Save selected tab
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2b200d481f
commit
899004207d
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@ -145,8 +145,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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*/
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readInput(m_data);
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int active_tab = getTab();
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/*
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Remove stuff
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*/
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@ -177,7 +175,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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changeCtype("");
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// Version
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if(active_tab != TAB_CREDITS)
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if(m_data->selected_tab != TAB_CREDITS)
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{
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core::rect<s32> rect(0, 0, size.X, 40);
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rect += v2s32(4, 0);
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@ -195,7 +193,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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m_topleft_server = c800 + v2s32(90, 70+30+50+290);
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m_size_server = v2s32(620, 140);
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if(active_tab == TAB_ADVANCED)
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if(m_data->selected_tab == TAB_ADVANCED)
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{
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m_topleft_client = c800 + v2s32(90, 20+50+30);
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m_size_client = v2s32(620, 270);
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@ -215,11 +213,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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e->addTab(L"Multiplayer");
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e->addTab(L"Advanced");
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e->addTab(L"Credits");
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e->setActiveTab(active_tab);
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e->setActiveTab(m_data->selected_tab);
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}
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#endif
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if(active_tab == TAB_SINGLEPLAYER)
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if(m_data->selected_tab == TAB_SINGLEPLAYER)
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{
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// HYBRID
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{
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@ -262,6 +260,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
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}
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e->setSelected(m_data->selected_world);
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Environment->setFocus(e);
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}
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// Delete world button
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{
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@ -351,7 +350,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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changeCtype("C");
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}
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else if(active_tab == TAB_MULTIPLAYER)
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else if(m_data->selected_tab == TAB_MULTIPLAYER)
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{
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changeCtype("");
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// CLIENT
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@ -456,7 +455,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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changeCtype("C");
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}
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else if(active_tab == TAB_ADVANCED)
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else if(m_data->selected_tab == TAB_ADVANCED)
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{
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changeCtype("");
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// CLIENT
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@ -619,7 +618,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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changeCtype("C");
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}
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else if(active_tab == TAB_CREDITS)
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else if(m_data->selected_tab == TAB_CREDITS)
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{
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// CREDITS
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{
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@ -716,6 +715,11 @@ void GUIMainMenu::drawMenu()
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void GUIMainMenu::readInput(MainMenuData *dst)
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{
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
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if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
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dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
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}
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if(getTab() == TAB_SINGLEPLAYER)
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{
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dst->name = L"singleplayer";
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@ -940,7 +944,6 @@ int GUIMainMenu::getTab()
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gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
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if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
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return ((gui::IGUITabControl*)e)->getActiveTab();
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//return TAB_ADVANCED; // Default
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return TAB_SINGLEPLAYER; // Default
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}
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@ -30,6 +30,8 @@ class IGameCallback;
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struct MainMenuData
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{
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// These are in the native format of the gui elements
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// Generic
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int selected_tab;
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// Client options
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std::wstring address;
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std::wstring port;
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@ -52,6 +54,8 @@ struct MainMenuData
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std::vector<SubgameSpec> games;
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MainMenuData():
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// Generic
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selected_tab(0),
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// Client opts
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fancy_trees(false),
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smooth_lighting(false),
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61
src/main.cpp
61
src/main.cpp
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@ -1276,6 +1276,8 @@ int main(int argc, char *argv[])
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// Initialize menu data
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MainMenuData menudata;
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if(g_settings->exists("selected_mainmenu_tab"))
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menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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@ -1362,15 +1364,41 @@ int main(int argc, char *argv[])
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sleep_ms(25);
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}
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// Break out of menu-game loop to shut down cleanly
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if(device->run() == false || kill == true)
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break;
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infostream<<"Dropping main menu"<<std::endl;
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menu->drop();
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}
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playername = wide_to_narrow(menudata.name);
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password = translatePassword(playername, menudata.password);
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//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
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address = wide_to_narrow(menudata.address);
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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// Save settings
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g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("opaque_water", itos(menudata.opaque_water));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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g_settings->set("name", playername);
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g_settings->set("address", address);
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g_settings->set("port", itos(port));
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if(menudata.selected_world != -1)
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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/*// Update configuration file
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());*/
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// Break out of menu-game loop to shut down cleanly
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if(device->run() == false || kill == true)
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break;
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// Set world path to selected one
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if(menudata.selected_world != -1){
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worldspec = worldspecs[menudata.selected_world];
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@ -1406,31 +1434,6 @@ int main(int argc, char *argv[])
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continue;
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}
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playername = wide_to_narrow(menudata.name);
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password = translatePassword(playername, menudata.password);
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//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
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address = wide_to_narrow(menudata.address);
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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// Save settings
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("opaque_water", itos(menudata.opaque_water));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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g_settings->set("name", playername);
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g_settings->set("address", address);
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g_settings->set("port", itos(port));
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if(menudata.selected_world != -1)
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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// Update configuration file
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if(configpath != "")
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g_settings->updateConfigFile(configpath.c_str());
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// If local game
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if(address == "")
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{
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