(Android) Only simulate holding down fast key if fast_move is toggled to true
parent
522acf920f
commit
addf3ee165
35
src/game.cpp
35
src/game.cpp
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@ -1620,6 +1620,11 @@ private:
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bool m_cache_enable_fog;
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f32 m_cache_mouse_sensitivity;
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f32 m_repeat_right_click_time;
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#ifdef __ANDROID__
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bool m_cache_hold_aux1;
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#endif
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};
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Game::Game() :
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@ -1653,6 +1658,11 @@ Game::Game() :
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m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
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m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
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#ifdef __ANDROID__
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m_cache_hold_aux1 = false; // This is initialised properly later
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#endif
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}
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@ -1759,6 +1769,11 @@ void Game::run()
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set_light_table(g_settings->getFloat("display_gamma"));
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#ifdef __ANDROID__
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m_cache_hold_aux1 = g_settings->getBool("fast_move")
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&& client->checkPrivilege("fast");
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#endif
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while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
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/* Must be called immediately after a device->run() call because it
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@ -2747,8 +2762,14 @@ void Game::toggleFast(float *statustext_time)
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*statustext_time = 0;
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statustext = msg[fast_move];
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if (fast_move && !client->checkPrivilege("fast"))
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bool has_fast_privs = client->checkPrivilege("fast");
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if (fast_move && !has_fast_privs)
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statustext += L" (note: no 'fast' privilege)";
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#ifdef __ANDROID__
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m_cache_hold_aux1 = fast_move && has_fast_privs;
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#endif
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}
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@ -2998,11 +3019,15 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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);
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#ifdef ANDROID
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/* For Android, invert the meaning of holding down the fast button (i.e.
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* holding down the fast button -- if there is one -- means walk)
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/* For Android, simulate holding down AUX1 (fast move) if the user has
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* the fast_move setting toggled on. If there is an aux1 key defined for
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* Android then its meaning is inverted (i.e. holding aux1 means walk and
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* not fast)
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*/
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control.aux1 = control.aux1 ^ true;
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keypress_bits ^= ((u32)(1U << 5));
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if (m_cache_hold_aux1) {
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control.aux1 = control.aux1 ^ true;
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keypress_bits ^= ((u32)(1U << 5));
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}
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#endif
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client->setPlayerControl(control);
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