Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)

This commit is contained in:
ANAND 2019-03-17 07:35:03 +05:30 committed by luk3yx
parent c80b1e61ed
commit 59c12c768a
2 changed files with 32 additions and 10 deletions

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@ -90,6 +90,14 @@ function vector.direction(pos1, pos2)
return {x=x_raw, y=y_raw, z=z_raw} return {x=x_raw, y=y_raw, z=z_raw}
end end
function vector.angle(a, b)
local dotp = a.x * b.x + a.y * b.y + a.z * b.z
local cpx = a.y * b.z - a.z * b.y
local cpy = a.z * b.x - a.x * b.z
local cpz = a.x * b.y - a.y * b.x
local crossplen = math.sqrt(cpx ^ 2 + cpy ^ 2 + cpz ^ 2)
return math.atan2(crossplen, dotp)
end
function vector.add(a, b) function vector.add(a, b)
if type(b) == "table" then if type(b) == "table" then

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@ -2202,16 +2202,30 @@ Spatial Vectors
--------------- ---------------
* `vector.new(a[, b, c])`: returns a vector: * `vector.new(a[, b, c])`: returns a vector:
* A copy of `a` if `a` is a vector. * A copy of `a` if `a` is a vector.
* `{x = a, y = b, z = c}`, if all `a, b, c` are defined * `{x = a, y = b, z = c}`, if all of `a`, `b`, `c` are defined numbers.
* `vector.direction(p1, p2)`: returns a vector * `vector.direction(p1, p2)`:
* `vector.distance(p1, p2)`: returns a number * Returns a vector of length 1 with direction `p1` to `p2`.
* `vector.length(v)`: returns a number * If `p1` and `p2` are identical, returns `{x = 0, y = 0, z = 0}`.
* `vector.normalize(v)`: returns a vector * `vector.distance(p1, p2)`:
* `vector.floor(v)`: returns a vector, each dimension rounded down * Returns zero or a positive number, the distance between `p1` and `p2`.
* `vector.round(v)`: returns a vector, each dimension rounded to nearest int * `vector.length(v)`:
* `vector.apply(v, func)`: returns a vector * Returns zero or a positive number, the length of vector `v`.
* `vector.equals(v1, v2)`: returns a boolean * `vector.normalize(v)`:
* `vector.sort(v1, v2)`: returns minp, maxp vectors of the cuboid defined by v1 and v2 * Returns a vector of length 1 with direction of vector `v`.
* If `v` has zero length, returns `{x = 0, y = 0, z = 0}`.
* `vector.floor(v)`:
* Returns a vector, each dimension rounded down.
* `vector.round(v)`:
* Returns a vector, each dimension rounded to nearest integer.
* `vector.apply(v, func)`:
* Returns a vector where the function `func` has been applied to each
component.
* `vector.equals(v1, v2)`:
* Returns a boolean, `true` if the vectors are identical.
* `vector.sort(v1, v2)`:
* Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
* `vector.angle(v1, v2)`:
* Returns the angle between `v1` and `v2` in radians.
For the following functions `x` can be either a vector or a number: For the following functions `x` can be either a vector or a number: