* initialize liquid_kind properly so compiler does not bitch about it
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a99b7e6e05
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57fcfb2b0d
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@ -1575,7 +1575,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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Collect information about current node
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*/
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s8 liquid_level = -1;
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u8 liquid_kind;
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u8 liquid_kind = CONTENT_IGNORE;
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LiquidType liquid_type = content_features(n0.d).liquid_type;
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switch (liquid_type) {
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case LIQUID_SOURCE:
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