Add a (rudimentary) password manager.

This commit is contained in:
luk3yx 2019-03-13 17:06:07 +13:00
parent 1b2a6cde3c
commit 3c37fabf4b
3 changed files with 138 additions and 0 deletions

127
builtin/mainmenu/pwmgr.lua Normal file
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@ -0,0 +1,127 @@
--
-- Minetest password manager
--
-- © Copyright 2019 by luk3yx.
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
pwmgr = {}
local db = Settings(core.get_modpath() .. DIR_DELIM .. '..' .. DIR_DELIM ..
".saved_passwords")
-- Convert to/from the weird .conf-safe format
local function conf_escape(text)
local res = tostring(text):gsub("[^A-Za-z0-9]", function(char)
return "_" .. string.byte(char) .. "_"
end)
return res
end
local function conf_unescape(text)
local res = text:gsub("_[0-9]+_", function(esc)
return string.char(tonumber(esc:sub(2, #esc - 1))) or esc
end)
return res
end
-- Get a config entry name
local function get_conf_entry(data)
data = data or gamedata
return "pwmgr.plaintext"
.. "." .. conf_escape(data.address)
.. "." .. conf_escape(data.port)
.. "." .. conf_escape(data.playername or data.name)
end
-- Get and set passwords
function pwmgr.get_password(data)
local pw = db:get(get_conf_entry(data))
if type(pw) ~= "string" or pw == "" then
return
else
return conf_unescape(pw)
end
end
function pwmgr.set_password(data, new_pw)
if not new_pw then
if type(data) == "table" then
new_pw = data.password
else
new_pw = data
end
new_pw = data or gamedata.password
data = false
end
db:set(get_conf_entry(data), conf_escape(new_pw))
db:write()
end
-- Get the "Should this password be saved?" formspec
local function get_prejoin_formspec()
local msg = "Should this password be saved (in plaintext)?\n"
.. "\nAddress: " .. gamedata.address
.. "\nPort: " .. gamedata.port
.. "\nName: " .. gamedata.playername
.. "\nPassword: " .. string.rep("*", #gamedata.password)
local formspec = "size[10,5,true]" ..
"label[0.5,0.5;Password manager]" ..
"label[0.5,1;" .. core.formspec_escape(msg) .. "]" ..
"button[1,4;2,1;pwd_cancel;< Cancel]" ..
"button[4,4;2,1;pwd_no_save;Don't save]" ..
"button[7,4;2,1;pwd_save;Save >]"
return formspec
end
local function get_prejoin_buttonhandler(this, fields)
if fields.pwd_cancel then
this:delete()
return true
end
if fields.pwd_save then
pwmgr.set_password()
end
if fields.pwd_save or fields.pwd_no_save then
this:delete()
core.start()
return true
end
return false
end
function pwmgr.prejoin(this)
if not gamedata.password or gamedata.password == "" then
gamedata.password = pwmgr.get_password()
if not gamedata.password or gamedata.password == "" then
return true
end
elseif this then
local dlg = dialog_create("pwmgr_save_password",
get_prejoin_formspec,
get_prejoin_buttonhandler,
nil)
dlg:set_parent(this)
this:hide()
dlg:show()
return true
end
end

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@ -331,6 +331,13 @@ local function main_button_handler(tabview, fields, name, tabdata)
core.settings:set("address", fields.te_address) core.settings:set("address", fields.te_address)
core.settings:set("remote_port", fields.te_port) core.settings:set("remote_port", fields.te_port)
if core.settings:get_bool("pwmgr.enable") then
if not rawget(_G, "pwmgr") then
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "pwmgr.lua")
end
if pwmgr.prejoin(tabview) then return true end
end
core.start() core.start()
return true return true
end end

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@ -722,6 +722,10 @@ client_mapblock_limit (Mapblock limit) int 5000
# Whether to show the client debug info (has the same effect as hitting F5). # Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false show_debug (Show debug info) bool false
# Enable the (beta) password manager. Note that this stores passwords in
# plaintext, only use it if you know what you are doing!
pwmgr.enable (Enable INSECURE beta password manager) bool false
[Server / Singleplayer] [Server / Singleplayer]
# Name of the server, to be displayed when players join and in the serverlist. # Name of the server, to be displayed when players join and in the serverlist.