Made the initial loading screen slightly more alive
parent
7e59938c54
commit
d702a2c33b
77
src/game.cpp
77
src/game.cpp
|
@ -639,6 +639,34 @@ void update_skybox(video::IVideoDriver* driver,
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Draws a screen with a single text on it.
|
||||
Text will be removed when the screen is drawn the next time.
|
||||
*/
|
||||
/*gui::IGUIStaticText **/
|
||||
void draw_load_screen(const std::wstring &text,
|
||||
video::IVideoDriver* driver, gui::IGUIFont* font)
|
||||
{
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
const wchar_t *loadingtext = text.c_str();
|
||||
core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
|
||||
core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
|
||||
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
|
||||
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
|
||||
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
loadingtext, textrect, false, false);
|
||||
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
guitext->remove();
|
||||
|
||||
//return guitext;
|
||||
}
|
||||
|
||||
void the_game(
|
||||
bool &kill,
|
||||
bool random_input,
|
||||
|
@ -655,6 +683,9 @@ void the_game(
|
|||
{
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
||||
// Calculate text height using the font
|
||||
u32 text_height = font->getDimension(L"Random test string").Height;
|
||||
|
||||
v2u32 screensize(0,0);
|
||||
v2u32 last_screensize(0,0);
|
||||
|
@ -674,20 +705,10 @@ void the_game(
|
|||
/*
|
||||
Draw "Loading" screen
|
||||
*/
|
||||
const wchar_t *loadingtext = L"Loading and connecting...";
|
||||
u32 text_height = font->getDimension(loadingtext).Height;
|
||||
core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
|
||||
core::vector2d<s32> textsize(300, text_height);
|
||||
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
|
||||
|
||||
gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
|
||||
loadingtext, textrect, false, false);
|
||||
gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
/*gui::IGUIStaticText *gui_loadingtext = */
|
||||
//draw_load_screen(L"Loading and connecting...", driver, font);
|
||||
|
||||
draw_load_screen(L"Loading...", driver, font);
|
||||
|
||||
/*
|
||||
Create server.
|
||||
|
@ -695,6 +716,7 @@ void the_game(
|
|||
*/
|
||||
SharedPtr<Server> server;
|
||||
if(address == ""){
|
||||
draw_load_screen(L"Creating server...", driver, font);
|
||||
std::cout<<DTIME<<"Creating server"<<std::endl;
|
||||
server = new Server(map_dir);
|
||||
server->start(port);
|
||||
|
@ -704,9 +726,11 @@ void the_game(
|
|||
Create client
|
||||
*/
|
||||
|
||||
draw_load_screen(L"Creating client...", driver, font);
|
||||
std::cout<<DTIME<<"Creating client"<<std::endl;
|
||||
Client client(device, playername.c_str(), password, draw_control);
|
||||
|
||||
draw_load_screen(L"Resolving address...", driver, font);
|
||||
Address connect_address(0,0,0,0, port);
|
||||
try{
|
||||
if(address == "")
|
||||
|
@ -720,7 +744,7 @@ void the_game(
|
|||
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
|
||||
//return 0;
|
||||
error_message = L"Couldn't resolve address";
|
||||
gui_loadingtext->remove();
|
||||
//gui_loadingtext->remove();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -753,11 +777,17 @@ void the_game(
|
|||
{
|
||||
break;
|
||||
}
|
||||
|
||||
std::wostringstream ss;
|
||||
ss<<L"Connecting to server... (timeout in ";
|
||||
ss<<(int)(10.0 - time_counter + 1.0);
|
||||
ss<<L" seconds)";
|
||||
draw_load_screen(ss.str(), driver, font);
|
||||
|
||||
// Update screen
|
||||
/*// Update screen
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
driver->endScene();*/
|
||||
|
||||
// Update client and server
|
||||
|
||||
|
@ -787,7 +817,7 @@ void the_game(
|
|||
error_message = L"Connection timed out.";
|
||||
std::cout<<DTIME<<"Timed out."<<std::endl;
|
||||
}
|
||||
gui_loadingtext->remove();
|
||||
//gui_loadingtext->remove();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -849,7 +879,7 @@ void the_game(
|
|||
Move into game
|
||||
*/
|
||||
|
||||
gui_loadingtext->remove();
|
||||
//gui_loadingtext->remove();
|
||||
|
||||
/*
|
||||
Add some gui stuff
|
||||
|
@ -2254,15 +2284,12 @@ void the_game(
|
|||
generator and other stuff quits
|
||||
*/
|
||||
{
|
||||
const wchar_t *shuttingdowntext = L"Shutting down stuff...";
|
||||
gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
|
||||
shuttingdowntext, textrect, false, false);
|
||||
gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
|
||||
gui::EGUIA_UPPERLEFT);
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
/*gui::IGUIStaticText *gui_shuttingdowntext = */
|
||||
draw_load_screen(L"Shutting down stuff...", driver, font);
|
||||
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
gui_shuttingdowntext->remove();
|
||||
gui_shuttingdowntext->remove();*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue