ObjectProperties
parent
b9ffb5f30d
commit
9e7ccedba4
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@ -165,7 +165,7 @@ set(common_SRCS
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nameidmapping.cpp
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itemdef.cpp
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nodedef.cpp
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luaentity_common.cpp
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object_properties.cpp
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scriptapi.cpp
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script.cpp
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log.cpp
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@ -548,16 +548,7 @@ private:
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bool m_is_player;
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bool m_is_local_player; // determined locally
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// Property-ish things
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s16 m_hp_max;
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bool m_physical;
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float m_weight;
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core::aabbox3d<f32> m_collisionbox;
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std::string m_visual;
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v2f m_visual_size;
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core::array<std::string> m_textures;
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v2s16 m_spritediv;
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bool m_is_visible;
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bool m_makes_footstep_sound;
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ObjectProperties m_prop;
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//
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scene::ISceneManager *m_smgr;
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IrrlichtDevice *m_irr;
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@ -574,6 +565,7 @@ private:
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// Spritesheet/animation stuff
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v2f m_tx_size;
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v2s16 m_tx_basepos;
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bool m_initial_tx_basepos_set;
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bool m_tx_select_horiz_by_yawpitch;
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int m_anim_frame;
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int m_anim_num_frames;
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@ -591,16 +583,6 @@ public:
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m_is_player(false),
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m_is_local_player(false),
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//
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m_hp_max(1),
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m_physical(false),
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m_weight(5),
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m_collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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m_visual("sprite"),
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m_visual_size(1,1),
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m_spritediv(1,1),
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m_is_visible(true),
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m_makes_footstep_sound(false),
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//
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m_smgr(NULL),
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m_irr(NULL),
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m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
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@ -614,6 +596,7 @@ public:
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m_hp(1),
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m_tx_size(1,1),
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m_tx_basepos(0,0),
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m_initial_tx_basepos_set(false),
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m_tx_select_horiz_by_yawpitch(false),
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m_anim_frame(0),
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m_anim_num_frames(1),
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@ -623,7 +606,6 @@ public:
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m_visuals_expired(false),
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m_step_distance_counter(0)
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{
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m_textures.push_back("unknown_object.png");
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if(gamedef == NULL)
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ClientActiveObject::registerType(getType(), create);
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}
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@ -678,7 +660,7 @@ public:
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}
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core::aabbox3d<f32>* getSelectionBox()
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{
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if(!m_is_visible || m_is_local_player)
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if(!m_prop.is_visible || m_is_local_player)
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return NULL;
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return &m_selection_box;
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}
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@ -710,12 +692,12 @@ public:
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m_visuals_expired = false;
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if(!m_is_visible || m_is_local_player)
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if(!m_prop.is_visible || m_is_local_player)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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if(m_visual == "sprite"){
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if(m_prop.visual == "sprite"){
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infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1, 1), v3f(0,0,0), -1);
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@ -727,7 +709,7 @@ public:
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m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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m_spritenode->setColor(video::SColor(255,0,0,0));
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m_spritenode->setVisible(false); /* Set visible when brightness is known */
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m_spritenode->setSize(m_visual_size*BS);
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m_spritenode->setSize(m_prop.visual_size*BS);
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{
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const float txs = 1.0 / 1;
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const float tys = 1.0 / 1;
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@ -735,11 +717,11 @@ public:
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txs, tys, 0, 0);
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}
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}
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else if(m_visual == "upright_sprite")
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else if(m_prop.visual == "upright_sprite")
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{
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scene::SMesh *mesh = new scene::SMesh();
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double dx = BS*m_visual_size.X/2;
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double dy = BS*m_visual_size.Y/2;
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double dx = BS*m_prop.visual_size.X/2;
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double dy = BS*m_prop.visual_size.Y/2;
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{ // Front
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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@ -788,7 +770,7 @@ public:
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// This is needed for changing the texture in the future
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m_meshnode->setReadOnlyMaterials(true);
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}
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else if(m_visual == "cube"){
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else if(m_prop.visual == "cube"){
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infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
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scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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@ -798,7 +780,7 @@ public:
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// Will be shown when we know the brightness
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m_meshnode->setVisible(false);
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} else {
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infostream<<"GenericCAO::addToScene(): \""<<m_visual
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infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
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<<"\" not supported"<<std::endl;
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}
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updateTextures("");
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@ -868,8 +850,8 @@ public:
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addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
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}
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if(m_physical){
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core::aabbox3d<f32> box = m_collisionbox;
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if(m_prop.physical){
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core::aabbox3d<f32> box = m_prop.collisionbox;
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box.MinEdge *= BS;
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box.MaxEdge *= BS;
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collisionMoveResult moveresult;
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@ -901,7 +883,7 @@ public:
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m_step_distance_counter += moved;
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if(m_step_distance_counter > 1.5*BS){
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m_step_distance_counter = 0;
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if(!m_is_local_player && m_makes_footstep_sound){
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if(!m_is_local_player && m_prop.makes_footstep_sound){
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INodeDefManager *ndef = m_gamedef->ndef();
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v3s16 p = floatToInt(getPosition()+v3f(0,-0.5*BS, 0), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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@ -983,11 +965,11 @@ public:
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if(m_spritenode)
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{
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if(m_visual == "sprite")
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if(m_prop.visual == "sprite")
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{
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std::string texturestring = "unknown_block.png";
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if(m_textures.size() >= 1)
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texturestring = m_textures[0];
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if(m_prop.textures.size() >= 1)
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texturestring = m_prop.textures[0];
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texturestring += mod;
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureRaw(texturestring));
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@ -995,13 +977,13 @@ public:
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}
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if(m_meshnode)
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{
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if(m_visual == "cube")
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if(m_prop.visual == "cube")
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{
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for (u32 i = 0; i < 6; ++i)
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{
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std::string texturestring = "unknown_block.png";
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if(m_textures.size() > i)
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texturestring = m_textures[i];
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if(m_prop.textures.size() > i)
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texturestring = m_prop.textures[i];
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texturestring += mod;
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AtlasPointer ap = tsrc->getTexture(texturestring);
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@ -1019,13 +1001,13 @@ public:
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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}
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}
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else if(m_visual == "upright_sprite")
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else if(m_prop.visual == "upright_sprite")
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{
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scene::IMesh *mesh = m_meshnode->getMesh();
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{
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std::string tname = "unknown_object.png";
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if(m_textures.size() >= 1)
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tname = m_textures[0];
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if(m_prop.textures.size() >= 1)
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tname = m_prop.textures[0];
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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buf->getMaterial().setTexture(0,
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@ -1033,10 +1015,10 @@ public:
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}
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{
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std::string tname = "unknown_object.png";
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if(m_textures.size() >= 2)
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tname = m_textures[1];
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else if(m_textures.size() >= 1)
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tname = m_textures[0];
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if(m_prop.textures.size() >= 2)
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tname = m_prop.textures[1];
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else if(m_prop.textures.size() >= 1)
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tname = m_prop.textures[0];
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
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buf->getMaterial().setTexture(0,
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@ -1054,28 +1036,19 @@ public:
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u8 cmd = readU8(is);
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if(cmd == GENERIC_CMD_SET_PROPERTIES)
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{
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m_hp_max = readS16(is);
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m_physical = readU8(is);
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m_weight = readF1000(is);
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m_collisionbox.MinEdge = readV3F1000(is);
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m_collisionbox.MaxEdge = readV3F1000(is);
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m_visual = deSerializeString(is);
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m_visual_size = readV2F1000(is);
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m_textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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m_textures.push_back(deSerializeString(is));
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}
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m_spritediv = readV2S16(is);
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m_is_visible = readU8(is);
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m_makes_footstep_sound = readU8(is);
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m_prop = gob_read_set_properties(is);
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m_selection_box = m_collisionbox;
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m_selection_box = m_prop.collisionbox;
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m_selection_box.MinEdge *= BS;
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m_selection_box.MaxEdge *= BS;
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m_tx_size.X = 1.0 / m_spritediv.X;
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m_tx_size.Y = 1.0 / m_spritediv.Y;
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m_tx_size.X = 1.0 / m_prop.spritediv.X;
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m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
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if(!m_initial_tx_basepos_set){
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m_initial_tx_basepos_set = true;
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m_tx_basepos = m_prop.initial_sprite_basepos;
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}
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expireVisuals();
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}
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@ -1090,7 +1063,7 @@ public:
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float update_interval = readF1000(is);
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if(do_interpolate){
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if(!m_physical)
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if(!m_prop.physical)
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pos_translator.update(m_position, is_end_position, update_interval);
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} else {
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pos_translator.init(m_position);
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@ -1147,8 +1120,6 @@ public:
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punchitem,
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time_from_last_punch);
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dstream<<"Directly did_punch="<<result.did_punch<<" result.damage="<<result.damage<<std::endl;
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if(result.did_punch && result.damage != 0)
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{
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if(result.damage < m_hp){
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@ -1159,7 +1130,7 @@ public:
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// As there is no definition, make a smoke puff
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ClientSimpleObject *simple = createSmokePuff(
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m_smgr, m_env, m_position,
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m_visual_size * BS);
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m_prop.visual_size * BS);
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m_env->addSimpleObject(simple);
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}
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// TODO: Execute defined fast response
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@ -336,8 +336,6 @@ ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
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LuaEntitySAO
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*/
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#include "luaentity_common.h"
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// Prototype (registers item for deserialization)
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
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@ -347,7 +345,6 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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m_init_name(name),
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m_init_state(state),
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m_registered(false),
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m_prop(new LuaEntityProperties),
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m_hp(-1),
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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@ -377,7 +374,6 @@ LuaEntitySAO::~LuaEntitySAO()
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_rm(L, m_id);
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}
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delete m_prop;
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}
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void LuaEntitySAO::addedToEnvironment()
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@ -390,9 +386,9 @@ void LuaEntitySAO::addedToEnvironment()
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if(m_registered){
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// Get properties
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scriptapi_luaentity_get_properties(L, m_id, m_prop);
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scriptapi_luaentity_get_properties(L, m_id, &m_prop);
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// Initialize HP from properties
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m_hp = m_prop->hp_max;
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m_hp = m_prop.hp_max;
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}
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// Activate entity, supplying serialized state
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@ -447,8 +443,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_last_sent_position_timer += dtime;
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if(m_prop->physical){
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core::aabbox3d<f32> box = m_prop->collisionbox;
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if(m_prop.physical){
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core::aabbox3d<f32> box = m_prop.collisionbox;
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box.MinEdge *= BS;
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box.MaxEdge *= BS;
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collisionMoveResult moveresult;
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@ -511,13 +507,9 @@ std::string LuaEntitySAO::getClientInitializationData()
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writeV3F1000(os, m_base_position);
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writeF1000(os, m_yaw);
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writeS16(os, m_hp);
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writeU8(os, 3); // number of messages stuffed in here
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writeU8(os, 2); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_set_sprite( // 3
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m_prop->initial_sprite_basepos,
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1, 1.0, false
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));
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// return result
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return os.str();
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}
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@ -710,18 +702,7 @@ std::string LuaEntitySAO::getName()
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std::string LuaEntitySAO::getPropertyPacket()
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{
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return gob_cmd_set_properties(
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m_prop->hp_max,
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m_prop->physical,
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m_prop->weight,
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m_prop->collisionbox,
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m_prop->visual,
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m_prop->visual_size,
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m_prop->textures,
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m_prop->spritediv,
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true, // is_visible
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false // makes_footstep_sound
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);
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return gob_cmd_set_properties(m_prop);
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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@ -778,6 +759,19 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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m_inventory = &m_player->inventory;
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m_armor_groups["choppy"] = 2;
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m_armor_groups["fleshy"] = 3;
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
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m_prop.visual = "upright_sprite";
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m_prop.visual_size = v2f(1, 2);
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m_prop.textures.clear();
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m_prop.textures.push_back("player.png");
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m_prop.textures.push_back("player_back.png");
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m_prop.spritediv = v2s16(1,1);
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m_prop.is_visible = (getHP() != 0);
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m_prop.makes_footstep_sound = true;
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}
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PlayerSAO::~PlayerSAO()
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@ -1107,20 +1101,7 @@ void PlayerSAO::createCreativeInventory()
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std::string PlayerSAO::getPropertyPacket()
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{
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core::array<std::string> textures;
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textures.push_back("player.png");
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textures.push_back("player_back.png");
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return gob_cmd_set_properties(
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PLAYER_MAX_HP,
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false,
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75,
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core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.),
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"upright_sprite",
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v2f(1, 2),
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textures,
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v2s16(1,1),
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(getHP() != 0), // is_visible
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true // makes_footstep_sound
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);
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m_prop.is_visible = (getHP() != 0);
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return gob_cmd_set_properties(m_prop);
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}
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_object.h"
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#include "itemgroup.h"
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#include "player.h"
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#include "object_properties.h"
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ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
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const std::string itemstring);
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@ -32,8 +33,6 @@ ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
|
|||
LuaEntitySAO needs some internals exposed.
|
||||
*/
|
||||
|
||||
struct LuaEntityProperties;
|
||||
|
||||
class LuaEntitySAO : public ServerActiveObject
|
||||
{
|
||||
public:
|
||||
|
@ -80,7 +79,7 @@ private:
|
|||
std::string m_init_name;
|
||||
std::string m_init_state;
|
||||
bool m_registered;
|
||||
struct LuaEntityProperties *m_prop;
|
||||
struct ObjectProperties m_prop;
|
||||
|
||||
s16 m_hp;
|
||||
v3f m_velocity;
|
||||
|
@ -193,6 +192,7 @@ private:
|
|||
ItemGroupList m_armor_groups;
|
||||
bool m_armor_groups_sent;
|
||||
bool m_properties_sent;
|
||||
struct ObjectProperties m_prop;
|
||||
|
||||
public:
|
||||
// Some flags used by Server
|
||||
|
|
|
@ -21,37 +21,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "utility.h"
|
||||
#include <sstream>
|
||||
|
||||
std::string gob_cmd_set_properties(
|
||||
s16 hp_max,
|
||||
bool physical,
|
||||
float weight,
|
||||
core::aabbox3d<f32> collisionbox,
|
||||
std::string visual,
|
||||
v2f visual_size,
|
||||
core::array<std::string> textures,
|
||||
v2s16 spritediv,
|
||||
bool is_visible,
|
||||
bool makes_footstep_sound
|
||||
){
|
||||
std::string gob_cmd_set_properties(const ObjectProperties &prop)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
|
||||
writeS16(os, hp_max);
|
||||
writeU8(os, physical);
|
||||
writeF1000(os, weight);
|
||||
writeV3F1000(os, collisionbox.MinEdge);
|
||||
writeV3F1000(os, collisionbox.MaxEdge);
|
||||
os<<serializeString(visual);
|
||||
writeV2F1000(os, visual_size);
|
||||
writeU16(os, textures.size());
|
||||
for(u32 i=0; i<textures.size(); i++){
|
||||
os<<serializeString(textures[i]);
|
||||
writeS16(os, prop.hp_max);
|
||||
writeU8(os, prop.physical);
|
||||
writeF1000(os, prop.weight);
|
||||
writeV3F1000(os, prop.collisionbox.MinEdge);
|
||||
writeV3F1000(os, prop.collisionbox.MaxEdge);
|
||||
os<<serializeString(prop.visual);
|
||||
writeV2F1000(os, prop.visual_size);
|
||||
writeU16(os, prop.textures.size());
|
||||
for(u32 i=0; i<prop.textures.size(); i++){
|
||||
os<<serializeString(prop.textures[i]);
|
||||
}
|
||||
writeV2S16(os, spritediv);
|
||||
writeU8(os, is_visible);
|
||||
writeU8(os, makes_footstep_sound);
|
||||
writeV2S16(os, prop.spritediv);
|
||||
writeV2S16(os, prop.initial_sprite_basepos);
|
||||
writeU8(os, prop.is_visible);
|
||||
writeU8(os, prop.makes_footstep_sound);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
ObjectProperties gob_read_set_properties(std::istream &is)
|
||||
{
|
||||
ObjectProperties prop;
|
||||
prop.hp_max = readS16(is);
|
||||
prop.physical = readU8(is);
|
||||
prop.weight = readF1000(is);
|
||||
prop.collisionbox.MinEdge = readV3F1000(is);
|
||||
prop.collisionbox.MaxEdge = readV3F1000(is);
|
||||
prop.visual = deSerializeString(is);
|
||||
prop.visual_size = readV2F1000(is);
|
||||
prop.textures.clear();
|
||||
u32 texture_count = readU16(is);
|
||||
for(u32 i=0; i<texture_count; i++){
|
||||
prop.textures.push_back(deSerializeString(is));
|
||||
}
|
||||
prop.spritediv = readV2S16(is);
|
||||
prop.initial_sprite_basepos = readV2S16(is);
|
||||
prop.is_visible = readU8(is);
|
||||
prop.makes_footstep_sound = readU8(is);
|
||||
return prop;
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
|
|
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include <string>
|
||||
#include "irrlichttypes.h"
|
||||
#include <iostream>
|
||||
|
||||
#define GENERIC_CMD_SET_PROPERTIES 0
|
||||
#define GENERIC_CMD_UPDATE_POSITION 1
|
||||
|
@ -30,18 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define GENERIC_CMD_PUNCHED 4
|
||||
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
|
||||
|
||||
std::string gob_cmd_set_properties(
|
||||
s16 hp_max,
|
||||
bool physical,
|
||||
float weight,
|
||||
core::aabbox3d<f32> collisionbox,
|
||||
std::string visual,
|
||||
v2f visual_size,
|
||||
core::array<std::string> textures,
|
||||
v2s16 spritediv,
|
||||
bool is_visible,
|
||||
bool makes_footstep_sound
|
||||
);
|
||||
#include "object_properties.h"
|
||||
std::string gob_cmd_set_properties(const ObjectProperties &prop);
|
||||
ObjectProperties gob_read_set_properties(std::istream &is);
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
|
|
|
@ -20,29 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef LUAENTITY_COMMON_HEADER
|
||||
#define LUAENTITY_COMMON_HEADER
|
||||
|
||||
#include <string>
|
||||
#include "irrlichttypes.h"
|
||||
#include <iostream>
|
||||
|
||||
struct LuaEntityProperties
|
||||
{
|
||||
// Values are BS=1
|
||||
s16 hp_max;
|
||||
bool physical;
|
||||
float weight;
|
||||
core::aabbox3d<f32> collisionbox;
|
||||
std::string visual;
|
||||
v2f visual_size;
|
||||
core::array<std::string> textures;
|
||||
v2s16 spritediv;
|
||||
v2s16 initial_sprite_basepos;
|
||||
|
||||
LuaEntityProperties();
|
||||
std::string dump();
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
#define LUAENTITY_CMD_UPDATE_POSITION 0
|
||||
#define LUAENTITY_CMD_SET_TEXTURE_MOD 1
|
||||
#define LUAENTITY_CMD_SET_SPRITE 2
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -17,14 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "luaentity_common.h"
|
||||
|
||||
#include "object_properties.h"
|
||||
#include "utility.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
|
||||
|
||||
LuaEntityProperties::LuaEntityProperties():
|
||||
ObjectProperties::ObjectProperties():
|
||||
hp_max(1),
|
||||
physical(false),
|
||||
weight(5),
|
||||
|
@ -32,12 +31,14 @@ LuaEntityProperties::LuaEntityProperties():
|
|||
visual("sprite"),
|
||||
visual_size(1,1),
|
||||
spritediv(1,1),
|
||||
initial_sprite_basepos(0,0)
|
||||
initial_sprite_basepos(0,0),
|
||||
is_visible(true),
|
||||
makes_footstep_sound(false)
|
||||
{
|
||||
textures.push_back("unknown_object.png");
|
||||
}
|
||||
|
||||
std::string LuaEntityProperties::dump()
|
||||
std::string ObjectProperties::dump()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"hp_max="<<hp_max;
|
||||
|
@ -53,10 +54,12 @@ std::string LuaEntityProperties::dump()
|
|||
os<<"]";
|
||||
os<<", spritediv="<<PP2(spritediv);
|
||||
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
|
||||
os<<", is_visible"<<is_visible;
|
||||
os<<", makes_footstep_sound="<<makes_footstep_sound;
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void LuaEntityProperties::serialize(std::ostream &os)
|
||||
void ObjectProperties::serialize(std::ostream &os)
|
||||
{
|
||||
writeU8(os, 1); // version
|
||||
writeS16(os, hp_max);
|
||||
|
@ -72,13 +75,15 @@ void LuaEntityProperties::serialize(std::ostream &os)
|
|||
}
|
||||
writeV2S16(os, spritediv);
|
||||
writeV2S16(os, initial_sprite_basepos);
|
||||
writeU8(os, is_visible);
|
||||
writeU8(os, makes_footstep_sound);
|
||||
}
|
||||
|
||||
void LuaEntityProperties::deSerialize(std::istream &is)
|
||||
void ObjectProperties::deSerialize(std::istream &is)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 1) throw SerializationError(
|
||||
"unsupported LuaEntityProperties version");
|
||||
"unsupported ObjectProperties version");
|
||||
hp_max = readS16(is);
|
||||
physical = readU8(is);
|
||||
weight = readF1000(is);
|
||||
|
@ -93,6 +98,8 @@ void LuaEntityProperties::deSerialize(std::istream &is)
|
|||
}
|
||||
spritediv = readV2S16(is);
|
||||
initial_sprite_basepos = readV2S16(is);
|
||||
is_visible = readU8(is);
|
||||
makes_footstep_sound = readU8(is);
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef OBJECT_PROPERTIES_HEADER
|
||||
#define OBJECT_PROPERTIES_HEADER
|
||||
|
||||
#include <string>
|
||||
#include "irrlichttypes.h"
|
||||
#include <iostream>
|
||||
|
||||
struct ObjectProperties
|
||||
{
|
||||
// Values are BS=1
|
||||
s16 hp_max;
|
||||
bool physical;
|
||||
float weight;
|
||||
core::aabbox3d<f32> collisionbox;
|
||||
std::string visual;
|
||||
v2f visual_size;
|
||||
core::array<std::string> textures;
|
||||
v2s16 spritediv;
|
||||
v2s16 initial_sprite_basepos;
|
||||
bool is_visible;
|
||||
bool makes_footstep_sound;
|
||||
|
||||
ObjectProperties();
|
||||
std::string dump();
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -33,8 +33,7 @@ extern "C" {
|
|||
#include "filesys.h"
|
||||
#include "serverobject.h"
|
||||
#include "script.h"
|
||||
//#include "luna.h"
|
||||
#include "luaentity_common.h"
|
||||
#include "object_properties.h"
|
||||
#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
|
||||
#include "itemdef.h"
|
||||
#include "nodedef.h"
|
||||
|
@ -4679,7 +4678,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
|
|||
}
|
||||
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop)
|
||||
ObjectProperties *prop)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
|
|
|
@ -28,7 +28,7 @@ class Server;
|
|||
class ServerEnvironment;
|
||||
class ServerActiveObject;
|
||||
typedef struct lua_State lua_State;
|
||||
struct LuaEntityProperties;
|
||||
struct ObjectProperties;
|
||||
struct ItemStack;
|
||||
struct PointedThing;
|
||||
//class IGameDef;
|
||||
|
@ -83,7 +83,7 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
|
|||
void scriptapi_luaentity_rm(lua_State *L, u16 id);
|
||||
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop);
|
||||
ObjectProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *puncher, float time_from_last_punch,
|
||||
|
|
Loading…
Reference in New Issue