Customizeable max breath and max hp for players
* it closes https://codeberg.org/minenux/minetest-engine-minetest/issues/33 * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT * implements PLAYER_MAX_BREATH_DEFAULT Customizeable max breath for playersedbc533414
so close https://github.com/minetest/minetest/issues/1972 that imports pr https://github.com/minetest/minetest/pull/6411 * implements PLAYER_MAX_HP_DEFAULT Respect object property hp_max field for playersf7d50a8078
* so close https://github.com/minetest/minetest/issues/2246 that imports https://github.com/minetest/minetest/pull/6287
This commit is contained in:
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@ -21,6 +21,10 @@ core.EMERGE_GENERATED = 4
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-- constants.h
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-- constants.h
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-- Size of mapblocks in nodes
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-- Size of mapblocks in nodes
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core.MAP_BLOCKSIZE = 16
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core.MAP_BLOCKSIZE = 16
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-- Default maximal HP of a player
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core.PLAYER_MAX_HP_DEFAULT = 20
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-- Default maximal breath of a player
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core.PLAYER_MAX_BREATH_DEFAULT = 11
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-- light.h
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-- light.h
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-- Maximum value for node 'light_source' parameter
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-- Maximum value for node 'light_source' parameter
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@ -6,7 +6,7 @@ local health_bar_definition =
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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position = { x=0.5, y=1 },
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text = "heart.png",
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text = "heart.png",
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number = 20,
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number = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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direction = 0,
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size = { x=24, y=24 },
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size = { x=24, y=24 },
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offset = { x=(-10*24)-25, y=-(48+24+16)},
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offset = { x=(-10*24)-25, y=-(48+24+16)},
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@ -17,7 +17,7 @@ local breath_bar_definition =
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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position = { x=0.5, y=1 },
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text = "bubble.png",
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text = "bubble.png",
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number = 20,
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number = core.PLAYER_MAX_BREATH_DEFAULT,
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direction = 0,
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direction = 0,
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size = { x=24, y=24 },
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size = { x=24, y=24 },
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offset = {x=25,y=-(48+24+16)},
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offset = {x=25,y=-(48+24+16)},
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@ -25,6 +25,15 @@ local breath_bar_definition =
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local hud_ids = {}
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local hud_ids = {}
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to the default dimensions
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local current = player["get_" .. field](player)
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local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
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local max_display = math.max(nominal,
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math.max(player:get_properties()[field .. "_max"], current))
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return current / max_display * nominal
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end
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local function initialize_builtin_statbars(player)
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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if not player:is_player() then
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@ -37,39 +46,39 @@ local function initialize_builtin_statbars(player)
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return
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return
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end
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end
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if (hud_ids[name] == nil) then
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if not hud_ids[name] then
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hud_ids[name] = {}
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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player:hud_set_flags(player:hud_get_flags())
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end
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end
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local hud = hud_ids[name]
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if player:hud_get_flags().healthbar and enable_damage then
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if player:hud_get_flags().healthbar and enable_damage then
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if hud_ids[name].id_healthbar == nil then
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if hud.id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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local hud_def = table.copy(health_bar_definition)
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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hud_def.number = scaleToDefault(player, "hp")
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end
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hud.id_healthbar = player:hud_add(hud_def)
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else
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_remove(hud_ids[name].id_healthbar)
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hud_ids[name].id_healthbar = nil
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end
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end
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elseif hud.id_healthbar ~= nil then
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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end
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end
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if (player:get_breath() < 11) then
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local breath_max = core.PLAYER_MAX_BREATH_DEFAULT
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if player:hud_get_flags().breathbar and enable_damage then
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if hud_ids[name].id_breathbar == nil then
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if player:get_properties().breath_max then breath_max = player:get_properties().breath_max end
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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if player:hud_get_flags().breathbar and enable_damage and
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player:get_breath() < breath_max then
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if hud.id_breathbar == nil then
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local hud_def = table.copy(breath_bar_definition)
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hud_def.number = 2 * scaleToDefault(player, "breath")
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hud.id_breathbar = player:hud_add(hud_def)
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end
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end
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else
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elseif hud.id_breathbar ~= nil then
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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player:hud_remove(hud_ids[name].id_breathbar)
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hud.id_breathbar = nil
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hud_ids[name].id_breathbar = nil
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end
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end
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elseif hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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end
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end
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@ -101,7 +110,8 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
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player:hud_change(hud_ids[name].id_healthbar,
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"number", scaleToDefault(player, "hp"))
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return true
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return true
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end
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end
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end
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end
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@ -110,7 +120,8 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
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player:hud_change(hud_ids[name].id_breathbar,
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"number", 2 * scaleToDefault(player, "breath"))
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return true
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return true
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end
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end
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end
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end
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@ -3345,7 +3345,8 @@ This is basically a reference to a C++ `ServerActiveObject`
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* values:
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* values:
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* `0`: player is drowning,
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* max (or 11): bubbles bar is not shown
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* See Object Properties for more information
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* `set_attribute(attribute, value)`:
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* `set_attribute(attribute, value)`:
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* Sets an extra attribute with value on player.
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* Sets an extra attribute with value on player.
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* `value` must be a string, or a number which will be converted to a string.
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* `value` must be a string, or a number which will be converted to a string.
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@ -4023,6 +4024,9 @@ Definition tables
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{
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{
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hp_max = 1,
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hp_max = 1,
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-- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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breath_max = 0,
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-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
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physical = true,
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical = true
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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weight = 5,
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@ -88,10 +88,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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// Maximum hit points of a player
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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#define PLAYER_MAX_HP_DEFAULT 20
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// Maximal breath of a player
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// Maximal breath of a player
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#define PLAYER_MAX_BREATH 11
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#define PLAYER_MAX_BREATH_DEFAULT 11
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// Number of different files to try to save a player to if the first fails
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// Number of different files to try to save a player to if the first fails
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// (because of a case-insensitive filesystem)
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// (because of a case-insensitive filesystem)
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@ -779,7 +779,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_wield_index(0),
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m_wield_index(0),
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m_position_not_sent(false),
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m_position_not_sent(false),
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m_is_singleplayer(is_singleplayer),
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m_is_singleplayer(is_singleplayer),
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m_breath(PLAYER_MAX_BREATH),
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m_breath(PLAYER_MAX_BREATH_DEFAULT),
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m_pitch(0),
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m_pitch(0),
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m_fov(0),
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m_fov(0),
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m_wanted_range(0),
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m_wanted_range(0),
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@ -795,7 +795,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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{
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{
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assert(m_peer_id != 0); // pre-condition
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assert(m_peer_id != 0); // pre-condition
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
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m_prop.physical = false;
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
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m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
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@ -811,7 +812,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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// end of default appearance
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// end of default appearance
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m_prop.is_visible = true;
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.makes_footstep_sound = true;
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m_hp = PLAYER_MAX_HP;
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m_hp = m_prop.hp_max;
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m_breath = m_prop.breath_max;
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}
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}
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PlayerSAO::~PlayerSAO()
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PlayerSAO::~PlayerSAO()
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@ -1248,8 +1250,8 @@ void PlayerSAO::setHP(s16 hp)
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if (hp < 0)
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if (hp < 0)
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hp = 0;
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hp = 0;
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else if (hp > PLAYER_MAX_HP)
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else if (hp > m_prop.hp_max)
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hp = PLAYER_MAX_HP;
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hp = m_prop.hp_max;
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if (hp < oldhp && !g_settings->getBool("enable_damage")) {
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if (hp < oldhp && !g_settings->getBool("enable_damage")) {
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return;
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return;
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@ -1270,7 +1272,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
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if (m_player && breath != m_breath)
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if (m_player && breath != m_breath)
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m_player->setDirty(true);
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m_player->setDirty(true);
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m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
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m_breath = MYMIN(breath, m_prop.breath_max);
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if (send)
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if (send)
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m_env->getGameDef()->SendPlayerBreath(this);
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m_env->getGameDef()->SendPlayerBreath(this);
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@ -35,7 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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LocalPlayer::LocalPlayer(Client *client, const char *name):
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LocalPlayer::LocalPlayer(Client *client, const char *name):
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Player(name, client->idef()),
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Player(name, client->idef()),
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parent(NULL),
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parent(NULL),
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hp(PLAYER_MAX_HP),
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hp(PLAYER_MAX_HP_DEFAULT),
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isAttached(false),
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isAttached(false),
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touching_ground(false),
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touching_ground(false),
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in_liquid(false),
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in_liquid(false),
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@ -76,7 +76,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
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m_old_node_below(32767,32767,32767),
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m_old_node_below(32767,32767,32767),
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m_old_node_below_type("air"),
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m_old_node_below_type("air"),
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m_can_jump(false),
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m_can_jump(false),
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m_breath(PLAYER_MAX_BREATH),
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m_breath(PLAYER_MAX_BREATH_DEFAULT),
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m_yaw(0),
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m_yaw(0),
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m_pitch(0),
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m_pitch(0),
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camera_barely_in_ceiling(false),
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camera_barely_in_ceiling(false),
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@ -54,6 +54,7 @@ std::string ObjectProperties::dump()
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{
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{
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std::ostringstream os(std::ios::binary);
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<"hp_max="<<hp_max;
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os<<", breath_max="<<breath_max;
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os<<", physical="<<physical;
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os<<", physical="<<physical;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", weight="<<weight;
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os<<", weight="<<weight;
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@ -118,6 +119,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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os << serializeString(wield_item);
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writeU16(os, breath_max);
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// Add stuff only at the bottom.
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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// Never remove anything, because we don't want new versions of this
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@ -161,6 +163,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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wield_item = deSerializeString(is);
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breath_max = readU16(is);
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}catch(SerializationError &e){}
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}catch(SerializationError &e){}
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}
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}
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else
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else
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@ -30,6 +30,7 @@ struct ObjectProperties
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{
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{
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// Values are BS=1
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// Values are BS=1
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s16 hp_max;
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s16 hp_max;
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u16 breath_max;
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bool physical;
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bool physical;
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bool collideWithObjects;
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bool collideWithObjects;
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float weight;
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float weight;
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@ -109,7 +109,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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try {
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try {
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sao->setHPRaw(args.getS32("hp"));
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sao->setHPRaw(args.getS32("hp"));
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} catch(SettingNotFoundException &e) {
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} catch(SettingNotFoundException &e) {
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sao->setHPRaw(PLAYER_MAX_HP);
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sao->setHPRaw(PLAYER_MAX_HP_DEFAULT);
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}
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}
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try {
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try {
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@ -183,8 +183,11 @@ void read_object_properties(lua_State *L, int index,
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if(!lua_istable(L, index))
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if(!lua_istable(L, index))
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return;
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return;
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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int hp_max = 0;
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if (getintfield(L, -1, "hp_max", hp_max))
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prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
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getintfield(L, -1, "breath_max", prop->breath_max);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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@ -286,6 +289,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_newtable(L);
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lua_newtable(L);
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lua_pushnumber(L, prop->hp_max);
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lua_pushnumber(L, prop->hp_max);
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lua_setfield(L, -2, "hp_max");
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lua_setfield(L, -2, "hp_max");
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lua_pushnumber(L, prop->breath_max);
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||||||
|
lua_setfield(L, -2, "breath_max");
|
||||||
lua_pushboolean(L, prop->physical);
|
lua_pushboolean(L, prop->physical);
|
||||||
lua_setfield(L, -2, "physical");
|
lua_setfield(L, -2, "physical");
|
||||||
lua_pushboolean(L, prop->collideWithObjects);
|
lua_pushboolean(L, prop->collideWithObjects);
|
||||||
|
@ -750,6 +750,11 @@ int ObjectRef::l_set_properties(lua_State *L)
|
|||||||
if (!prop)
|
if (!prop)
|
||||||
return 0;
|
return 0;
|
||||||
read_object_properties(L, 2, prop, getServer(L)->idef());
|
read_object_properties(L, 2, prop, getServer(L)->idef());
|
||||||
|
if (prop->hp_max < co->getHP()) {
|
||||||
|
co->setHP(prop->hp_max);
|
||||||
|
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||||
|
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
|
||||||
|
}
|
||||||
co->notifyObjectPropertiesModified();
|
co->notifyObjectPropertiesModified();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -2687,8 +2687,8 @@ void Server::RespawnPlayer(u16 peer_id)
|
|||||||
<< playersao->getPlayer()->getName()
|
<< playersao->getPlayer()->getName()
|
||||||
<< " respawns" << std::endl;
|
<< " respawns" << std::endl;
|
||||||
|
|
||||||
playersao->setHP(PLAYER_MAX_HP);
|
playersao->setHP(playersao->accessObjectProperties()->hp_max);
|
||||||
playersao->setBreath(PLAYER_MAX_BREATH);
|
playersao->setBreath(playersao->accessObjectProperties()->breath_max);
|
||||||
|
|
||||||
bool repositioned = m_script->on_respawnplayer(playersao);
|
bool repositioned = m_script->on_respawnplayer(playersao);
|
||||||
if (!repositioned) {
|
if (!repositioned) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user