == NULL)
|
|
return;
|
|
|
|
// get into sudo mode and then send new password to server
|
|
m_password = oldpassword;
|
|
m_new_password = newpassword;
|
|
startAuth(choseAuthMech(m_sudo_auth_methods));
|
|
}
|
|
|
|
|
|
void Client::sendDamage(u16 damage)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
|
|
pkt << damage;
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendReady()
|
|
{
|
|
NetworkPacket pkt(TOSERVER_CLIENT_READY,
|
|
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
|
|
|
|
pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
|
|
<< (u8) 0 << (u16) strlen(g_version_hash);
|
|
|
|
pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
|
if (!myplayer)
|
|
return;
|
|
|
|
ClientMap &map = m_env.getClientMap();
|
|
|
|
u8 camera_fov = map.getCameraFov();
|
|
u8 wanted_range = map.getControl().wanted_range;
|
|
|
|
// Save bandwidth by only updating position when something changed
|
|
if(myplayer->last_position == myplayer->getPosition() &&
|
|
myplayer->last_speed == myplayer->getSpeed() &&
|
|
myplayer->last_pitch == myplayer->getPitch() &&
|
|
myplayer->last_yaw == myplayer->getYaw() &&
|
|
myplayer->last_keyPressed == myplayer->keyPressed &&
|
|
myplayer->last_camera_fov == camera_fov &&
|
|
myplayer->last_wanted_range == wanted_range)
|
|
return;
|
|
|
|
myplayer->last_position = myplayer->getPosition();
|
|
myplayer->last_speed = myplayer->getSpeed();
|
|
myplayer->last_pitch = myplayer->getPitch();
|
|
myplayer->last_yaw = myplayer->getYaw();
|
|
myplayer->last_keyPressed = myplayer->keyPressed;
|
|
myplayer->last_camera_fov = camera_fov;
|
|
myplayer->last_wanted_range = wanted_range;
|
|
|
|
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
|
|
|
|
writePlayerPos(myplayer, &map, &pkt);
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try {
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
}
|
|
|
|
for (const auto &modified_block : modified_blocks) {
|
|
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function for Client Side Modding
|
|
* CSM restrictions are applied there, this should not be used for core engine
|
|
* @param p
|
|
* @param is_valid_position
|
|
* @return
|
|
*/
|
|
MapNode Client::getNode(v3s16 p, bool *is_valid_position)
|
|
{
|
|
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
|
|
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
|
|
if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
|
|
*is_valid_position = false;
|
|
return {};
|
|
}
|
|
}
|
|
return m_env.getMap().getNode(p, is_valid_position);
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
|
|
{
|
|
//TimeTaker timer1("Client::addNode()");
|
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try {
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
}
|
|
|
|
for (const auto &modified_block : modified_blocks) {
|
|
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
|
|
}
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::setPlayerItem(u16 item)
|
|
{
|
|
m_env.getLocalPlayer()->setWieldIndex(item);
|
|
m_update_wielded_item = true;
|
|
|
|
NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
|
|
pkt << item;
|
|
Send(&pkt);
|
|
}
|
|
|
|
// Returns true once after the inventory of the local player
|
|
// has been updated from the server.
|
|
bool Client::updateWieldedItem()
|
|
{
|
|
if (!m_update_wielded_item)
|
|
return false;
|
|
|
|
m_update_wielded_item = false;
|
|
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
if (auto *list = player->inventory.getList("main"))
|
|
list->setModified(false);
|
|
if (auto *list = player->inventory.getList("hand"))
|
|
list->setModified(false);
|
|
|
|
return true;
|
|
}
|
|
|
|
Inventory* Client::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
// Check if we are working with local player inventory
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
|
|
return NULL;
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
if (m_detached_inventories.count(loc.name) == 0)
|
|
return NULL;
|
|
return m_detached_inventories[loc.name];
|
|
}
|
|
break;
|
|
default:
|
|
FATAL_ERROR("Invalid inventory location type.");
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
/*
|
|
Send it to the server
|
|
*/
|
|
sendInventoryAction(a);
|
|
|
|
/*
|
|
Predict some local inventory changes
|
|
*/
|
|
a->clientApply(this, this);
|
|
|
|
// Remove it
|
|
delete a;
|
|
}
|
|
|
|
float Client::getAnimationTime()
|
|
{
|
|
return m_animation_time;
|
|
}
|
|
|
|
int Client::getCrackLevel()
|
|
{
|
|
return m_crack_level;
|
|
}
|
|
|
|
v3s16 Client::getCrackPos()
|
|
{
|
|
return m_crack_pos;
|
|
}
|
|
|
|
void Client::setCrack(int level, v3s16 pos)
|
|
{
|
|
int old_crack_level = m_crack_level;
|
|
v3s16 old_crack_pos = m_crack_pos;
|
|
|
|
m_crack_level = level;
|
|
m_crack_pos = pos;
|
|
|
|
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
|
|
{
|
|
// remove old crack
|
|
addUpdateMeshTaskForNode(old_crack_pos, false, true);
|
|
}
|
|
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
|
|
{
|
|
// add new crack
|
|
addUpdateMeshTaskForNode(pos, false, true);
|
|
}
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
return player->hp;
|
|
}
|
|
|
|
bool Client::getChatMessage(std::wstring &res)
|
|
{
|
|
if (m_chat_queue.empty())
|
|
return false;
|
|
|
|
ChatMessage *chatMessage = m_chat_queue.front();
|
|
m_chat_queue.pop();
|
|
|
|
res = L"";
|
|
|
|
switch (chatMessage->type) {
|
|
case CHATMESSAGE_TYPE_RAW:
|
|
case CHATMESSAGE_TYPE_ANNOUNCE:
|
|
case CHATMESSAGE_TYPE_SYSTEM:
|
|
res = chatMessage->message;
|
|
break;
|
|
case CHATMESSAGE_TYPE_NORMAL: {
|
|
if (!chatMessage->sender.empty())
|
|
res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
|
|
else
|
|
res = chatMessage->message;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
delete chatMessage;
|
|
return true;
|
|
}
|
|
|
|
void Client::typeChatMessage(const std::wstring &message)
|
|
{
|
|
// Discard empty line
|
|
if (message.empty())
|
|
return;
|
|
|
|
// If message was consumed by script API, don't send it to server
|
|
if (m_modding_enabled && m_script->on_sending_message(wide_to_utf8(message)))
|
|
return;
|
|
|
|
// Send to others
|
|
sendChatMessage(message);
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
|
{
|
|
// Check if the block exists to begin with. In the case when a non-existing
|
|
// neighbor is automatically added, it may not. In that case we don't want
|
|
// to tell the mesh update thread about it.
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if (b == NULL)
|
|
return;
|
|
|
|
m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
|
|
{
|
|
try{
|
|
addUpdateMeshTask(blockpos, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Leading edge
|
|
for (int i=0;i<6;i++)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + g_6dirs[i];
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
|
|
{
|
|
{
|
|
v3s16 p = nodepos;
|
|
infostream<<"Client::addUpdateMeshTaskForNode(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
|
|
|
|
try{
|
|
addUpdateMeshTask(blockpos, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e) {}
|
|
|
|
// Leading edge
|
|
if(nodepos.X == blockpos_relative.X){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
if(nodepos.Y == blockpos_relative.Y){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
if(nodepos.Z == blockpos_relative.Z){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
ClientEvent *Client::getClientEvent()
|
|
{
|
|
FATAL_ERROR_IF(m_client_event_queue.empty(),
|
|
"Cannot getClientEvent, queue is empty.");
|
|
|
|
ClientEvent *event = m_client_event_queue.front();
|
|
m_client_event_queue.pop();
|
|
return event;
|
|
}
|
|
|
|
bool Client::connectedToServer()
|
|
{
|
|
return m_con->Connected();
|
|
}
|
|
|
|
const Address Client::getServerAddress()
|
|
{
|
|
return m_con->GetPeerAddress(PEER_ID_SERVER);
|
|
}
|
|
|
|
float Client::mediaReceiveProgress()
|
|
{
|
|
if (m_media_downloader)
|
|
return m_media_downloader->getProgress();
|
|
|
|
return 1.0; // downloader only exists when not yet done
|
|
}
|
|
|
|
typedef struct TextureUpdateArgs {
|
|
gui::IGUIEnvironment *guienv;
|
|
u64 last_time_ms;
|
|
u16 last_percent;
|
|
const wchar_t* text_base;
|
|
ITextureSource *tsrc;
|
|
} TextureUpdateArgs;
|
|
|
|
void texture_update_progress(void *args, u32 progress, u32 max_progress)
|
|
{
|
|
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
|
|
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
|
|
|
|
// update the loading menu -- if neccessary
|
|
bool do_draw = false;
|
|
u64 time_ms = targs->last_time_ms;
|
|
if (cur_percent != targs->last_percent) {
|
|
targs->last_percent = cur_percent;
|
|
time_ms = porting::getTimeMs();
|
|
// only draw when the user will notice something:
|
|
do_draw = (time_ms - targs->last_time_ms > 100);
|
|
}
|
|
|
|
if (do_draw) {
|
|
targs->last_time_ms = time_ms;
|
|
std::basic_stringstream<wchar_t> strm;
|
|
strm << targs->text_base << " " << targs->last_percent << "%...";
|
|
RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
|
|
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
|
|
}
|
|
}
|
|
|
|
void Client::afterContentReceived()
|
|
{
|
|
infostream<<"Client::afterContentReceived() started"<<std::endl;
|
|
assert(m_itemdef_received); // pre-condition
|
|
assert(m_nodedef_received); // pre-condition
|
|
assert(mediaReceived()); // pre-condition
|
|
|
|
const wchar_t* text = wgettext("Loading textures...");
|
|
|
|
// Clear cached pre-scaled 2D GUI images, as this cache
|
|
// might have images with the same name but different
|
|
// content from previous sessions.
|
|
guiScalingCacheClear();
|
|
|
|
// Rebuild inherited images and recreate textures
|
|
infostream<<"- Rebuilding images and textures"<<std::endl;
|
|
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
|
|
m_tsrc->rebuildImagesAndTextures();
|
|
delete[] text;
|
|
|
|
// Rebuild shaders
|
|
infostream<<"- Rebuilding shaders"<<std::endl;
|
|
text = wgettext("Rebuilding shaders...");
|
|
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
|
|
m_shsrc->rebuildShaders();
|
|
delete[] text;
|
|
|
|
// Update node aliases
|
|
infostream<<"- Updating node aliases"<<std::endl;
|
|
text = wgettext("Initializing nodes...");
|
|
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
for (const auto &path : getTextureDirs())
|
|
m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
|
|
m_nodedef->setNodeRegistrationStatus(true);
|
|
m_nodedef->runNodeResolveCallbacks();
|
|
delete[] text;
|
|
|
|
// Update node textures and assign shaders to each tile
|
|
infostream<<"- Updating node textures"<<std::endl;
|
|
TextureUpdateArgs tu_args;
|
|
tu_args.guienv = guienv;
|
|
tu_args.last_time_ms = porting::getTimeMs();
|
|
tu_args.last_percent = 0;
|
|
tu_args.text_base = wgettext("Initializing nodes");
|
|
tu_args.tsrc = m_tsrc;
|
|
m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
|
|
delete[] tu_args.text_base;
|
|
|
|
// Start mesh update thread after setting up content definitions
|
|
infostream<<"- Starting mesh update thread"<<std::endl;
|
|
m_mesh_update_thread.start();
|
|
|
|
m_state = LC_Ready;
|
|
sendReady();
|
|
|
|
if (g_settings->getBool("enable_client_modding")) {
|
|
m_script->on_client_ready(m_env.getLocalPlayer());
|
|
}
|
|
|
|
text = wgettext("Done!");
|
|
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
|
|
infostream<<"Client::afterContentReceived() done"<<std::endl;
|
|
delete[] text;
|
|
}
|
|
|
|
float Client::getRTT()
|
|
{
|
|
return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
|
|
}
|
|
|
|
float Client::getCurRate()
|
|
{
|
|
return (m_con->getLocalStat(con::CUR_INC_RATE) +
|
|
m_con->getLocalStat(con::CUR_DL_RATE));
|
|
}
|
|
|
|
void Client::makeScreenshot()
|
|
{
|
|
irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
|
irr::video::IImage* const raw_image = driver->createScreenShot();
|
|
|
|
if (!raw_image)
|
|
return;
|
|
|
|
time_t t = time(NULL);
|
|
struct tm *tm = localtime(&t);
|
|
|
|
char timetstamp_c[64];
|
|
strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
|
|
|
|
std::string filename_base = g_settings->get("screenshot_path")
|
|
+ DIR_DELIM
|
|
+ std::string("screenshot_")
|
|
+ std::string(timetstamp_c);
|
|
std::string filename_ext = "." + g_settings->get("screenshot_format");
|
|
std::string filename;
|
|
|
|
u32 quality = (u32)g_settings->getS32("screenshot_quality");
|
|
quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
|
|
|
|
// Try to find a unique filename
|
|
unsigned serial = 0;
|
|
|
|
while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
|
|
filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
|
|
std::ifstream tmp(filename.c_str());
|
|
if (!tmp.good())
|
|
break; // File did not apparently exist, we'll go with it
|
|
serial++;
|
|
}
|
|
|
|
if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
|
|
infostream << "Could not find suitable filename for screenshot" << std::endl;
|
|
} else {
|
|
irr::video::IImage* const image =
|
|
driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
|
|
|
|
if (image) {
|
|
raw_image->copyTo(image);
|
|
|
|
std::ostringstream sstr;
|
|
if (driver->writeImageToFile(image, filename.c_str(), quality)) {
|
|
sstr << "Saved screenshot to '" << filename << "'";
|
|
} else {
|
|
sstr << "Failed to save screenshot '" << filename << "'";
|
|
}
|
|
pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
narrow_to_wide(sstr.str())));
|
|
infostream << sstr.str() << std::endl;
|
|
image->drop();
|
|
}
|
|
}
|
|
|
|
raw_image->drop();
|
|
}
|
|
|
|
bool Client::shouldShowMinimap() const
|
|
{
|
|
return !m_minimap_disabled_by_server;
|
|
}
|
|
|
|
void Client::pushToEventQueue(ClientEvent *event)
|
|
{
|
|
m_client_event_queue.push(event);
|
|
}
|
|
|
|
void Client::showMinimap(const bool show)
|
|
{
|
|
m_game_ui->showMinimap(show);
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Client::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
const NodeDefManager* Client::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Client::getCraftDefManager()
|
|
{
|
|
return NULL;
|
|
//return m_craftdef;
|
|
}
|
|
ITextureSource* Client::getTextureSource()
|
|
{
|
|
return m_tsrc;
|
|
}
|
|
IShaderSource* Client::getShaderSource()
|
|
{
|
|
return m_shsrc;
|
|
}
|
|
|
|
u16 Client::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
errorstream << "Client::allocateUnknownNodeId(): "
|
|
<< "Client cannot allocate node IDs" << std::endl;
|
|
FATAL_ERROR("Client allocated unknown node");
|
|
|
|
return CONTENT_IGNORE;
|
|
}
|
|
ISoundManager* Client::getSoundManager()
|
|
{
|
|
return m_sound;
|
|
}
|
|
MtEventManager* Client::getEventManager()
|
|
{
|
|
return m_event;
|
|
}
|
|
|
|
ParticleManager* Client::getParticleManager()
|
|
{
|
|
return &m_particle_manager;
|
|
}
|
|
|
|
scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
|
|
{
|
|
StringMap::const_iterator it = m_mesh_data.find(filename);
|
|
if (it == m_mesh_data.end()) {
|
|
errorstream << "Client::getMesh(): Mesh not found: \"" << filename
|
|
<< "\"" << std::endl;
|
|
return NULL;
|
|
}
|
|
const std::string &data = it->second;
|
|
|
|
// Create the mesh, remove it from cache and return it
|
|
// This allows unique vertex colors and other properties for each instance
|
|
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
|
|
io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
|
|
*data_rw, data_rw.getSize(), filename.c_str());
|
|
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
|
|
|
|
scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
|
|
rfile->drop();
|
|
mesh->grab();
|
|
if (!cache)
|
|
RenderingEngine::get_mesh_cache()->removeMesh(mesh);
|
|
return mesh;
|
|
}
|
|
|
|
const std::string* Client::getModFile(const std::string &filename)
|
|
{
|
|
StringMap::const_iterator it = m_mod_files.find(filename);
|
|
if (it == m_mod_files.end()) {
|
|
errorstream << "Client::getModFile(): File not found: \"" << filename
|
|
<< "\"" << std::endl;
|
|
return NULL;
|
|
}
|
|
return &it->second;
|
|
}
|
|
|
|
bool Client::registerModStorage(ModMetadata *storage)
|
|
{
|
|
if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
|
|
errorstream << "Unable to register same mod storage twice. Storage name: "
|
|
<< storage->getModName() << std::endl;
|
|
return false;
|
|
}
|
|
|
|
m_mod_storages[storage->getModName()] = storage;
|
|
return true;
|
|
}
|
|
|
|
void Client::unregisterModStorage(const std::string &name)
|
|
{
|
|
std::unordered_map<std::string, ModMetadata *>::const_iterator it =
|
|
m_mod_storages.find(name);
|
|
if (it != m_mod_storages.end()) {
|
|
// Save unconditionaly on unregistration
|
|
it->second->save(getModStoragePath());
|
|
m_mod_storages.erase(name);
|
|
}
|
|
}
|
|
|
|
std::string Client::getModStoragePath() const
|
|
{
|
|
return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
|
|
}
|
|
|
|
/*
|
|
* Mod channels
|
|
*/
|
|
|
|
bool Client::joinModChannel(const std::string &channel)
|
|
{
|
|
if (m_modchannel_mgr->channelRegistered(channel))
|
|
return false;
|
|
|
|
NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
|
|
pkt << channel;
|
|
Send(&pkt);
|
|
|
|
m_modchannel_mgr->joinChannel(channel, 0);
|
|
return true;
|
|
}
|
|
|
|
bool Client::leaveModChannel(const std::string &channel)
|
|
{
|
|
if (!m_modchannel_mgr->channelRegistered(channel))
|
|
return false;
|
|
|
|
NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
|
|
pkt << channel;
|
|
Send(&pkt);
|
|
|
|
m_modchannel_mgr->leaveChannel(channel, 0);
|
|
return true;
|
|
}
|
|
|
|
bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
|
|
{
|
|
if (!m_modchannel_mgr->canWriteOnChannel(channel))
|
|
return false;
|
|
|
|
if (message.size() > STRING_MAX_LEN) {
|
|
warningstream << "ModChannel message too long, dropping before sending "
|
|
<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
|
|
<< channel << ")" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// @TODO: do some client rate limiting
|
|
NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
|
|
pkt << channel << message;
|
|
Send(&pkt);
|
|
return true;
|
|
}
|
|
|
|
ModChannel* Client::getModChannel(const std::string &channel)
|
|
{
|
|
return m_modchannel_mgr->getModChannel(channel);
|
|
}
|