Passwords - password entry at main menu, stored and checked by server
parent
b5ceaf445a
commit
d4d49ee8f4
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@ -95,6 +95,8 @@ set(minetest_SRCS
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tile.cpp
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game.cpp
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main.cpp
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sha1.cpp
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base64.cpp
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)
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# Server sources
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@ -0,0 +1,123 @@
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/*
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base64.cpp and base64.h
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Copyright (C) 2004-2008 René Nyffenegger
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This source code is provided 'as-is', without any express or implied
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warranty. In no event will the author be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this source code must not be misrepresented; you must not
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claim that you wrote the original source code. If you use this source code
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original source code.
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3. This notice may not be removed or altered from any source distribution.
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René Nyffenegger rene.nyffenegger@adp-gmbh.ch
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*/
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#include "base64.h"
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#include <iostream>
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static const std::string base64_chars =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"abcdefghijklmnopqrstuvwxyz"
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"0123456789+/";
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static inline bool is_base64(unsigned char c) {
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return (isalnum(c) || (c == '+') || (c == '/'));
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}
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std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) {
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std::string ret;
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int i = 0;
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int j = 0;
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unsigned char char_array_3[3];
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unsigned char char_array_4[4];
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while (in_len--) {
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char_array_3[i++] = *(bytes_to_encode++);
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if (i == 3) {
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char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
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char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
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char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
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char_array_4[3] = char_array_3[2] & 0x3f;
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for(i = 0; (i <4) ; i++)
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ret += base64_chars[char_array_4[i]];
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i = 0;
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}
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}
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if (i)
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{
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for(j = i; j < 3; j++)
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char_array_3[j] = '\0';
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char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
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char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
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char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
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char_array_4[3] = char_array_3[2] & 0x3f;
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for (j = 0; (j < i + 1); j++)
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ret += base64_chars[char_array_4[j]];
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while((i++ < 3))
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ret += '=';
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}
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return ret;
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}
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std::string base64_decode(std::string const& encoded_string) {
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int in_len = encoded_string.size();
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int i = 0;
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int j = 0;
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int in_ = 0;
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unsigned char char_array_4[4], char_array_3[3];
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std::string ret;
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while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
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char_array_4[i++] = encoded_string[in_]; in_++;
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if (i ==4) {
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for (i = 0; i <4; i++)
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char_array_4[i] = base64_chars.find(char_array_4[i]);
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
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for (i = 0; (i < 3); i++)
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ret += char_array_3[i];
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i = 0;
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}
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}
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if (i) {
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for (j = i; j <4; j++)
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char_array_4[j] = 0;
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for (j = 0; j <4; j++)
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char_array_4[j] = base64_chars.find(char_array_4[j]);
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
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for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
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}
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return ret;
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}
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@ -0,0 +1,4 @@
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#include <string>
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std::string base64_encode(unsigned char const* , unsigned int len);
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std::string base64_decode(std::string const& s);
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@ -68,6 +68,7 @@ void * MeshUpdateThread::Thread()
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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MapDrawControl &control):
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m_mesh_update_thread(),
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m_env(
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_inventory_updated(false),
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m_time_of_day(0),
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m_map_seed(0)
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m_map_seed(0),
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m_password(password),
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m_access_denied(false)
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{
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m_packetcounter_timer = 0.0;
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m_delete_unused_sectors_timer = 0.0;
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@ -299,11 +302,14 @@ void Client::step(float dtime)
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST
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// [3] u8[20] player_name
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE);
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// [23] u8[28] password
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// Send as unreliable
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Send(0, data, false);
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}
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@ -598,6 +604,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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return;
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}
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if(command == TOCLIENT_ACCESS_DENIED)
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{
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// The server didn't like our password. Note, this needs
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// to be processed even if the serialisation format has
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// not been agreed yet, the same as TOCLIENT_INIT.
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m_access_denied = true;
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return;
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}
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if(ser_version == SER_FMT_VER_INVALID)
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{
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dout_client<<DTIME<<"WARNING: Client: Server serialization"
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@ -207,6 +207,7 @@ public:
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Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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MapDrawControl &control
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);
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// Get event from queue. CE_NONE is returned if queue is empty.
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ClientEvent getClientEvent();
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inline bool accessDenied()
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{
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return m_access_denied;
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}
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private:
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// Virtual methods from con::PeerHandler
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// The seed returned by the server in TOCLIENT_INIT is stored here
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u64 m_map_seed;
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std::string m_password;
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bool m_access_denied;
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InventoryContext m_inventory_context;
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Queue<ClientEvent> m_client_event_queue;
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@ -150,6 +150,11 @@ enum ToClientCommand
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f1000 player pitch
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f1000 player yaw
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*/
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TOCLIENT_ACCESS_DENIED = 0x35,
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/*
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u16 command
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*/
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};
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enum ToServerCommand
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[0] u16 TOSERVER_INIT
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[2] u8 SER_FMT_VER_HIGHEST
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[3] u8[20] player_name
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[23] u8[28] password
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*/
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TOSERVER_INIT2 = 0x11,
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17
src/game.cpp
17
src/game.cpp
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gui::IGUIFont* font,
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std::string map_dir,
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std::string playername,
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std::string password,
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std::string address,
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u16 port,
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std::wstring &error_message
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*/
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std::cout<<DTIME<<"Creating client"<<std::endl;
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Client client(device, playername.c_str(), draw_control);
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Client client(device, playername.c_str(), password, draw_control);
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Address connect_address(0,0,0,0, port);
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try{
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could_connect = true;
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break;
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}
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if(client.accessDenied())
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{
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break;
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}
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// Wait for 10 seconds
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if(time_counter >= 10.0)
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{
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if(could_connect == false)
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{
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std::cout<<DTIME<<"Timed out."<<std::endl;
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if(client.accessDenied())
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{
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error_message = L"Access denied. Check your password and try again.";
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std::cout<<DTIME<<"Access denied."<<std::endl;
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}
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else
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{
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error_message = L"Connection timed out.";
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std::cout<<DTIME<<"Timed out."<<std::endl;
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}
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gui_loadingtext->remove();
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return;
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}
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@ -67,6 +67,7 @@ void the_game(
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gui::IGUIFont* font,
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std::string map_dir,
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std::string playername,
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std::string password,
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std::string address,
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u16 port,
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std::wstring &error_message
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@ -164,30 +164,38 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Nickname
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect += topleft_client + v2s32(40, 50+6);
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const wchar_t *text = L"Nickname";
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, 50+6);
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const wchar_t *text = L"Name/Password";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, 50);
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gui::IGUIElement *e =
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Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
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if(text_name == L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += topleft_client + v2s32(size_client.X-60-100, 50);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, 264);
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e->setPasswordBox(true);
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}
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// Address + port
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect += topleft_client + v2s32(40, 100+6);
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const wchar_t *text = L"Address + Port";
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, 100+6);
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const wchar_t *text = L"Address/Port";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, 100);
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gui::IGUIElement *e =
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Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
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@ -195,9 +203,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 100, 30);
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core::rect<s32> rect(0, 0, 120, 30);
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//rect += topleft_client + v2s32(160+250+20, 125);
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rect += topleft_client + v2s32(size_client.X-40-100, 100);
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rect += topleft_client + v2s32(size_client.X-60-100, 100);
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Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
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}
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{
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@ -208,13 +216,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(40, 150);
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rect += topleft_client + v2s32(35, 150);
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Environment->addCheckBox(fancy_trees, rect, this, 263,
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L"Fancy trees");
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(40, 150+30);
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rect += topleft_client + v2s32(35, 150+30);
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Environment->addCheckBox(smooth_lighting, rect, this, 262,
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L"Smooth Lighting");
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}
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@ -245,12 +253,12 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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// Server parameters
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_server + v2s32(40, 30);
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rect += topleft_server + v2s32(35, 30);
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Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_server + v2s32(40, 60);
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rect += topleft_server + v2s32(35, 60);
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Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
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}
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// Map delete button
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@ -296,6 +304,11 @@ void GUIMainMenu::acceptInput()
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if(e != NULL)
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m_data->name = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(264);
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if(e != NULL)
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m_data->password = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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@ -380,7 +393,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case 256: case 257: case 258:
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case 256: case 257: case 258: case 264:
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acceptInput();
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quitMenu();
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return true;
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@ -46,6 +46,7 @@ struct MainMenuData
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std::wstring address;
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std::wstring port;
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std::wstring name;
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std::wstring password;
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bool fancy_trees;
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bool smooth_lighting;
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// Server options
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27
src/main.cpp
27
src/main.cpp
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@ -325,6 +325,8 @@ Making it more portable:
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#include "materials.h"
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#include "game.h"
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#include "keycode.h"
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#include "sha1.h"
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#include "base64.h"
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// This makes textures
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ITextureSource *g_texturesource = NULL;
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|
@ -1170,6 +1172,7 @@ int main(int argc, char *argv[])
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return 0;
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}
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/*
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More parameters
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*/
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@ -1324,11 +1327,15 @@ int main(int argc, char *argv[])
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*/
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std::wstring error_message = L"";
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// The password entered during the menu screen,
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std::string password;
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/*
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Menu-game loop
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*/
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while(device->run() && kill == false)
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{
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// This is used for catching disconnects
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try
|
||||
{
|
||||
|
@ -1428,6 +1435,25 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
playername = wide_to_narrow(menudata.name);
|
||||
|
||||
// Get an sha-1 hash of the player's name combined with
|
||||
// the password entered. That's what the server uses as
|
||||
// their password. (Exception : if the password field is
|
||||
// blank, we send a blank password - this is for backwards
|
||||
// compatibility with password-less players).
|
||||
if(menudata.password.length() > 0)
|
||||
{
|
||||
std::string slt=playername + wide_to_narrow(menudata.password);
|
||||
SHA1 *sha1 = new SHA1();
|
||||
sha1->addBytes(slt.c_str(), slt.length());
|
||||
unsigned char *digest = sha1->getDigest();
|
||||
password = base64_encode(digest, 20);
|
||||
}
|
||||
else
|
||||
{
|
||||
password = "";
|
||||
}
|
||||
|
||||
address = wide_to_narrow(menudata.address);
|
||||
int newport = stoi(wide_to_narrow(menudata.port));
|
||||
if(newport != 0)
|
||||
|
@ -1474,6 +1500,7 @@ int main(int argc, char *argv[])
|
|||
font,
|
||||
map_dir,
|
||||
playername,
|
||||
password,
|
||||
address,
|
||||
port,
|
||||
error_message
|
||||
|
|
|
@ -87,6 +87,7 @@ Player::Player():
|
|||
m_position(0,0,0)
|
||||
{
|
||||
updateName("<not set>");
|
||||
updatePassword("");
|
||||
resetInventory();
|
||||
}
|
||||
|
||||
|
@ -145,6 +146,7 @@ void Player::serialize(std::ostream &os)
|
|||
Settings args;
|
||||
args.setS32("version", 1);
|
||||
args.set("name", m_name);
|
||||
args.set("password", m_password);
|
||||
args.setFloat("pitch", m_pitch);
|
||||
args.setFloat("yaw", m_yaw);
|
||||
args.setV3F("position", m_position);
|
||||
|
@ -179,6 +181,10 @@ void Player::deSerialize(std::istream &is)
|
|||
//args.getS32("version");
|
||||
std::string name = args.get("name");
|
||||
updateName(name.c_str());
|
||||
std::string password = "";
|
||||
if(args.exists("password"))
|
||||
password = args.get("password");
|
||||
updatePassword(password.c_str());
|
||||
m_pitch = args.getFloat("pitch");
|
||||
m_yaw = args.getFloat("yaw");
|
||||
m_position = args.getV3F("position");
|
||||
|
|
13
src/player.h
13
src/player.h
|
@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "collision.h"
|
||||
|
||||
#define PLAYERNAME_SIZE 20
|
||||
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
|
||||
// base64-encoded SHA-1.
|
||||
|
||||
#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.,"
|
||||
|
||||
|
@ -121,6 +123,16 @@ public:
|
|||
return m_name;
|
||||
}
|
||||
|
||||
virtual void updatePassword(const char *password)
|
||||
{
|
||||
snprintf(m_password, PASSWORD_SIZE, "%s", password);
|
||||
}
|
||||
|
||||
const char * getPassword()
|
||||
{
|
||||
return m_password;
|
||||
}
|
||||
|
||||
virtual bool isLocal() const = 0;
|
||||
|
||||
virtual void updateLight(u8 light_at_pos) {};
|
||||
|
@ -157,6 +169,7 @@ public:
|
|||
|
||||
protected:
|
||||
char m_name[PLAYERNAME_SIZE];
|
||||
char m_password[PASSWORD_SIZE];
|
||||
f32 m_pitch;
|
||||
f32 m_yaw;
|
||||
v3f m_speed;
|
||||
|
|
|
@ -1734,8 +1734,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
// [0] u16 TOSERVER_INIT
|
||||
// [2] u8 SER_FMT_VER_HIGHEST
|
||||
// [3] u8[20] player_name
|
||||
// [23] u8[28] password <--- can be sent without this, from old versions
|
||||
|
||||
if(datasize < 3)
|
||||
if(datasize < 2+1+PLAYERNAME_SIZE)
|
||||
return;
|
||||
|
||||
derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
|
||||
|
@ -1767,17 +1768,41 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
*/
|
||||
|
||||
// Get player name
|
||||
const u32 playername_size = 20;
|
||||
char playername[playername_size];
|
||||
for(u32 i=0; i<playername_size-1; i++)
|
||||
char playername[PLAYERNAME_SIZE];
|
||||
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
|
||||
{
|
||||
playername[i] = data[3+i];
|
||||
}
|
||||
playername[playername_size-1] = 0;
|
||||
playername[PLAYERNAME_SIZE-1] = 0;
|
||||
|
||||
// Get password
|
||||
char password[PASSWORD_SIZE];
|
||||
if(datasize == 2+1+PLAYERNAME_SIZE)
|
||||
{
|
||||
// old version - assume blank password
|
||||
*password = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
||||
{
|
||||
password[i] = data[23+i];
|
||||
}
|
||||
password[PASSWORD_SIZE-1] = 0;
|
||||
}
|
||||
Player *checkplayer = m_env.getPlayer(playername);
|
||||
if(checkplayer != NULL && strcmp(checkplayer->getPassword(),password))
|
||||
{
|
||||
derr_server<<DTIME<<"Server: peer_id="<<peer_id
|
||||
<<": supplied invalid password for "
|
||||
<<playername<<std::endl;
|
||||
SendAccessDenied(m_con, peer_id);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get player
|
||||
Player *player = emergePlayer(playername, "", peer_id);
|
||||
//Player *player = m_env.getPlayer(peer_id);
|
||||
Player *player = emergePlayer(playername, password, peer_id);
|
||||
|
||||
|
||||
/*{
|
||||
// DEBUG: Test serialization
|
||||
|
@ -3138,6 +3163,20 @@ void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
|
|||
con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendAccessDenied(con::Connection &con, u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
writeU16(os, TOCLIENT_ACCESS_DENIED);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
/*
|
||||
Non-static send methods
|
||||
*/
|
||||
|
@ -4052,8 +4091,7 @@ v3f findSpawnPos(ServerMap &map)
|
|||
), BS);
|
||||
}
|
||||
|
||||
Player *Server::emergePlayer(const char *name, const char *password,
|
||||
u16 peer_id)
|
||||
Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
|
||||
{
|
||||
/*
|
||||
Try to get an existing player
|
||||
|
@ -4099,6 +4137,7 @@ Player *Server::emergePlayer(const char *name, const char *password,
|
|||
//player->peer_id = PEER_ID_INEXISTENT;
|
||||
player->peer_id = peer_id;
|
||||
player->updateName(name);
|
||||
player->updatePassword(password);
|
||||
|
||||
/*
|
||||
Set player position
|
||||
|
|
|
@ -436,6 +436,7 @@ private:
|
|||
*/
|
||||
|
||||
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
|
||||
static void SendAccessDenied(con::Connection &con, u16 peer_id);
|
||||
|
||||
/*
|
||||
Non-static send methods
|
||||
|
@ -476,11 +477,12 @@ private:
|
|||
/*
|
||||
Get a player from memory or creates one.
|
||||
If player is already connected, return NULL
|
||||
The password is not checked here - it is only used to
|
||||
set the password if a new player is created.
|
||||
|
||||
Call with env and con locked.
|
||||
*/
|
||||
Player *emergePlayer(const char *name, const char *password,
|
||||
u16 peer_id);
|
||||
Player *emergePlayer(const char *name, const char *password, u16 peer_id);
|
||||
|
||||
/*
|
||||
Update water pressure.
|
||||
|
|
|
@ -0,0 +1,191 @@
|
|||
/* sha1.cpp
|
||||
|
||||
Copyright (c) 2005 Michael D. Leonhard
|
||||
|
||||
http://tamale.net/
|
||||
|
||||
This file is licensed under the terms described in the
|
||||
accompanying LICENSE file.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "sha1.h"
|
||||
|
||||
// print out memory in hexadecimal
|
||||
void SHA1::hexPrinter( unsigned char* c, int l )
|
||||
{
|
||||
assert( c );
|
||||
assert( l > 0 );
|
||||
while( l > 0 )
|
||||
{
|
||||
printf( " %02x", *c );
|
||||
l--;
|
||||
c++;
|
||||
}
|
||||
}
|
||||
|
||||
// circular left bit rotation. MSB wraps around to LSB
|
||||
Uint32 SHA1::lrot( Uint32 x, int bits )
|
||||
{
|
||||
return (x<<bits) | (x>>(32 - bits));
|
||||
};
|
||||
|
||||
// Save a 32-bit unsigned integer to memory, in big-endian order
|
||||
void SHA1::storeBigEndianUint32( unsigned char* byte, Uint32 num )
|
||||
{
|
||||
assert( byte );
|
||||
byte[0] = (unsigned char)(num>>24);
|
||||
byte[1] = (unsigned char)(num>>16);
|
||||
byte[2] = (unsigned char)(num>>8);
|
||||
byte[3] = (unsigned char)num;
|
||||
}
|
||||
|
||||
|
||||
// Constructor *******************************************************
|
||||
SHA1::SHA1()
|
||||
{
|
||||
// make sure that the data type is the right size
|
||||
assert( sizeof( Uint32 ) * 5 == 20 );
|
||||
|
||||
// initialize
|
||||
H0 = 0x67452301;
|
||||
H1 = 0xefcdab89;
|
||||
H2 = 0x98badcfe;
|
||||
H3 = 0x10325476;
|
||||
H4 = 0xc3d2e1f0;
|
||||
unprocessedBytes = 0;
|
||||
size = 0;
|
||||
}
|
||||
|
||||
// Destructor ********************************************************
|
||||
SHA1::~SHA1()
|
||||
{
|
||||
// erase data
|
||||
H0 = H1 = H2 = H3 = H4 = 0;
|
||||
for( int c = 0; c < 64; c++ ) bytes[c] = 0;
|
||||
unprocessedBytes = size = 0;
|
||||
}
|
||||
|
||||
// process ***********************************************************
|
||||
void SHA1::process()
|
||||
{
|
||||
assert( unprocessedBytes == 64 );
|
||||
//printf( "process: " ); hexPrinter( bytes, 64 ); printf( "\n" );
|
||||
int t;
|
||||
Uint32 a, b, c, d, e, K, f, W[80];
|
||||
// starting values
|
||||
a = H0;
|
||||
b = H1;
|
||||
c = H2;
|
||||
d = H3;
|
||||
e = H4;
|
||||
// copy and expand the message block
|
||||
for( t = 0; t < 16; t++ ) W[t] = (bytes[t*4] << 24)
|
||||
+(bytes[t*4 + 1] << 16)
|
||||
+(bytes[t*4 + 2] << 8)
|
||||
+ bytes[t*4 + 3];
|
||||
for(; t< 80; t++ ) W[t] = lrot( W[t-3]^W[t-8]^W[t-14]^W[t-16], 1 );
|
||||
|
||||
/* main loop */
|
||||
Uint32 temp;
|
||||
for( t = 0; t < 80; t++ )
|
||||
{
|
||||
if( t < 20 ) {
|
||||
K = 0x5a827999;
|
||||
f = (b & c) | ((b ^ 0xFFFFFFFF) & d);//TODO: try using ~
|
||||
} else if( t < 40 ) {
|
||||
K = 0x6ed9eba1;
|
||||
f = b ^ c ^ d;
|
||||
} else if( t < 60 ) {
|
||||
K = 0x8f1bbcdc;
|
||||
f = (b & c) | (b & d) | (c & d);
|
||||
} else {
|
||||
K = 0xca62c1d6;
|
||||
f = b ^ c ^ d;
|
||||
}
|
||||
temp = lrot(a,5) + f + e + W[t] + K;
|
||||
e = d;
|
||||
d = c;
|
||||
c = lrot(b,30);
|
||||
b = a;
|
||||
a = temp;
|
||||
//printf( "t=%d %08x %08x %08x %08x %08x\n",t,a,b,c,d,e );
|
||||
}
|
||||
/* add variables */
|
||||
H0 += a;
|
||||
H1 += b;
|
||||
H2 += c;
|
||||
H3 += d;
|
||||
H4 += e;
|
||||
//printf( "Current: %08x %08x %08x %08x %08x\n",H0,H1,H2,H3,H4 );
|
||||
/* all bytes have been processed */
|
||||
unprocessedBytes = 0;
|
||||
}
|
||||
|
||||
// addBytes **********************************************************
|
||||
void SHA1::addBytes( const char* data, int num )
|
||||
{
|
||||
assert( data );
|
||||
assert( num > 0 );
|
||||
// add these bytes to the running total
|
||||
size += num;
|
||||
// repeat until all data is processed
|
||||
while( num > 0 )
|
||||
{
|
||||
// number of bytes required to complete block
|
||||
int needed = 64 - unprocessedBytes;
|
||||
assert( needed > 0 );
|
||||
// number of bytes to copy (use smaller of two)
|
||||
int toCopy = (num < needed) ? num : needed;
|
||||
// Copy the bytes
|
||||
memcpy( bytes + unprocessedBytes, data, toCopy );
|
||||
// Bytes have been copied
|
||||
num -= toCopy;
|
||||
data += toCopy;
|
||||
unprocessedBytes += toCopy;
|
||||
|
||||
// there is a full block
|
||||
if( unprocessedBytes == 64 ) process();
|
||||
}
|
||||
}
|
||||
|
||||
// digest ************************************************************
|
||||
unsigned char* SHA1::getDigest()
|
||||
{
|
||||
// save the message size
|
||||
Uint32 totalBitsL = size << 3;
|
||||
Uint32 totalBitsH = size >> 29;
|
||||
// add 0x80 to the message
|
||||
addBytes( "\x80", 1 );
|
||||
|
||||
unsigned char footer[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
// block has no room for 8-byte filesize, so finish it
|
||||
if( unprocessedBytes > 56 )
|
||||
addBytes( (char*)footer, 64 - unprocessedBytes);
|
||||
assert( unprocessedBytes <= 56 );
|
||||
// how many zeros do we need
|
||||
int neededZeros = 56 - unprocessedBytes;
|
||||
// store file size (in bits) in big-endian format
|
||||
storeBigEndianUint32( footer + neededZeros , totalBitsH );
|
||||
storeBigEndianUint32( footer + neededZeros + 4, totalBitsL );
|
||||
// finish the final block
|
||||
addBytes( (char*)footer, neededZeros + 8 );
|
||||
// allocate memory for the digest bytes
|
||||
unsigned char* digest = (unsigned char*)malloc( 20 );
|
||||
// copy the digest bytes
|
||||
storeBigEndianUint32( digest, H0 );
|
||||
storeBigEndianUint32( digest + 4, H1 );
|
||||
storeBigEndianUint32( digest + 8, H2 );
|
||||
storeBigEndianUint32( digest + 12, H3 );
|
||||
storeBigEndianUint32( digest + 16, H4 );
|
||||
// return the digest
|
||||
return digest;
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
/* sha1.h
|
||||
|
||||
Copyright (c) 2005 Michael D. Leonhard
|
||||
|
||||
http://tamale.net/
|
||||
|
||||
This file is licensed under the terms described in the
|
||||
accompanying LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef SHA1_HEADER
|
||||
typedef unsigned int Uint32;
|
||||
|
||||
class SHA1
|
||||
{
|
||||
private:
|
||||
// fields
|
||||
Uint32 H0, H1, H2, H3, H4;
|
||||
unsigned char bytes[64];
|
||||
int unprocessedBytes;
|
||||
Uint32 size;
|
||||
void process();
|
||||
public:
|
||||
SHA1();
|
||||
~SHA1();
|
||||
void addBytes( const char* data, int num );
|
||||
unsigned char* getDigest();
|
||||
// utility methods
|
||||
static Uint32 lrot( Uint32 x, int bits );
|
||||
static void storeBigEndianUint32( unsigned char* byte, Uint32 num );
|
||||
static void hexPrinter( unsigned char* c, int l );
|
||||
};
|
||||
|
||||
#define SHA1_HEADER
|
||||
#endif
|
Loading…
Reference in New Issue