Install the locale directory in a standard location
* fixed builds in linux distributions * backported2349d31bae
* related: https://github.com/minetest/minetest/pull/9618 * backportedca8957f500
* Fix detection of in-place path_locale when RUN_IN_PLACE=0 * related: https://github.com/minetest/minetest/issues/9745
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@ -135,7 +135,7 @@ elseif(UNIX) # Linux, BSD etc
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set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
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set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
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set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/metainfo")
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set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/metainfo")
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set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
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set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
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set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
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set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/locale")
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endif()
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endif()
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endif()
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endif()
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@ -577,7 +577,12 @@ void initializePaths()
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#ifdef USE_GETTEXT
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#ifdef USE_GETTEXT
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bool found_localedir = false;
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bool found_localedir = false;
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# ifdef STATIC_LOCALEDIR
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# ifdef STATIC_LOCALEDIR
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if (STATIC_LOCALEDIR[0] && fs::PathExists(STATIC_LOCALEDIR)) {
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path_locale = getDataPath("locale");
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if (fs::PathExists(path_locale)) {
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found_localedir = true;
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infostream << "Using in-place locale directory " << path_locale
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<< " even though a static one was provided." << std::endl;
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} else if (STATIC_LOCALEDIR[0] && fs::PathExists(STATIC_LOCALEDIR)) {
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found_localedir = true;
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found_localedir = true;
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path_locale = STATIC_LOCALEDIR;
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path_locale = STATIC_LOCALEDIR;
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infostream << "Using locale directory " << STATIC_LOCALEDIR << std::endl;
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infostream << "Using locale directory " << STATIC_LOCALEDIR << std::endl;
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