* different collision box for fireflies so they now hover above the ground
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f5c6e3973c
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5388e8b124
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@ -809,7 +809,7 @@ void FireflySAO::step(float dtime, bool send_recommended)
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Move it, with collision detection
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*/
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
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collisionMoveResult moveresult;
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// Maximum movement without glitches
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f32 pos_max_d = BS*0.25;
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