parent
19cbb6b37b
commit
8dbf683313
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@ -1000,8 +1000,9 @@ void Client::sendInit(const std::string &playerName)
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{
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NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
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// TODO (later) actually send supported compression modes
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pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u8) 42;
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// we don't support network compression yet
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u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
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pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
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pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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pkt << playerName;
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@ -337,7 +337,7 @@ public:
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void setPendingSerializationVersion(u8 version)
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{ m_pending_serialization_version = version; }
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void setSupportedCompressionModes(u8 byteFlag)
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void setSupportedCompressionModes(u16 byteFlag)
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{ m_supported_compressions = byteFlag; }
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void confirmSerializationVersion()
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@ -416,7 +416,7 @@ private:
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std::string m_full_version;
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u8 m_supported_compressions;
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u16 m_supported_compressions;
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/*
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time this client was created
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@ -44,26 +44,31 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
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if (pkt->getSize() < 1)
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return;
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u8 deployed;
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u8 serialization_ver;
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u16 proto_ver;
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u16 compression_mode;
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u32 auth_mechs;
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std::string username_legacy; // for case insensitivity
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*pkt >> deployed >> auth_mechs >> username_legacy;
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*pkt >> serialization_ver >> compression_mode >> proto_ver
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>> auth_mechs >> username_legacy;
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// Chose an auth method we support
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AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);
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infostream << "Client: TOCLIENT_HELLO received with "
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"deployed=" << ((int)deployed & 0xff) << ", auth_mechs="
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<< auth_mechs << ", chosen=" << chosen_auth_mechanism << std::endl;
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<< "serialization_ver=" << serialization_ver
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<< ", auth_mechs=" << auth_mechs
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<< ", compression_mode=" << compression_mode
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<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;
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if (!ser_ver_supported(deployed)) {
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if (!ser_ver_supported(serialization_ver)) {
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infostream << "Client: TOCLIENT_HELLO: Server sent "
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<< "unsupported ser_fmt_ver"<< std::endl;
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return;
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}
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m_server_ser_ver = deployed;
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m_proto_ver = deployed;
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m_server_ser_ver = serialization_ver;
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m_proto_ver = proto_ver;
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//TODO verify that username_legacy matches sent username, only
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// differs in casing (make both uppercase and compare)
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@ -131,7 +131,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Add TOCLIENT_AUTH_ACCEPT to accept connection from client
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*/
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#define LATEST_PROTOCOL_VERSION 24
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#define LATEST_PROTOCOL_VERSION 25
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 13
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@ -158,7 +158,9 @@ enum ToClientCommand
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/*
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Sent after TOSERVER_INIT.
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u8 deployed version
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u8 deployed serialisation version
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u16 deployed network compression mode
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u16 deployed protocol version
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u32 supported auth methods
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std::string username that should be used for legacy hash (for proper casing)
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*/
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@ -632,11 +634,11 @@ enum ToServerCommand
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/*
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Sent first after connected.
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[2] u8 SER_FMT_VER_HIGHEST_READ
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[3] u8 compression_modes
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[4] u16 minimum supported network protocol version
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[6] u16 maximum supported network protocol version
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[8] std::string player name
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u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
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u16 supported network compression modes
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u16 minimum supported network protocol version
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u16 maximum supported network protocol version
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std::string player name
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*/
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TOSERVER_INIT_LEGACY = 0x10,
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@ -936,7 +938,7 @@ enum AccessDeniedCode {
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};
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enum NetProtoCompressionMode {
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NETPROTO_COMPRESSION_ZLIB = 0,
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NETPROTO_COMPRESSION_NONE = 0,
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};
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const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
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@ -115,7 +115,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{
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null_command_factory, // 0x00
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null_command_factory, // 0x01
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null_command_factory, // 0x02
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{ "TOCLIENT_HELLO", 0, true }, // 0x02
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{ "TOCLIENT_AUTH_ACCEPT", 0, true }, // 0x03
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{ "TOCLIENT_ACCEPT_SUDO_MODE", 0, true }, // 0x04
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{ "TOCLIENT_DENY_SUDO_MODE", 0, true }, // 0x05
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@ -91,22 +91,22 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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// First byte after command is maximum supported
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// serialization version
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u8 client_max;
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u8 compression_modes;
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u16 supp_compr_modes;
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u16 min_net_proto_version = 0;
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u16 max_net_proto_version;
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std::string playerName;
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*pkt >> client_max >> compression_modes >> min_net_proto_version
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*pkt >> client_max >> supp_compr_modes >> min_net_proto_version
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>> max_net_proto_version >> playerName;
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u8 our_max = SER_FMT_VER_HIGHEST_READ;
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// Use the highest version supported by both
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u8 deployed = std::min(client_max, our_max);
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u8 depl_serial_v = std::min(client_max, our_max);
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// If it's lower than the lowest supported, give up.
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if (deployed < SER_FMT_VER_LOWEST)
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deployed = SER_FMT_VER_INVALID;
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if (depl_serial_v < SER_FMT_VER_LOWEST)
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depl_serial_v = SER_FMT_VER_INVALID;
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if (deployed == SER_FMT_VER_INVALID) {
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if (depl_serial_v == SER_FMT_VER_INVALID) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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infostream<<"Server: Cannot negotiate serialization version with "
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@ -115,7 +115,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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return;
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}
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client->setPendingSerializationVersion(deployed);
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client->setPendingSerializationVersion(depl_serial_v);
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/*
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Read and check network protocol version
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@ -274,7 +274,9 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
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+ legacyPlayerNameCasing.size(), pkt->getPeerId());
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resp_pkt << deployed << auth_mechs << legacyPlayerNameCasing;
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u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
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resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
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<< auth_mechs << legacyPlayerNameCasing;
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Send(&resp_pkt);
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