Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
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18c583ee0b
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10a47b7fee
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@ -425,15 +425,17 @@
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# Perlin noise attributes for different map generation parameters
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# Offset, scale, spread factor, seed offset, number of octaves, persistence
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#mgv5_spflags = blobs
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45
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#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5
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#mgv5_np_cave1 = 0, 7.5, (50, 50, 50), 52534, 4, 0.5
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#mgv5_np_cave2 = 0, 7.5, (50, 50, 50), 10325, 4, 0.5
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#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5
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#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5
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#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55
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#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3
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#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
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#mgv6_spflags = biomeblend, jungles, mudflow
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
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@ -42,7 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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FlagDesc flagdesc_mapgen_v5[] = {
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//{"blobs", MGV5_BLOBS},
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{"blobs", MGV5_BLOBS},
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{NULL, 0}
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};
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@ -70,6 +70,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_) {
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MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
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this->spflags = sp->spflags;
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// Terrain noise
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noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
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noise_factor = new Noise(&sp->np_factor, seed, csize.X, csize.Z);
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@ -134,31 +136,32 @@ MapgenV5::~MapgenV5() {
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MapgenV5Params::MapgenV5Params() {
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//spflags = MGV5_BLOBS;
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spflags = 0;
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spflags = MGV5_BLOBS;
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np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7);
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np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45);
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np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5);
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np_cave1 = NoiseParams(0, 7.5, v3f(50, 50, 50), 52534, 4, 0.5);
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np_cave2 = NoiseParams(0, 7.5, v3f(50, 50, 50), 10325, 4, 0.5);
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np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55);
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np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3);
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np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1);
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np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7);
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np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45);
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np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5);
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np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5);
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np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5);
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np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55);
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np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3);
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np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1);
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}
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// Current caves noise scale default is 6 to compensate for new eased 3d noise amplitude
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// Scaling the output of the noise function affects the overdrive of the
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// contour function, which affects the shape of the output considerably.
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//#define CAVE_NOISE_SCALE 12.0 < original default
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//#define CAVE_NOISE_SCALE 10.0
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//#define CAVE_NOISE_SCALE 7.5 < current default to compensate for new eased 3d noise
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//#define CAVE_NOISE_SCALE 7.5
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//#define CAVE_NOISE_SCALE 5.0
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//#define CAVE_NOISE_SCALE 1.0
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//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
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//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current default
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//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
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void MapgenV5Params::readParams(Settings *settings) {
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@ -222,9 +225,9 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
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updateHeightmap(node_min, node_max);
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// Generate underground dirt, sand, gravel and lava blobs
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//if (spflags & MGV5_BLOBS) {
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if (spflags & MGV5_BLOBS) {
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generateBlobs();
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//}
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}
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// Calculate biomes
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BiomeNoiseInput binput;
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@ -290,10 +293,10 @@ void MapgenV5::calculateNoise() {
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noise_ground->perlinMap3D(x, y, z, true);
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noise_ground->transformNoiseMap();
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//if (spflags & MGV5_BLOBS) {
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if (spflags & MGV5_BLOBS) {
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noise_crumble->perlinMap3D(x, y, z, true);
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noise_wetness->perlinMap3D(x, y, z, false);
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//}
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}
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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/////////////////// Mapgen V5 flags
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//#define MGV5_BLOBS 0x01
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#define MGV5_BLOBS 0x01
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extern FlagDesc flagdesc_mapgen_v5[];
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