new hotbar, more minecraft-like

pull/1/head
Perttu Ahola 2011-02-14 17:41:49 +02:00
parent 467f43d47c
commit 20a09d5ede
3 changed files with 137 additions and 51 deletions

View File

@ -21,21 +21,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiInventoryMenu.h" #include "guiInventoryMenu.h"
#include "constants.h" #include "constants.h"
void drawInventoryItem(gui::IGUIEnvironment* env, void drawInventoryItem(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect, InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip) const core::rect<s32> *clip)
{ {
gui::IGUISkin* skin = env->getSkin(); if(item == NULL)
if (!skin)
return; return;
video::IVideoDriver* driver = env->getVideoDriver();
video::ITexture *texture = NULL; video::ITexture *texture = NULL;
texture = item->getImage();
if(item != NULL)
{
texture = item->getImage();
}
if(texture != NULL) if(texture != NULL)
{ {
@ -48,22 +43,28 @@ void drawInventoryItem(gui::IGUIEnvironment* env,
} }
else else
{ {
video::SColor bgcolor(128,128,128,128); video::SColor bgcolor(255,50,50,128);
driver->draw2DRectangle(bgcolor, rect, clip); driver->draw2DRectangle(bgcolor, rect, clip);
} }
if(item != NULL) if(font != NULL)
{ {
gui::IGUIFont *font = skin->getFont();
std::string text = item->getText(); std::string text = item->getText();
if(font && text != "") if(font && text != "")
{ {
core::rect<s32> rect2(rect.UpperLeftCorner, v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
(core::dimension2d<u32>(rect.getWidth(), 15))); v2s32 sdim(dim.X,dim.Y);
core::rect<s32> rect2(
/*rect.UpperLeftCorner,
core::dimension2d<u32>(rect.getWidth(), 15)*/
rect.LowerRightCorner - sdim,
sdim
);
video::SColor bgcolor(128,0,0,0); video::SColor bgcolor(128,0,0,0);
driver->draw2DRectangle(bgcolor, rect2, clip); driver->draw2DRectangle(bgcolor, rect2, clip);
font->draw(text.c_str(), rect2, font->draw(text.c_str(), rect2,
video::SColor(255,255,255,255), false, false, video::SColor(255,255,255,255), false, false,
clip); clip);
@ -184,10 +185,16 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
{ {
video::IVideoDriver* driver = Environment->getVideoDriver(); video::IVideoDriver* driver = Environment->getVideoDriver();
// Get font
gui::IGUIFont *font = NULL;
gui::IGUISkin* skin = Environment->getSkin();
if (skin)
font = skin->getFont();
InventoryList *ilist = m_inventory->getList(s.listname); InventoryList *ilist = m_inventory->getList(s.listname);
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
for(s32 i=0; i<s.geom.X*s.geom.Y; i++) for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
{ {
s32 x = (i%s.geom.X) * spacing.X; s32 x = (i%s.geom.X) * spacing.X;
@ -204,10 +211,19 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
driver->draw2DRectangle(video::SColor(255,255,0,0), driver->draw2DRectangle(video::SColor(255,255,0,0),
core::rect<s32>(rect.UpperLeftCorner - v2s32(2,2), core::rect<s32>(rect.UpperLeftCorner - v2s32(2,2),
rect.LowerRightCorner + v2s32(2,2)), rect.LowerRightCorner + v2s32(2,2)),
&AbsoluteClippingRect); &AbsoluteClippingRect);
}
if(item)
{
drawInventoryItem(driver, font, item,
rect, &AbsoluteClippingRect);
}
else
{
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
} }
drawInventoryItem(Environment, item,
rect, &AbsoluteClippingRect);
} }
} }

View File

@ -26,9 +26,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h" #include "utility.h"
#include "modalMenu.h" #include "modalMenu.h"
void drawInventoryItem(gui::IGUIEnvironment* env, void drawInventoryItem(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect, InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip=0); const core::rect<s32> *clip);
class GUIInventoryMenu : public GUIModalMenu class GUIInventoryMenu : public GUIModalMenu
{ {

View File

@ -399,11 +399,14 @@ extern void set_default_settings();
IrrlichtDevice *g_device = NULL; IrrlichtDevice *g_device = NULL;
Client *g_client = NULL; Client *g_client = NULL;
//const s16 quickinv_size = 48; /*const s16 quickinv_size = 40;
//const s16 quickinv_spacing = 64; const s16 quickinv_padding = 8;
const s16 quickinv_size = 32; const s16 quickinv_spacing = quickinv_size + quickinv_padding;
const s16 quickinv_spacing = 40; const s16 quickinv_outer_padding = 4;
const s16 quickinv_itemcount = 8; const s16 quickinv_itemcount = 8;*/
const s32 hotbar_itemcount = 8;
const s32 hotbar_imagesize = 36;
/* /*
GUI Stuff GUI Stuff
@ -629,24 +632,14 @@ public:
} }
} }
// Material selection // Item selection
/*if(event.KeyInput.Key == irr::KEY_KEY_F)
{
if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
g_selected_item++;
else
g_selected_item = 0;
dstream<<DTIME<<"Selected item: "
<<g_selected_item<<std::endl;
}*/
if(event.KeyInput.Key >= irr::KEY_KEY_0 if(event.KeyInput.Key >= irr::KEY_KEY_0
&& event.KeyInput.Key <= irr::KEY_KEY_9) && event.KeyInput.Key <= irr::KEY_KEY_9)
{ {
u16 s1 = event.KeyInput.Key - irr::KEY_KEY_0; u16 s1 = event.KeyInput.Key - irr::KEY_KEY_0;
if(event.KeyInput.Key == irr::KEY_KEY_0) if(event.KeyInput.Key == irr::KEY_KEY_0)
s1 = 10; s1 = 10;
if(s1 < PLAYER_INVENTORY_SIZE) if(s1 < PLAYER_INVENTORY_SIZE && s1 < hotbar_itemcount)
g_selected_item = s1-1; g_selected_item = s1-1;
dstream<<DTIME<<"Selected item: " dstream<<DTIME<<"Selected item: "
<<g_selected_item<<std::endl; <<g_selected_item<<std::endl;
@ -715,9 +708,12 @@ public:
{ {
/*dstream<<"event.MouseInput.Wheel=" /*dstream<<"event.MouseInput.Wheel="
<<event.MouseInput.Wheel<<std::endl;*/ <<event.MouseInput.Wheel<<std::endl;*/
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
hotbar_itemcount-1);
if(event.MouseInput.Wheel < 0) if(event.MouseInput.Wheel < 0)
{ {
if(g_selected_item < PLAYER_INVENTORY_SIZE-1) if(g_selected_item < max_item)
g_selected_item++; g_selected_item++;
else else
g_selected_item = 0; g_selected_item = 0;
@ -727,7 +723,7 @@ public:
if(g_selected_item > 0) if(g_selected_item > 0)
g_selected_item--; g_selected_item--;
else else
g_selected_item = PLAYER_INVENTORY_SIZE-1; g_selected_item = max_item;
} }
} }
} }
@ -1179,6 +1175,8 @@ void updateViewingRange(f32 frametime_in, Client *client)
frametime_old = frametime; frametime_old = frametime;
} }
#if 0
// TODO: Remove
class GUIQuickInventory class GUIQuickInventory
{ {
public: public:
@ -1193,6 +1191,9 @@ public:
{ {
core::rect<s32> imgsize(0,0,quickinv_size,quickinv_size); core::rect<s32> imgsize(0,0,quickinv_size,quickinv_size);
core::rect<s32> textsize(0,0,quickinv_size,quickinv_size); core::rect<s32> textsize(0,0,quickinv_size,quickinv_size);
bgtext = env->addStaticText(L"", core::rect<s32>(0,0,1,1), false, false);
bgtext->setBackgroundColor(
video::SColor(128,0,0,0));
for(s32 i=0; i<m_itemcount; i++) for(s32 i=0; i<m_itemcount; i++)
{ {
m_images.push_back(env->addImage( m_images.push_back(env->addImage(
@ -1224,6 +1225,7 @@ public:
{ {
m_images[i]->remove(); m_images[i]->remove();
} }
bgtext->remove();
} }
void updatePosition(v2s32 pos) void updatePosition(v2s32 pos)
@ -1234,6 +1236,10 @@ public:
m_images[i]->setRelativePosition(pos + spacing*i); m_images[i]->setRelativePosition(pos + spacing*i);
m_texts[i]->setRelativePosition(pos + spacing*i); m_texts[i]->setRelativePosition(pos + spacing*i);
} }
core::rect<s32> bgrect(-quickinv_outer_padding,-quickinv_outer_padding,
(quickinv_itemcount-1)*quickinv_spacing+quickinv_size+quickinv_outer_padding,
quickinv_size+quickinv_outer_padding);
bgtext->setRelativePosition(bgrect+pos);
} }
void setSelection(s32 i) void setSelection(s32 i)
@ -1265,7 +1271,7 @@ public:
m_images[i]->setImage(NULL); m_images[i]->setImage(NULL);
if(m_selection == j) if(m_selection == j)
m_texts[i]->setText(L"<-"); m_texts[i]->setText(L"->");
else else
m_texts[i]->setText(L""); m_texts[i]->setText(L"");
@ -1277,9 +1283,9 @@ public:
m_images[i]->setImage(item->getImage()); m_images[i]->setImage(item->getImage());
std::ostringstream os; std::ostringstream os;
os<<item->getText();
if(m_selection == j) if(m_selection == j)
os<<" <-"; os<<"-> ";
os<<item->getText();
m_texts[i]->setText(narrow_to_wide(os.str()).c_str()); m_texts[i]->setText(narrow_to_wide(os.str()).c_str());
/*wchar_t t[10]; /*wchar_t t[10];
@ -1293,11 +1299,66 @@ public:
private: private:
s32 m_itemcount; s32 m_itemcount;
gui::IGUIStaticText *bgtext;
core::array<gui::IGUIStaticText*> m_texts; core::array<gui::IGUIStaticText*> m_texts;
core::array<gui::IGUIImage*> m_images; core::array<gui::IGUIImage*> m_images;
Inventory *m_inventory; Inventory *m_inventory;
s32 m_selection; s32 m_selection;
}; };
#endif
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
{
dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
return;
}
s32 padding = imgsize/12;
//s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
// Position of upper left corner of bar
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0,0,imgsize,imgsize);
for(s32 i=0; i<itemcount; i++)
{
InventoryItem *item = mainlist->getItem(i);
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
if(g_selected_item == i)
{
driver->draw2DRectangle(video::SColor(255,255,0,0),
core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
rect.LowerRightCorner + v2s32(1,1)*padding),
NULL);
}
else
{
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
}
if(item != NULL)
{
drawInventoryItem(driver, font, item, rect, NULL);
}
}
}
// Chat data // Chat data
struct ChatLine struct ChatLine
@ -2047,8 +2108,8 @@ int main(int argc, char *argv[])
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/ (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
GUIQuickInventory *quick_inventory = new GUIQuickInventory /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory); (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
// Test the text input system // Test the text input system
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
@ -2121,7 +2182,7 @@ int main(int argc, char *argv[])
last_screensize = screensize; last_screensize = screensize;
screensize = driver->getScreenSize(); screensize = driver->getScreenSize();
v2s32 displaycenter(screensize.X/2,screensize.Y/2); v2s32 displaycenter(screensize.X/2,screensize.Y/2);
bool screensize_changed = screensize != last_screensize; //bool screensize_changed = screensize != last_screensize;
// Hilight boxes collected during the loop and displayed // Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes; core::list< core::aabbox3d<f32> > hilightboxes;
@ -2130,11 +2191,11 @@ int main(int argc, char *argv[])
std::wstring infotext; std::wstring infotext;
// When screen size changes, update positions and sizes of stuff // When screen size changes, update positions and sizes of stuff
if(screensize_changed) /*if(screensize_changed)
{ {
v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing); v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
quick_inventory->updatePosition(pos); quick_inventory->updatePosition(pos);
} }*/
//TimeTaker //timer1("//timer1"); //TimeTaker //timer1("//timer1");
@ -2985,8 +3046,8 @@ int main(int argc, char *argv[])
old_selected_item = g_selected_item; old_selected_item = g_selected_item;
//std::cout<<"Updating local inventory"<<std::endl; //std::cout<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory); client.getLocalInventory(local_inventory);
quick_inventory->setSelection(g_selected_item); /*quick_inventory->setSelection(g_selected_item);
quick_inventory->update(); quick_inventory->update();*/
} }
/* /*
@ -3089,6 +3150,14 @@ int main(int argc, char *argv[])
*/ */
// 0-1ms // 0-1ms
guienv->drawAll(); guienv->drawAll();
/*
Draw hotbar
*/
{
draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory);
}
// End drawing // End drawing
{ {
@ -3123,7 +3192,7 @@ int main(int argc, char *argv[])
device->yield();*/ device->yield();*/
} }
delete quick_inventory; //delete quick_inventory;
/* /*
Disable texture fetches and other stuff that is queued Disable texture fetches and other stuff that is queued