Disable shaders GUI on unsupported drivers
* address [#7563](https://github.com/minetest/minetest/issues/7563) * Disable shaders GUI on unsupported drivers [#2060](https://github.com/minetest/minetest/issues/2060) * Disable shaders if unavailable * also backported "shaders disabled by default" continue of commit 21b1462b58
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@ -204,8 +204,22 @@ local function formspec(tabview, name, tabdata)
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"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
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.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
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"box[8,0;3.75,4.5;#999999]" ..
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"box[8,0;3.75,4.5;#999999]"
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local video_driver = core.settings:get("video_driver")
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local shaders_supported = video_driver == "opengl"
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local shaders_enabled = false
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if shaders_supported then
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shaders_enabled = core.settings:get_bool("enable_shaders")
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tab_string = tab_string ..
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"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
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.. dump(core.settings:get_bool("enable_shaders")) .. "]"
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.. tostring(shaders_enabled) .. "]"
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else
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core.settings:set_bool("enable_shaders", false)
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tab_string = tab_string ..
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"label[8.38,0.2;" .. core.colorize("#888888",
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fgettext("Shaders (unavailable)")) .. "]"
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end
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if PLATFORM == "Android" then
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tab_string = tab_string ..
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@ -229,7 +243,7 @@ local function formspec(tabview, name, tabdata)
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((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
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end
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if core.settings:get_bool("enable_shaders") then
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if shaders_enabled then
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tab_string = tab_string ..
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"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
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.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
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@ -390,7 +390,7 @@ undersampling (Undersampling) enum 0 0,2,3,4
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# This only works with the OpenGL video backend.
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enable_shaders (Shaders) bool true
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enable_shaders (Shaders) bool false
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# Path to shader directory. If no path is defined, default location will be used.
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shader_path (Shader path) path
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