Display pitch angle in debug menu
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@ -4384,6 +4384,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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<< ", " << (player_position.Z / BS)
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<< ", " << (player_position.Z / BS)
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<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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<< yawToDirectionString(cam.camera_yaw)
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<< yawToDirectionString(cam.camera_yaw)
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<< ", pitch: " << (wrapDegrees_180(cam.camera_pitch)) << "°"
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<< ", seed: " << ((u64)client->getMapSeed());
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<< ", seed: " << ((u64)client->getMapSeed());
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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if (runData.pointed_old.type == POINTEDTHING_NODE) {
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