World creation button and dialog and functionality
parent
82073025cc
commit
591527d878
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@ -179,6 +179,7 @@ set(minetest_SRCS
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guiPasswordChange.cpp
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guiPasswordChange.cpp
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guiDeathScreen.cpp
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guiDeathScreen.cpp
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guiChatConsole.cpp
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guiChatConsole.cpp
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guiCreateWorld.cpp
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client.cpp
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client.cpp
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tile.cpp
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tile.cpp
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game.cpp
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game.cpp
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@ -0,0 +1,255 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiCreateWorld.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IGUIListBox.h>
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#include "gettext.h"
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enum
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{
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GUI_ID_NAME_INPUT = 101,
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GUI_ID_GAME_LISTBOX,
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GUI_ID_CREATE,
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GUI_ID_CANCEL
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};
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GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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CreateWorldDest *dest,
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const std::vector<SubgameSpec> &games
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_dest(dest),
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m_games(games)
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{
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assert(games.size() > 0);
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}
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GUICreateWorld::~GUICreateWorld()
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{
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removeChildren();
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if(m_dest)
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delete m_dest;
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}
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void GUICreateWorld::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUICreateWorld::regenerateGui(v2u32 screensize)
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{
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std::wstring name = L"";
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if(e != NULL)
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name = e->getText();
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 580/2,
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screensize.Y/2 - 300/2,
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screensize.X/2 + 580/2,
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screensize.Y/2 + 300/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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v2s32 topleft = v2s32(10+80, 10+70);
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/*
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Add stuff
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*/
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect += v2s32(0, 5) + topleft;
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Environment->addStaticText(wgettext("World name"),
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rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 300, 30);
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rect = rect + v2s32(100, 0) + topleft;
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gui::IGUIElement *e =
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Environment->addEditBox(name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
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Environment->setFocus(e);
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irr::SEvent evt;
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evt.EventType = EET_KEY_INPUT_EVENT;
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evt.KeyInput.Key = KEY_END;
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evt.KeyInput.PressedDown = true;
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e->OnEvent(evt);
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}
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect += v2s32(0, 40+5) + topleft;
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Environment->addStaticText(wgettext("Game"),
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rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 300, 80);
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rect += v2s32(100, 40) + topleft;
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_GAME_LISTBOX);
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e->setDrawBackground(true);
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for(u32 i=0; i<m_games.size(); i++){
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std::wostringstream os(std::ios::binary);
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os<<narrow_to_wide(m_games[i].name).c_str();
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os<<L" [";
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os<<narrow_to_wide(m_games[i].id).c_str();
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os<<L"]";
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e->addItem(os.str().c_str());
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}
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e->setSelected(0);
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}
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changeCtype("");
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect = rect + v2s32(170, 140) + topleft;
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Environment->addButton(rect, this, GUI_ID_CANCEL,
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wgettext("Cancel"));
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect = rect + v2s32(300, 140) + topleft;
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Environment->addButton(rect, this, GUI_ID_CREATE,
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wgettext("Create"));
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}
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changeCtype("C");
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}
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void GUICreateWorld::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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void GUICreateWorld::acceptInput()
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{
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if(m_dest)
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if(e != NULL)
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{
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m_dest->accepted(e->getText(), m_games[0].id);
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}
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delete m_dest;
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m_dest = NULL;
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}
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}
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bool GUICreateWorld::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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acceptInput();
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUICreateWorld: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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bool accept_input = false;
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
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switch(event.GUIEvent.Caller->getID()){
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case GUI_ID_CANCEL:
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quitMenu();
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return true;
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break;
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case GUI_ID_CREATE:
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accept_input = true;
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break;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER){
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switch(event.GUIEvent.Caller->getID()){
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case GUI_ID_NAME_INPUT:
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accept_input = true;
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break;
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}
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}
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if(accept_input){
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acceptInput();
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quitMenu();
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// quitMenu deallocates menu
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return true;
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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@ -0,0 +1,63 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUICREATEWORLD_HEADER
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#define GUICREATEWORLD_HEADER
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#include "common_irrlicht.h"
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#include "modalMenu.h"
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#include "utility.h"
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#include <string>
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#include "subgame.h"
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struct CreateWorldDest
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{
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virtual void accepted(std::wstring name, std::string gameid) = 0;
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virtual ~CreateWorldDest() {};
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};
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class GUICreateWorld : public GUIModalMenu
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{
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public:
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GUICreateWorld(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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CreateWorldDest *dest,
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const std::vector<SubgameSpec> &games);
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~GUICreateWorld();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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void acceptInput();
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bool OnEvent(const SEvent& event);
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private:
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CreateWorldDest *m_dest;
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std::vector<SubgameSpec> m_games;
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};
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#endif
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@ -31,6 +31,28 @@
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#include <IGUIFont.h>
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#include <IGUIFont.h>
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#include "settings.h"
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#include "settings.h"
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enum
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{
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GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
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//buttons
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GUI_ID_KEY_FORWARD_BUTTON,
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GUI_ID_KEY_BACKWARD_BUTTON,
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GUI_ID_KEY_LEFT_BUTTON,
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GUI_ID_KEY_RIGHT_BUTTON,
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GUI_ID_KEY_USE_BUTTON,
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GUI_ID_KEY_FLY_BUTTON,
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GUI_ID_KEY_FAST_BUTTON,
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GUI_ID_KEY_JUMP_BUTTON,
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_CONSOLE_BUTTON,
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GUI_ID_KEY_SNEAK_BUTTON,
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GUI_ID_KEY_DROP_BUTTON,
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GUI_ID_KEY_INVENTORY_BUTTON,
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GUI_ID_KEY_DUMP_BUTTON,
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GUI_ID_KEY_RANGE_BUTTON
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};
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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GUIModalMenu(env, parent, id, menumgr)
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@ -30,28 +30,6 @@
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#include "keycode.h"
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#include "keycode.h"
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#include <string>
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#include <string>
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enum
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{
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GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
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//buttons
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GUI_ID_KEY_FORWARD_BUTTON,
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GUI_ID_KEY_BACKWARD_BUTTON,
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GUI_ID_KEY_LEFT_BUTTON,
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GUI_ID_KEY_RIGHT_BUTTON,
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GUI_ID_KEY_USE_BUTTON,
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GUI_ID_KEY_FLY_BUTTON,
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GUI_ID_KEY_FAST_BUTTON,
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GUI_ID_KEY_JUMP_BUTTON,
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_CONSOLE_BUTTON,
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GUI_ID_KEY_SNEAK_BUTTON,
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GUI_ID_KEY_DROP_BUTTON,
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GUI_ID_KEY_INVENTORY_BUTTON,
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GUI_ID_KEY_DUMP_BUTTON,
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GUI_ID_KEY_RANGE_BUTTON
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};
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class GUIKeyChangeMenu: public GUIModalMenu
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class GUIKeyChangeMenu: public GUIModalMenu
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{
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{
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public:
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public:
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@ -1,6 +1,6 @@
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/*
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/*
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Minetest-c55
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
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|
|
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This program is free software; you can redistribute it and/or modify
|
This program is free software; you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
@ -19,6 +19,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#include "guiMainMenu.h"
|
#include "guiMainMenu.h"
|
||||||
#include "guiKeyChangeMenu.h"
|
#include "guiKeyChangeMenu.h"
|
||||||
|
#include "guiCreateWorld.h"
|
||||||
|
#include "guiMessageMenu.h"
|
||||||
#include "debug.h"
|
#include "debug.h"
|
||||||
#include "serialization.h"
|
#include "serialization.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
@ -28,9 +30,41 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include <IGUIStaticText.h>
|
#include <IGUIStaticText.h>
|
||||||
#include <IGUIFont.h>
|
#include <IGUIFont.h>
|
||||||
#include <IGUIListBox.h>
|
#include <IGUIListBox.h>
|
||||||
|
// For IGameCallback
|
||||||
|
#include "guiPauseMenu.h"
|
||||||
#include "gettext.h"
|
#include "gettext.h"
|
||||||
|
#include "utility.h"
|
||||||
|
|
||||||
|
struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||||
|
{
|
||||||
|
CreateWorldDestMainMenu(GUIMainMenu *menu):
|
||||||
|
m_menu(menu)
|
||||||
|
{}
|
||||||
|
void accepted(std::wstring name, std::string gameid)
|
||||||
|
{
|
||||||
|
m_menu->createNewWorld(name, gameid);
|
||||||
|
}
|
||||||
|
GUIMainMenu *m_menu;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
GUI_ID_QUIT_BUTTON = 101,
|
||||||
|
GUI_ID_NAME_INPUT,
|
||||||
|
GUI_ID_ADDRESS_INPUT,
|
||||||
|
GUI_ID_PORT_INPUT,
|
||||||
|
GUI_ID_FANCYTREE_CB,
|
||||||
|
GUI_ID_SMOOTH_LIGHTING_CB,
|
||||||
|
GUI_ID_3D_CLOUDS_CB,
|
||||||
|
GUI_ID_OPAQUE_WATER_CB,
|
||||||
|
GUI_ID_DAMAGE_CB,
|
||||||
|
GUI_ID_CREATIVE_CB,
|
||||||
|
GUI_ID_JOIN_GAME_BUTTON,
|
||||||
|
GUI_ID_CHANGE_KEYS_BUTTON,
|
||||||
|
GUI_ID_DELETE_WORLD_BUTTON,
|
||||||
|
GUI_ID_CREATE_WORLD_BUTTON,
|
||||||
|
GUI_ID_WORLD_LISTBOX,
|
||||||
|
};
|
||||||
|
|
||||||
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
|
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
|
||||||
gui::IGUIElement* parent, s32 id,
|
gui::IGUIElement* parent, s32 id,
|
||||||
|
@ -264,6 +298,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||||
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
|
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
|
||||||
wgettext("Delete world"));
|
wgettext("Delete world"));
|
||||||
}
|
}
|
||||||
|
// Create world button
|
||||||
|
{
|
||||||
|
core::rect<s32> rect(0, 0, 130, 30);
|
||||||
|
rect += topleft_server + v2s32(20+250+20+140, 90);
|
||||||
|
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
|
||||||
|
wgettext("Create world"));
|
||||||
|
}
|
||||||
// World selection listbox
|
// World selection listbox
|
||||||
{
|
{
|
||||||
core::rect<s32> rect(0, 0, 250, 120);
|
core::rect<s32> rect(0, 0, 250, 120);
|
||||||
|
@ -407,7 +448,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||||
{
|
{
|
||||||
switch(event.GUIEvent.Caller->getID())
|
switch(event.GUIEvent.Caller->getID())
|
||||||
{
|
{
|
||||||
case GUI_ID_JOIN_GAME_BUTTON: // Start game
|
case GUI_ID_JOIN_GAME_BUTTON:
|
||||||
acceptInput();
|
acceptInput();
|
||||||
quitMenu();
|
quitMenu();
|
||||||
return true;
|
return true;
|
||||||
|
@ -416,12 +457,28 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||||
kmenu->drop();
|
kmenu->drop();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
case GUI_ID_DELETE_WORLD_BUTTON: // Delete world
|
case GUI_ID_DELETE_WORLD_BUTTON: {
|
||||||
acceptInput();
|
acceptInput();
|
||||||
m_data->delete_world = true;
|
m_data->delete_world = true;
|
||||||
quitMenu();
|
quitMenu();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
case GUI_ID_CREATE_WORLD_BUTTON: {
|
||||||
|
std::vector<SubgameSpec> games = getAvailableGames();
|
||||||
|
if(games.size() == 0){
|
||||||
|
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
|
||||||
|
-1, menumgr,
|
||||||
|
wgettext("Cannot create world: No games found"));
|
||||||
|
menu->drop();
|
||||||
|
} else {
|
||||||
|
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
|
||||||
|
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
|
||||||
|
menumgr, dest, games);
|
||||||
|
menu->drop();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
||||||
{
|
{
|
||||||
|
@ -449,3 +506,13 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||||
return Parent ? Parent->OnEvent(event) : false;
|
return Parent ? Parent->OnEvent(event) : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
|
||||||
|
{
|
||||||
|
if(name == L"")
|
||||||
|
return;
|
||||||
|
acceptInput();
|
||||||
|
m_data->create_world_name = name;
|
||||||
|
m_data->create_world_gameid = gameid;
|
||||||
|
quitMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
Minetest-c55
|
Minetest-c55
|
||||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
This program is free software; you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
|
@ -22,46 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#include "common_irrlicht.h"
|
#include "common_irrlicht.h"
|
||||||
#include "modalMenu.h"
|
#include "modalMenu.h"
|
||||||
#include "utility.h"
|
|
||||||
#include <string>
|
#include <string>
|
||||||
// For IGameCallback
|
|
||||||
#include "guiPauseMenu.h"
|
|
||||||
#include <list>
|
#include <list>
|
||||||
|
#include "subgame.h"
|
||||||
enum
|
class IGameCallback;
|
||||||
{
|
|
||||||
GUI_ID_QUIT_BUTTON = 101,
|
|
||||||
GUI_ID_NAME_INPUT,
|
|
||||||
GUI_ID_ADDRESS_INPUT,
|
|
||||||
GUI_ID_PORT_INPUT,
|
|
||||||
GUI_ID_FANCYTREE_CB,
|
|
||||||
GUI_ID_SMOOTH_LIGHTING_CB,
|
|
||||||
GUI_ID_3D_CLOUDS_CB,
|
|
||||||
GUI_ID_OPAQUE_WATER_CB,
|
|
||||||
GUI_ID_DAMAGE_CB,
|
|
||||||
GUI_ID_CREATIVE_CB,
|
|
||||||
GUI_ID_JOIN_GAME_BUTTON,
|
|
||||||
GUI_ID_CHANGE_KEYS_BUTTON,
|
|
||||||
GUI_ID_DELETE_WORLD_BUTTON,
|
|
||||||
GUI_ID_WORLD_LISTBOX,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MainMenuData
|
struct MainMenuData
|
||||||
{
|
{
|
||||||
MainMenuData():
|
|
||||||
// Client opts
|
|
||||||
fancy_trees(false),
|
|
||||||
smooth_lighting(false),
|
|
||||||
// Server opts
|
|
||||||
creative_mode(false),
|
|
||||||
enable_damage(false),
|
|
||||||
selected_world(0),
|
|
||||||
// Actions
|
|
||||||
delete_world(false)
|
|
||||||
{}
|
|
||||||
|
|
||||||
// These are in the native format of the gui elements
|
// These are in the native format of the gui elements
|
||||||
|
|
||||||
// Client options
|
// Client options
|
||||||
std::wstring address;
|
std::wstring address;
|
||||||
std::wstring port;
|
std::wstring port;
|
||||||
|
@ -75,10 +43,25 @@ struct MainMenuData
|
||||||
bool creative_mode;
|
bool creative_mode;
|
||||||
bool enable_damage;
|
bool enable_damage;
|
||||||
int selected_world;
|
int selected_world;
|
||||||
// If map deletion is requested, this is set to true
|
// Actions
|
||||||
bool delete_world;
|
bool delete_world;
|
||||||
|
std::wstring create_world_name;
|
||||||
|
std::string create_world_gameid;
|
||||||
|
|
||||||
std::list<std::wstring> worlds;
|
std::list<std::wstring> worlds;
|
||||||
|
std::vector<SubgameSpec> games;
|
||||||
|
|
||||||
|
MainMenuData():
|
||||||
|
// Client opts
|
||||||
|
fancy_trees(false),
|
||||||
|
smooth_lighting(false),
|
||||||
|
// Server opts
|
||||||
|
creative_mode(false),
|
||||||
|
enable_damage(false),
|
||||||
|
selected_world(0),
|
||||||
|
// Actions
|
||||||
|
delete_world(false)
|
||||||
|
{}
|
||||||
};
|
};
|
||||||
|
|
||||||
class GUIMainMenu : public GUIModalMenu
|
class GUIMainMenu : public GUIModalMenu
|
||||||
|
@ -92,23 +75,15 @@ public:
|
||||||
~GUIMainMenu();
|
~GUIMainMenu();
|
||||||
|
|
||||||
void removeChildren();
|
void removeChildren();
|
||||||
/*
|
// Remove and re-add (or reposition) stuff
|
||||||
Remove and re-add (or reposition) stuff
|
|
||||||
*/
|
|
||||||
void regenerateGui(v2u32 screensize);
|
void regenerateGui(v2u32 screensize);
|
||||||
|
|
||||||
void drawMenu();
|
void drawMenu();
|
||||||
|
|
||||||
void readInput(MainMenuData *dst);
|
void readInput(MainMenuData *dst);
|
||||||
|
|
||||||
void acceptInput();
|
void acceptInput();
|
||||||
|
|
||||||
bool getStatus()
|
bool getStatus()
|
||||||
{
|
{ return m_accepted; }
|
||||||
return m_accepted;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnEvent(const SEvent& event);
|
bool OnEvent(const SEvent& event);
|
||||||
|
void createNewWorld(std::wstring name, std::string gameid);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MainMenuData *m_data;
|
MainMenuData *m_data;
|
||||||
|
|
20
src/main.cpp
20
src/main.cpp
|
@ -1298,7 +1298,7 @@ int main(int argc, char *argv[])
|
||||||
std::string gameid = getWorldGameId(commanded_world, true);
|
std::string gameid = getWorldGameId(commanded_world, true);
|
||||||
if(gameid == "")
|
if(gameid == "")
|
||||||
gameid = g_settings->get("default_game");
|
gameid = g_settings->get("default_game");
|
||||||
WorldSpec spec(commanded_world, "[commanded world]", gameid);
|
WorldSpec spec(commanded_world, "--world", gameid);
|
||||||
worldspecs.push_back(spec);
|
worldspecs.push_back(spec);
|
||||||
menudata.worlds.push_back(narrow_to_wide(spec.name)
|
menudata.worlds.push_back(narrow_to_wide(spec.name)
|
||||||
+L" ["+narrow_to_wide(spec.gameid)+L"]");
|
+L" ["+narrow_to_wide(spec.gameid)+L"]");
|
||||||
|
@ -1363,7 +1363,7 @@ int main(int argc, char *argv[])
|
||||||
<<" ["<<worldspec.path<<"]"<<std::endl;
|
<<" ["<<worldspec.path<<"]"<<std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Delete map if requested
|
// Delete world if requested
|
||||||
if(menudata.delete_world)
|
if(menudata.delete_world)
|
||||||
{
|
{
|
||||||
if(menudata.selected_world == -1){
|
if(menudata.selected_world == -1){
|
||||||
|
@ -1383,6 +1383,22 @@ int main(int argc, char *argv[])
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Create new world if requested
|
||||||
|
if(menudata.create_world_name != L"")
|
||||||
|
{
|
||||||
|
std::string path = porting::path_user + DIR_DELIM
|
||||||
|
+ "server" + DIR_DELIM + "worlds" + DIR_DELIM
|
||||||
|
+ wide_to_narrow(menudata.create_world_name);
|
||||||
|
// Create world if it doesn't exist
|
||||||
|
if(!initializeWorld(path, menudata.create_world_gameid)){
|
||||||
|
error_message = L"Failed to initialize world";
|
||||||
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
g_settings->set("selected_world_path", path);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
playername = wide_to_narrow(menudata.name);
|
playername = wide_to_narrow(menudata.name);
|
||||||
password = translatePassword(playername, menudata.password);
|
password = translatePassword(playername, menudata.password);
|
||||||
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
|
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
|
||||||
|
|
|
@ -907,14 +907,9 @@ Server::Server(
|
||||||
infostream<<"- mods: "<<modspath<<std::endl;
|
infostream<<"- mods: "<<modspath<<std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create world.mt if does not already exist
|
// Create world if it doesn't exist
|
||||||
std::string worldmt_path = m_path_world + DIR_DELIM + "world.mt";
|
if(!initializeWorld(m_path_world, m_gamespec.id))
|
||||||
if(!fs::PathExists(worldmt_path)){
|
throw ServerError("Failed to initialize world");
|
||||||
infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
|
|
||||||
fs::CreateAllDirs(m_path_world);
|
|
||||||
std::ofstream of(worldmt_path.c_str(), std::ios::binary);
|
|
||||||
of<<"gameid = "<<m_gamespec.id<<"\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
// Lock environment
|
// Lock environment
|
||||||
JMutexAutoLock envlock(m_env_mutex);
|
JMutexAutoLock envlock(m_env_mutex);
|
||||||
|
|
|
@ -46,7 +46,9 @@ SubgameSpec findSubgame(const std::string &id)
|
||||||
+ DIR_DELIM + id);
|
+ DIR_DELIM + id);
|
||||||
addon_paths.insert(user_server + DIR_DELIM + "addons"
|
addon_paths.insert(user_server + DIR_DELIM + "addons"
|
||||||
+ DIR_DELIM + id);
|
+ DIR_DELIM + id);
|
||||||
return SubgameSpec(id, game_path, addon_paths);
|
// TODO: Read proper name from game_path/game.conf
|
||||||
|
std::string game_name = id;
|
||||||
|
return SubgameSpec(id, game_path, addon_paths, game_name);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::set<std::string> getAvailableGameIds()
|
std::set<std::string> getAvailableGameIds()
|
||||||
|
@ -69,6 +71,16 @@ std::set<std::string> getAvailableGameIds()
|
||||||
return gameids;
|
return gameids;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<SubgameSpec> getAvailableGames()
|
||||||
|
{
|
||||||
|
std::vector<SubgameSpec> specs;
|
||||||
|
std::set<std::string> gameids = getAvailableGameIds();
|
||||||
|
for(std::set<std::string>::const_iterator i = gameids.begin();
|
||||||
|
i != gameids.end(); i++)
|
||||||
|
specs.push_back(findSubgame(*i));
|
||||||
|
return specs;
|
||||||
|
}
|
||||||
|
|
||||||
#define LEGACY_GAMEID "mesetint"
|
#define LEGACY_GAMEID "mesetint"
|
||||||
|
|
||||||
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
|
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
|
||||||
|
@ -132,4 +144,18 @@ std::vector<WorldSpec> getAvailableWorlds()
|
||||||
return worlds;
|
return worlds;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool initializeWorld(const std::string &path, const std::string &gameid)
|
||||||
|
{
|
||||||
|
infostream<<"Initializing world at "<<path<<std::endl;
|
||||||
|
// Create world.mt if does not already exist
|
||||||
|
std::string worldmt_path = path + DIR_DELIM + "world.mt";
|
||||||
|
if(!fs::PathExists(worldmt_path)){
|
||||||
|
infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
|
||||||
|
fs::CreateAllDirs(path);
|
||||||
|
std::ofstream of(worldmt_path.c_str(), std::ios::binary);
|
||||||
|
of<<"gameid = "<<gameid<<"\n";
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -29,13 +29,16 @@ struct SubgameSpec
|
||||||
std::string id; // "" = game does not exist
|
std::string id; // "" = game does not exist
|
||||||
std::string path;
|
std::string path;
|
||||||
std::set<std::string> addon_paths;
|
std::set<std::string> addon_paths;
|
||||||
|
std::string name;
|
||||||
|
|
||||||
SubgameSpec(const std::string &id_="",
|
SubgameSpec(const std::string &id_="",
|
||||||
const std::string &path_="",
|
const std::string &path_="",
|
||||||
const std::set<std::string> &addon_paths_=std::set<std::string>()):
|
const std::set<std::string> &addon_paths_=std::set<std::string>(),
|
||||||
|
const std::string &name_=""):
|
||||||
id(id_),
|
id(id_),
|
||||||
path(path_),
|
path(path_),
|
||||||
addon_paths(addon_paths_)
|
addon_paths(addon_paths_),
|
||||||
|
name(name_)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
bool isValid() const
|
bool isValid() const
|
||||||
|
@ -47,6 +50,7 @@ struct SubgameSpec
|
||||||
SubgameSpec findSubgame(const std::string &id);
|
SubgameSpec findSubgame(const std::string &id);
|
||||||
|
|
||||||
std::set<std::string> getAvailableGameIds();
|
std::set<std::string> getAvailableGameIds();
|
||||||
|
std::vector<SubgameSpec> getAvailableGames();
|
||||||
|
|
||||||
std::string getWorldGameId(const std::string &world_path,
|
std::string getWorldGameId(const std::string &world_path,
|
||||||
bool can_be_legacy=false);
|
bool can_be_legacy=false);
|
||||||
|
@ -75,5 +79,8 @@ struct WorldSpec
|
||||||
|
|
||||||
std::vector<WorldSpec> getAvailableWorlds();
|
std::vector<WorldSpec> getAvailableWorlds();
|
||||||
|
|
||||||
|
// Create world directory and world.mt if they don't exist
|
||||||
|
bool initializeWorld(const std::string &path, const std::string &gameid);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue