Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
parent
36e8ba9ce2
commit
82482ecd9d
121
src/server.cpp
121
src/server.cpp
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@ -788,25 +788,22 @@ void Server::AsyncRunStep(bool initial_step)
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// Key = object id
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// Value = data sent by object
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std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
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std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
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// Get active object messages from environment
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for(;;)
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{
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for(;;) {
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ActiveObjectMessage aom = m_env->getActiveObjectMessage();
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if(aom.id == 0)
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if (aom.id == 0)
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break;
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std::list<ActiveObjectMessage>* message_list = NULL;
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std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
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std::vector<ActiveObjectMessage>* message_list = NULL;
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std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
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n = buffered_messages.find(aom.id);
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if(n == buffered_messages.end())
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{
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message_list = new std::list<ActiveObjectMessage>;
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if (n == buffered_messages.end()) {
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message_list = new std::vector<ActiveObjectMessage>;
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buffered_messages[aom.id] = message_list;
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}
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else
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{
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else {
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message_list = n->second;
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}
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message_list->push_back(aom);
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@ -815,28 +812,26 @@ void Server::AsyncRunStep(bool initial_step)
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m_clients.Lock();
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std::map<u16, RemoteClient*> clients = m_clients.getClientList();
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// Route data to every client
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for(std::map<u16, RemoteClient*>::iterator
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for (std::map<u16, RemoteClient*>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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i != clients.end(); ++i) {
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RemoteClient *client = i->second;
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std::string reliable_data;
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std::string unreliable_data;
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// Go through all objects in message buffer
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for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
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for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
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j = buffered_messages.begin();
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j != buffered_messages.end(); ++j)
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{
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j != buffered_messages.end(); ++j) {
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// If object is not known by client, skip it
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u16 id = j->first;
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if(client->m_known_objects.find(id) == client->m_known_objects.end())
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if (client->m_known_objects.find(id) == client->m_known_objects.end())
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continue;
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// Get message list of object
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std::list<ActiveObjectMessage>* list = j->second;
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std::vector<ActiveObjectMessage>* list = j->second;
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// Go through every message
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for(std::list<ActiveObjectMessage>::iterator
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k = list->begin(); k != list->end(); ++k)
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{
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for (std::vector<ActiveObjectMessage>::iterator
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k = list->begin(); k != list->end(); ++k) {
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// Compose the full new data with header
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ActiveObjectMessage aom = *k;
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std::string new_data;
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@ -876,10 +871,9 @@ void Server::AsyncRunStep(bool initial_step)
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m_clients.Unlock();
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// Clear buffered_messages
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for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
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for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
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i = buffered_messages.begin();
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i != buffered_messages.end(); ++i)
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{
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i != buffered_messages.end(); ++i) {
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delete i->second;
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}
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}
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@ -912,77 +906,60 @@ void Server::AsyncRunStep(bool initial_step)
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// Players far away from the change are stored here.
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// Instead of sending the changes, MapBlocks are set not sent
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// for them.
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std::list<u16> far_players;
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std::vector<u16> far_players;
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if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
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{
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//infostream<<"Server: MEET_ADDNODE"<<std::endl;
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switch (event->type) {
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case MEET_ADDNODE:
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case MEET_SWAPNODE:
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prof.add("MEET_ADDNODE", 1);
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if(disable_single_change_sending)
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sendAddNode(event->p, event->n, event->already_known_by_peer,
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&far_players, 5, event->type == MEET_ADDNODE);
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else
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sendAddNode(event->p, event->n, event->already_known_by_peer,
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&far_players, 30, event->type == MEET_ADDNODE);
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}
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else if(event->type == MEET_REMOVENODE)
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{
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//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
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&far_players, disable_single_change_sending ? 5 : 30,
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event->type == MEET_ADDNODE);
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break;
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case MEET_REMOVENODE:
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prof.add("MEET_REMOVENODE", 1);
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if(disable_single_change_sending)
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sendRemoveNode(event->p, event->already_known_by_peer,
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&far_players, 5);
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else
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sendRemoveNode(event->p, event->already_known_by_peer,
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&far_players, 30);
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}
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else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
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{
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infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
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&far_players, disable_single_change_sending ? 5 : 30);
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break;
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case MEET_BLOCK_NODE_METADATA_CHANGED:
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infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
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prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
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setBlockNotSent(event->p);
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}
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else if(event->type == MEET_OTHER)
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{
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infostream<<"Server: MEET_OTHER"<<std::endl;
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break;
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case MEET_OTHER:
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infostream << "Server: MEET_OTHER" << std::endl;
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prof.add("MEET_OTHER", 1);
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for(std::set<v3s16>::iterator
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i = event->modified_blocks.begin();
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i != event->modified_blocks.end(); ++i)
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{
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i != event->modified_blocks.end(); ++i) {
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setBlockNotSent(*i);
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}
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}
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else
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{
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break;
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default:
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prof.add("unknown", 1);
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infostream<<"WARNING: Server: Unknown MapEditEvent "
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<<((u32)event->type)<<std::endl;
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infostream << "WARNING: Server: Unknown MapEditEvent "
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<< ((u32)event->type) << std::endl;
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break;
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}
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/*
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Set blocks not sent to far players
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*/
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if(!far_players.empty())
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{
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if(!far_players.empty()) {
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// Convert list format to that wanted by SetBlocksNotSent
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std::map<v3s16, MapBlock*> modified_blocks2;
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for(std::set<v3s16>::iterator
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i = event->modified_blocks.begin();
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i != event->modified_blocks.end(); ++i)
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{
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i != event->modified_blocks.end(); ++i) {
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modified_blocks2[*i] =
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m_env->getMap().getBlockNoCreateNoEx(*i);
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}
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// Set blocks not sent
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for(std::list<u16>::iterator
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for(std::vector<u16>::iterator
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i = far_players.begin();
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i != far_players.end(); ++i)
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{
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u16 peer_id = *i;
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RemoteClient *client = getClient(peer_id);
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if(client==NULL)
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continue;
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i != far_players.end(); ++i) {
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if(RemoteClient *client = getClient(*i))
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client->SetBlocksNotSent(modified_blocks2);
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}
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}
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@ -2018,7 +1995,7 @@ void Server::stopSound(s32 handle)
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}
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void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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std::list<u16> *far_players, float far_d_nodes)
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std::vector<u16> *far_players, float far_d_nodes)
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{
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float maxd = far_d_nodes*BS;
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v3f p_f = intToFloat(p, BS);
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@ -2029,7 +2006,7 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::vector<u16>::iterator i = clients.begin();
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i != clients.end(); ++i) {
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if(far_players) {
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if (far_players) {
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// Get player
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if(Player *player = m_env->getPlayer(*i)) {
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// If player is far away, only set modified blocks not sent
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@ -2049,7 +2026,7 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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}
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void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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std::list<u16> *far_players, float far_d_nodes,
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std::vector<u16> *far_players, float far_d_nodes,
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bool remove_metadata)
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{
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float maxd = far_d_nodes*BS;
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@ -422,9 +422,9 @@ private:
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*/
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// Envlock and conlock should be locked when calling these
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void sendRemoveNode(v3s16 p, u16 ignore_id=0,
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std::list<u16> *far_players=NULL, float far_d_nodes=100);
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std::vector<u16> *far_players=NULL, float far_d_nodes=100);
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
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std::list<u16> *far_players=NULL, float far_d_nodes=100,
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std::vector<u16> *far_players=NULL, float far_d_nodes=100,
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bool remove_metadata=true);
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void setBlockNotSent(v3s16 p);
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