Check property duplicate login names
* Check for duplicate login in TOSERVER_INIT handler
backported 492110a640
i.e. checks for duplicate logins before sending all media data to the client
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@ -173,6 +173,16 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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return;
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}
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RemotePlayer *player = m_env->getPlayer(playername);
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// If player is already connected, cancel
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if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
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actionstream << "Server: Player with name \"" << playername <<
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"\" tried to connect, but player with same name is already connected" << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_ALREADY_CONNECTED);
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return;
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}
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m_clients.setPlayerName(pkt->getPeerId(), playername);
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//TODO (later) case insensitivity
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