Remove liquid_finite and weather
parent
674be38fc2
commit
0279f32db7
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@ -714,9 +714,6 @@ function tabbuilder.handle_settings_buttons(fields)
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if fields["cb_particles"] then
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engine.setting_set("enable_particles", fields["cb_particles"])
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end
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if fields["cb_finite_liquid"] then
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engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
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end
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if fields["cb_bumpmapping"] then
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engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
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end
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@ -997,9 +994,6 @@ function tabbuilder.tab_settings()
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.. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
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"checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
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.. dump(engine.setting_getbool("enable_particles")) .. "]"..
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"checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
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.. dump(engine.setting_getbool("liquid_finite")) .. "]"..
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"checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
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.. dump(engine.setting_getbool("mip_map")) .. "]"..
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"checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
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@ -1443,10 +1443,6 @@ minetest.set_node_level(pos, level)
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^ set level of leveled node, default level = 1, if totallevel > maxlevel returns rest (total-max).
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minetest.add_node_level(pos, level)
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^ increase level of leveled node by level, default level = 1, if totallevel > maxlevel returns rest (total-max). can be negative for decreasing
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minetest.get_heat(pos)
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^ heat at pos
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minetest.get_humidity(pos)
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^ humidity at pos
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Inventory:
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minetest.get_inventory(location) -> InvRef
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@ -93,24 +93,10 @@
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#enable_fog = true
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# Enable a bit lower water surface; disable for speed (not quite optimized)
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#new_style_water = false
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# Constant volume liquids
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#liquid_finite = false
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# Max liquids processed per step
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#liquid_loop_max = 10000
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# Update liquids every .. recommend for finite: 0.2
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#liquid_update = 1.0
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# Relax flowing blocks to source if level near max and N nearby
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# source blocks, more realistic, but not true constant.
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# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
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# (for finite liquids)
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#liquid_relax = 2
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# Optimization: faster cave flood (and not true constant)
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# (for finite liquids)
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#liquid_fast_flood = 1
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# Underground water and lava springs, its infnity sources if liquid_finite enabled
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#underground_springs = 1
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# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
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#weather = false
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
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# Enable smooth lighting with simple ambient occlusion;
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@ -203,54 +203,3 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) {
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return 0;
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}
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///////////////////////////// Weather
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s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
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//variant 1: full random
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//f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
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//variant 2: season change based on default heat map
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const f32 offset = 20; // = np_heat->offset
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const f32 scale = 20; // = np_heat->scale
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const f32 range = 20;
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f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
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heat -= np_heat->offset; // -50..0..+50
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// normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
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if (np_heat->scale)
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heat /= np_heat->scale / scale; // -20..0..+20
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f32 seasonv = totaltime;
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seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
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seasonv += (f32)p.X / 3000; // you can walk to area with other season
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seasonv = sin(seasonv * M_PI);
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heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
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heat += offset; // -40..0..50
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heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
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// daily change, hotter at sun +4, colder at night -4
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heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
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return heat;
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}
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s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
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f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
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f32 seasonv = totaltime;
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seasonv /= 86400 * 2; // bad weather change speed (2 days)
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seasonv += (f32)p.Z / 300;
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humidity += 30 * sin(seasonv * M_PI);
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humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
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humidity = rangelim(humidity, 0, 100);
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return humidity;
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}
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@ -89,11 +89,5 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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/*
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Environmental condition constants
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*/
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#define HEAT_UNDEFINED (-0x7fff-1)
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#define HUMIDITY_UNDEFINED (-0x7fff-1)
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#endif
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@ -32,216 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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class LiquidFlowABM : public ActiveBlockModifier {
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private:
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std::set<std::string> contents;
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public:
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LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
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std::set<content_t> liquids;
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nodemgr->getIds("group:liquid", liquids);
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for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
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contents.insert(nodemgr->get(*k).liquid_alternative_flowing);
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}
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virtual std::set<std::string> getTriggerContents() {
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return contents;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 10; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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if (map->transforming_liquid_size() > 500)
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return;
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map->transforming_liquid_add(p);
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}
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};
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class LiquidDropABM : public ActiveBlockModifier {
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private:
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std::set<std::string> contents;
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public:
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LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
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std::set<content_t> liquids;
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nodemgr->getIds("group:liquid", liquids);
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for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
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contents.insert(nodemgr->get(*k).liquid_alternative_source);
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}
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virtual std::set<std::string> getTriggerContents()
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{ return contents; }
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virtual std::set<std::string> getRequiredNeighbors() {
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std::set<std::string> neighbors;
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neighbors.insert("air");
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return neighbors;
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}
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virtual float getTriggerInterval()
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{ return 20.0; }
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virtual u32 getTriggerChance()
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{ return 10; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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if (map->transforming_liquid_size() > 500)
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return;
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if ( map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent() != CONTENT_AIR // below
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&& map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent() != CONTENT_AIR // right
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&& map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR // left
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&& map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent() != CONTENT_AIR // back
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&& map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent() != CONTENT_AIR // front
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)
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return;
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map->transforming_liquid_add(p);
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}
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};
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class LiquidFreeze : public ActiveBlockModifier {
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public:
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LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { }
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virtual std::set<std::string> getTriggerContents() {
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std::set<std::string> s;
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s.insert("group:freezes");
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return s;
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}
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virtual std::set<std::string> getRequiredNeighbors() {
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std::set<std::string> s;
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s.insert("air");
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s.insert("group:melts");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 20; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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INodeDefManager *ndef = env->getGameDef()->ndef();
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float heat = map->updateBlockHeat(env, p);
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//heater = rare
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content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
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//more chance to freeze if air at top
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if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) {
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content_t c_self = n.getContent();
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// making freeze not annoying, do not freeze random blocks in center of ocean
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// todo: any block not water (dont freeze _source near _flowing)
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bool allow = heat < -40;
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// todo: make for(...)
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if (!allow) {
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c = map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent(); // below
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if (c == CONTENT_AIR || c == CONTENT_IGNORE)
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return; // do not freeze when falling
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if (c != c_self && c != CONTENT_IGNORE) allow = 1;
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if (!allow) {
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c = map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent(); // right
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if (c != c_self && c != CONTENT_IGNORE) allow = 1;
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if (!allow) {
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c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left
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if (c != c_self && c != CONTENT_IGNORE) allow = 1;
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if (!allow) {
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c = map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent(); // back
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if (c != c_self && c != CONTENT_IGNORE) allow = 1;
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if (!allow) {
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c = map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent(); // front
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if (c != c_self && c != CONTENT_IGNORE) allow = 1;
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}
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}
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}
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}
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}
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if (allow) {
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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}
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}
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}
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};
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class LiquidMeltWeather : public ActiveBlockModifier {
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public:
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LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { }
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virtual std::set<std::string> getTriggerContents() {
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std::set<std::string> s;
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s.insert("group:melts");
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return s;
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}
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virtual std::set<std::string> getRequiredNeighbors() {
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std::set<std::string> s;
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s.insert("air");
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s.insert("group:freezes");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 20; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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INodeDefManager *ndef = env->getGameDef()->ndef();
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float heat = map->updateBlockHeat(env, p);
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content_t c = map->getNodeNoEx(p - v3s16(0, -1, 0 )).getContent(); // top
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if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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env->getScriptIface()->node_falling_update(p);
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}
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}
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};
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class LiquidMeltHot : public ActiveBlockModifier {
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public:
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LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { }
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virtual std::set<std::string> getTriggerContents() {
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std::set<std::string> s;
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s.insert("group:melts");
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return s;
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}
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virtual std::set<std::string> getRequiredNeighbors() {
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std::set<std::string> s;
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s.insert("group:igniter");
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s.insert("group:hot");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 2.0; }
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virtual u32 getTriggerChance()
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{ return 4; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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INodeDefManager *ndef = env->getGameDef()->ndef();
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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env->getScriptIface()->node_falling_update(p);
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}
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};
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/* too buggy, later via liquid flow code
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class LiquidMeltAround : public LiquidMeltHot {
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public:
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LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr)
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: LiquidMeltHot(env, nodemgr) { }
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virtual std::set<std::string> getRequiredNeighbors() {
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std::set<std::string> s;
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s.insert("group:melt_around");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 40.0; }
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virtual u32 getTriggerChance()
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{ return 60; }
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};
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*/
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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if (g_settings->getBool("liquid_finite")) {
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env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
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//env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
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if (env->m_use_weather) {
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env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
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}
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}
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}
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@ -244,13 +244,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("movement_gravity", "9.81");
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//liquid stuff
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settings->setDefault("liquid_finite", "false");
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settings->setDefault("liquid_loop_max", "10000");
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settings->setDefault("liquid_update", "1.0");
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settings->setDefault("liquid_relax", "2");
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settings->setDefault("liquid_fast_flood", "1");
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settings->setDefault("underground_springs", "1");
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settings->setDefault("weather", "false");
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//mapgen stuff
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settings->setDefault("mg_name", "v6");
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@ -321,7 +321,6 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
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m_recommended_send_interval(0.1),
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m_max_lag_estimate(0.1)
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{
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m_use_weather = g_settings->getBool("weather");
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}
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ServerEnvironment::~ServerEnvironment()
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@ -314,9 +314,6 @@ public:
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void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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float getMaxLagEstimate() { return m_max_lag_estimate; }
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// is weather active in this environment?
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bool m_use_weather;
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std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
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private:
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@ -1642,8 +1642,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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Hud hud(driver, smgr, guienv, font, text_height,
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gamedef, player, &local_inventory);
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bool use_weather = g_settings->getBool("weather");
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core::stringw str = L"Minetest [";
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str += driver->getName();
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str += "]";
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@ -3111,8 +3109,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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fog_range = 100000*BS;
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else {
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fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
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if(use_weather)
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fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
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fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
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fog_range *= 0.9;
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}
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@ -3262,9 +3258,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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<<", "<<(player_position.Y/BS)
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<<", "<<(player_position.Z/BS)
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<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
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<<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
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<<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
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<<"%) (seed = "<<((u64)client.getMapSeed())
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<<") (seed = "<<((u64)client.getMapSeed())
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<<")";
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guitext2->setText(narrow_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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475
src/map.cpp
475
src/map.cpp
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@ -1100,7 +1100,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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/*
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Add neighboring liquid nodes and the node itself if it is
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liquid (=water node was added) to transform queue.
|
||||
note: todo: for liquid_finite enough to add only self node
|
||||
*/
|
||||
v3s16 dirs[7] = {
|
||||
v3s16(0,0,0), // self
|
||||
|
@ -1292,7 +1291,6 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
|||
/*
|
||||
Add neighboring liquid nodes and this node to transform queue.
|
||||
(it's vital for the node itself to get updated last.)
|
||||
note: todo: for liquid_finite enough to add only self node
|
||||
*/
|
||||
v3s16 dirs[7] = {
|
||||
v3s16(0,0,1), // back
|
||||
|
@ -1619,7 +1617,6 @@ struct NodeNeighbor {
|
|||
NeighborType t;
|
||||
v3s16 p;
|
||||
bool l; //can liquid
|
||||
bool i; //infinity
|
||||
};
|
||||
|
||||
void Map::transforming_liquid_add(v3s16 p) {
|
||||
|
@ -1630,383 +1627,8 @@ s32 Map::transforming_liquid_size() {
|
|||
return m_transforming_liquid.size();
|
||||
}
|
||||
|
||||
const v3s16 g_7dirs[7] =
|
||||
{
|
||||
// +right, +top, +back
|
||||
v3s16( 0,-1, 0), // bottom
|
||||
v3s16( 0, 0, 0), // self
|
||||
v3s16( 0, 0, 1), // back
|
||||
v3s16( 0, 0,-1), // front
|
||||
v3s16( 1, 0, 0), // right
|
||||
v3s16(-1, 0, 0), // left
|
||||
v3s16( 0, 1, 0) // top
|
||||
};
|
||||
|
||||
#define D_BOTTOM 0
|
||||
#define D_TOP 6
|
||||
#define D_SELF 1
|
||||
|
||||
void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
|
||||
{
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
//TimeTaker timer("transformLiquids()");
|
||||
|
||||
u32 loopcount = 0;
|
||||
u32 initial_size = m_transforming_liquid.size();
|
||||
|
||||
u8 relax = g_settings->getS16("liquid_relax");
|
||||
bool fast_flood = g_settings->getS16("liquid_fast_flood");
|
||||
int water_level = g_settings->getS16("water_level");
|
||||
|
||||
// list of nodes that due to viscosity have not reached their max level height
|
||||
UniqueQueue<v3s16> must_reflow, must_reflow_second;
|
||||
|
||||
// List of MapBlocks that will require a lighting update (due to lava)
|
||||
std::map<v3s16, MapBlock*> lighting_modified_blocks;
|
||||
|
||||
u16 loop_max = g_settings->getU16("liquid_loop_max");
|
||||
|
||||
//if (m_transforming_liquid.size() > 0) errorstream << "Liquid queue size="<<m_transforming_liquid.size()<<std::endl;
|
||||
|
||||
while (m_transforming_liquid.size() > 0)
|
||||
{
|
||||
// This should be done here so that it is done when continue is used
|
||||
if (loopcount >= initial_size || loopcount >= loop_max)
|
||||
break;
|
||||
loopcount++;
|
||||
/*
|
||||
Get a queued transforming liquid node
|
||||
*/
|
||||
v3s16 p0 = m_transforming_liquid.pop_front();
|
||||
u16 total_level = 0;
|
||||
// surrounding flowing liquid nodes
|
||||
NodeNeighbor neighbors[7];
|
||||
// current level of every block
|
||||
s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
|
||||
// target levels
|
||||
s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1};
|
||||
s8 can_liquid_same_level = 0;
|
||||
content_t liquid_kind = CONTENT_IGNORE;
|
||||
content_t liquid_kind_flowing = CONTENT_IGNORE;
|
||||
/*
|
||||
Collect information about the environment
|
||||
*/
|
||||
const v3s16 *dirs = g_7dirs;
|
||||
for (u16 i = 0; i < 7; i++) {
|
||||
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
||||
switch (i) {
|
||||
case D_TOP:
|
||||
nt = NEIGHBOR_UPPER;
|
||||
break;
|
||||
case D_BOTTOM:
|
||||
nt = NEIGHBOR_LOWER;
|
||||
break;
|
||||
}
|
||||
v3s16 npos = p0 + dirs[i];
|
||||
|
||||
neighbors[i].n = getNodeNoEx(npos);
|
||||
neighbors[i].t = nt;
|
||||
neighbors[i].p = npos;
|
||||
neighbors[i].l = 0;
|
||||
neighbors[i].i = 0;
|
||||
NodeNeighbor & nb = neighbors[i];
|
||||
|
||||
switch (nodemgr->get(nb.n.getContent()).liquid_type) {
|
||||
case LIQUID_NONE:
|
||||
if (nb.n.getContent() == CONTENT_AIR) {
|
||||
liquid_levels[i] = 0;
|
||||
nb.l = 1;
|
||||
}
|
||||
break;
|
||||
case LIQUID_SOURCE:
|
||||
// if this node is not (yet) of a liquid type,
|
||||
// choose the first liquid type we encounter
|
||||
if (liquid_kind_flowing == CONTENT_IGNORE)
|
||||
liquid_kind_flowing = nodemgr->getId(
|
||||
nodemgr->get(nb.n).liquid_alternative_flowing);
|
||||
if (liquid_kind == CONTENT_IGNORE)
|
||||
liquid_kind = nb.n.getContent();
|
||||
if (nb.n.getContent() == liquid_kind) {
|
||||
liquid_levels[i] = nb.n.getLevel(nodemgr); //LIQUID_LEVEL_SOURCE;
|
||||
nb.l = 1;
|
||||
nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK);
|
||||
}
|
||||
break;
|
||||
case LIQUID_FLOWING:
|
||||
// if this node is not (yet) of a liquid type,
|
||||
// choose the first liquid type we encounter
|
||||
if (liquid_kind_flowing == CONTENT_IGNORE)
|
||||
liquid_kind_flowing = nb.n.getContent();
|
||||
if (liquid_kind == CONTENT_IGNORE)
|
||||
liquid_kind = nodemgr->getId(
|
||||
nodemgr->get(nb.n).liquid_alternative_source);
|
||||
if (nb.n.getContent() == liquid_kind_flowing) {
|
||||
liquid_levels[i] = nb.n.getLevel(nodemgr); //(nb.n.param2 & LIQUID_LEVEL_MASK);
|
||||
nb.l = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL)
|
||||
++can_liquid_same_level;
|
||||
if (liquid_levels[i] > 0)
|
||||
total_level += liquid_levels[i];
|
||||
|
||||
/*
|
||||
infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="
|
||||
<< nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="
|
||||
<< (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="
|
||||
<< nodemgr->get(nb.n.getContent()).liquid_type
|
||||
//<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
|
||||
<< " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i]
|
||||
<< " tlevel=" << (int)total_level << " cansame="
|
||||
<< (int)can_liquid_same_level << std::endl;
|
||||
*/
|
||||
}
|
||||
|
||||
if (liquid_kind == CONTENT_IGNORE ||
|
||||
!neighbors[D_SELF].l ||
|
||||
total_level <= 0)
|
||||
continue;
|
||||
|
||||
// fill bottom block
|
||||
if (neighbors[D_BOTTOM].l) {
|
||||
liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ?
|
||||
LIQUID_LEVEL_SOURCE : total_level;
|
||||
total_level -= liquid_levels_want[D_BOTTOM];
|
||||
}
|
||||
|
||||
//relax up
|
||||
if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
|
||||
liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
|
||||
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
|
||||
(can_liquid_same_level - relax) &&
|
||||
can_liquid_same_level >= relax + 1) {
|
||||
total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
|
||||
}
|
||||
|
||||
// prevent lakes in air above unloaded blocks
|
||||
if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE && !(loopcount % 3)) {
|
||||
--total_level;
|
||||
}
|
||||
|
||||
// calculate self level 5 blocks
|
||||
u8 want_level =
|
||||
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level
|
||||
? LIQUID_LEVEL_SOURCE
|
||||
: total_level / can_liquid_same_level;
|
||||
total_level -= want_level * can_liquid_same_level;
|
||||
|
||||
//relax down
|
||||
if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 &&
|
||||
liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 &&
|
||||
total_level <= (can_liquid_same_level - relax) &&
|
||||
can_liquid_same_level >= relax + 1) {
|
||||
total_level = 0;
|
||||
}
|
||||
|
||||
for (u16 ii = D_SELF; ii < D_TOP; ++ii) { // fill only same level
|
||||
if (!neighbors[ii].l)
|
||||
continue;
|
||||
liquid_levels_want[ii] = want_level;
|
||||
if (liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE && total_level > 0) {
|
||||
if (loopcount % 3 || liquid_levels[ii] <= 0){
|
||||
if (liquid_levels[ii] > liquid_levels_want[ii]) {
|
||||
++liquid_levels_want[ii];
|
||||
--total_level;
|
||||
}
|
||||
} else if (neighbors[ii].l > 0){
|
||||
++liquid_levels_want[ii];
|
||||
--total_level;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (u16 ii = 0; ii < 7; ++ii) {
|
||||
if (total_level < 1) break;
|
||||
if (liquid_levels_want[ii] >= 0 &&
|
||||
liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
|
||||
++liquid_levels_want[ii];
|
||||
--total_level;
|
||||
}
|
||||
}
|
||||
|
||||
// fill top block if can
|
||||
if (neighbors[D_TOP].l) {
|
||||
liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ?
|
||||
LIQUID_LEVEL_SOURCE : total_level;
|
||||
total_level -= liquid_levels_want[D_TOP];
|
||||
}
|
||||
|
||||
for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization
|
||||
if ( neighbors[ii].i ||
|
||||
(liquid_levels_want[ii] >= 0 &&
|
||||
(fast_flood && p0.Y < water_level &&
|
||||
(initial_size >= 1000
|
||||
&& ii != D_TOP
|
||||
&& want_level >= LIQUID_LEVEL_SOURCE/4
|
||||
&& can_liquid_same_level >= 5
|
||||
&& liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
|
||||
liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
|
||||
|
||||
/*
|
||||
if (total_level > 0) //|| flowed != volume)
|
||||
infostream <<" AFTER level=" << (int)total_level
|
||||
//<< " flowed="<<flowed<< " volume=" << volume
|
||||
<< " wantsame="<<(int)want_level<< " top="
|
||||
<< (int)liquid_levels_want[D_TOP]<< " topwas="
|
||||
<< (int)liquid_levels[D_TOP]<< " bot="
|
||||
<< (int)liquid_levels_want[D_BOTTOM]<<std::endl;
|
||||
*/
|
||||
|
||||
//u8 changed = 0;
|
||||
for (u16 i = 0; i < 7; i++) {
|
||||
if (liquid_levels_want[i] < 0 || !neighbors[i].l)
|
||||
continue;
|
||||
MapNode & n0 = neighbors[i].n;
|
||||
p0 = neighbors[i].p;
|
||||
/*
|
||||
decide on the type (and possibly level) of the current node
|
||||
*/
|
||||
content_t new_node_content;
|
||||
s8 new_node_level = -1;
|
||||
u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
|
||||
if (viscosity > 1 && liquid_levels_want[i] != liquid_levels[i]) {
|
||||
// amount to gain, limited by viscosity
|
||||
// must be at least 1 in absolute value
|
||||
s8 level_inc = liquid_levels_want[i] - liquid_levels[i];
|
||||
if (level_inc < -viscosity || level_inc > viscosity)
|
||||
new_node_level = liquid_levels[i] + level_inc/viscosity;
|
||||
else if (level_inc < 0)
|
||||
new_node_level = liquid_levels[i] - 1;
|
||||
else if (level_inc > 0)
|
||||
new_node_level = liquid_levels[i] + 1;
|
||||
} else {
|
||||
new_node_level = liquid_levels_want[i];
|
||||
}
|
||||
|
||||
if (new_node_level >= LIQUID_LEVEL_SOURCE)
|
||||
new_node_content = liquid_kind;
|
||||
else if (new_node_level > 0)
|
||||
new_node_content = liquid_kind_flowing;
|
||||
else
|
||||
new_node_content = CONTENT_AIR;
|
||||
|
||||
// last level must flow down on stairs
|
||||
if (liquid_levels_want[i] != liquid_levels[i] &&
|
||||
liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l &&
|
||||
new_node_level >= 1 && new_node_level <= 2) {
|
||||
for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
|
||||
if (neighbors[ii].l)
|
||||
must_reflow_second.push_back(p0 + dirs[ii]);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
check if anything has changed.
|
||||
if not, just continue with the next node.
|
||||
*/
|
||||
/*
|
||||
if (
|
||||
new_node_content == n0.getContent()
|
||||
&& (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
||||
(n0.getLevel(nodemgr) == (u8)new_node_level
|
||||
//&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
|
||||
//LIQUID_FLOW_DOWN_MASK) == flowing_down
|
||||
))
|
||||
&&
|
||||
(nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
|
||||
(((n0.param2 & LIQUID_INFINITY_MASK) ==
|
||||
LIQUID_INFINITY_MASK) == neighbors[i].i
|
||||
))
|
||||
)*/
|
||||
if (liquid_levels[i] == new_node_level)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//++changed;
|
||||
|
||||
/*
|
||||
update the current node
|
||||
*/
|
||||
/*
|
||||
if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
||||
// set level to last 3 bits, flowing down bit to 4th bit
|
||||
n0.param2 = (new_node_level & LIQUID_LEVEL_MASK);
|
||||
} else if (nodemgr->get(new_node_content).liquid_type == LIQUID_SOURCE) {
|
||||
//n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
||||
n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
|
||||
}
|
||||
*/
|
||||
/*
|
||||
infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
|
||||
<<new_node_content<< " p2="<<(int)n0.param2<< " nl="
|
||||
<<(int)new_node_level<<std::endl;
|
||||
*/
|
||||
|
||||
n0.setContent(liquid_kind_flowing);
|
||||
n0.setLevel(nodemgr, new_node_level);
|
||||
// Find out whether there is a suspect for this action
|
||||
std::string suspect;
|
||||
if(m_gamedef->rollback()){
|
||||
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
||||
}
|
||||
|
||||
if(!suspect.empty()){
|
||||
// Blame suspect
|
||||
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
||||
// Get old node for rollback
|
||||
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
||||
// Set node
|
||||
setNode(p0, n0);
|
||||
// Report
|
||||
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
} else {
|
||||
// Set node
|
||||
setNode(p0, n0);
|
||||
}
|
||||
|
||||
v3s16 blockpos = getNodeBlockPos(p0);
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(block != NULL) {
|
||||
modified_blocks[blockpos] = block;
|
||||
// If node emits light, MapBlock requires lighting update
|
||||
if(nodemgr->get(n0).light_source != 0)
|
||||
lighting_modified_blocks[block->getPos()] = block;
|
||||
}
|
||||
must_reflow.push_back(neighbors[i].p);
|
||||
}
|
||||
/* //for better relax only same level
|
||||
if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
|
||||
if (!neighbors[ii].l) continue;
|
||||
must_reflow.push_back(p0 + dirs[ii]);
|
||||
}*/
|
||||
}
|
||||
/*
|
||||
if (loopcount)
|
||||
infostream<<"Map::transformLiquids(): loopcount="<<loopcount
|
||||
<<" reflow="<<must_reflow.size()
|
||||
<<" queue="<< m_transforming_liquid.size()<<std::endl;
|
||||
*/
|
||||
while (must_reflow.size() > 0)
|
||||
m_transforming_liquid.push_back(must_reflow.pop_front());
|
||||
while (must_reflow_second.size() > 0)
|
||||
m_transforming_liquid.push_back(must_reflow_second.pop_front());
|
||||
updateLighting(lighting_modified_blocks, modified_blocks);
|
||||
}
|
||||
|
||||
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
|
||||
{
|
||||
|
||||
if (g_settings->getBool("liquid_finite"))
|
||||
return Map::transformLiquidsFinite(modified_blocks);
|
||||
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
@ -2385,26 +2007,6 @@ void Map::removeNodeTimer(v3s16 p)
|
|||
block->m_node_timers.remove(p_rel);
|
||||
}
|
||||
|
||||
s16 Map::getHeat(v3s16 p)
|
||||
{
|
||||
MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
if(block != NULL) {
|
||||
return block->heat;
|
||||
}
|
||||
//errorstream << "No heat for " << p.X<<"," << p.Z << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s16 Map::getHumidity(v3s16 p)
|
||||
{
|
||||
MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
if(block != NULL) {
|
||||
return block->humidity;
|
||||
}
|
||||
//errorstream << "No humidity for " << p.X<<"," << p.Z << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
ServerMap
|
||||
*/
|
||||
|
@ -2818,29 +2420,6 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
|
|||
<<","<<blockpos_requested.Y<<","
|
||||
<<blockpos_requested.Z<<")"<<std::endl;*/
|
||||
|
||||
/*
|
||||
Update weather data in blocks
|
||||
*/
|
||||
ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
v3s16 p(x, y, z);
|
||||
MapBlock *block = getBlockNoCreateNoEx(p);
|
||||
block->heat_last_update = 0;
|
||||
block->humidity_last_update = 0;
|
||||
if (senv->m_use_weather) {
|
||||
updateBlockHeat(senv, p * MAP_BLOCKSIZE, block);
|
||||
updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block);
|
||||
} else {
|
||||
block->heat = HEAT_UNDEFINED;
|
||||
block->humidity = HUMIDITY_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if(enable_mapgen_debug_info)
|
||||
|
@ -3176,18 +2755,6 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
|
|||
|
||||
void ServerMap::prepareBlock(MapBlock *block) {
|
||||
ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
|
||||
|
||||
// Calculate weather conditions
|
||||
block->heat_last_update = 0;
|
||||
block->humidity_last_update = 0;
|
||||
if (senv->m_use_weather) {
|
||||
v3s16 p = block->getPos() * MAP_BLOCKSIZE;
|
||||
updateBlockHeat(senv, p, block);
|
||||
updateBlockHumidity(senv, p, block);
|
||||
} else {
|
||||
block->heat = HEAT_UNDEFINED;
|
||||
block->humidity = HUMIDITY_UNDEFINED;
|
||||
}
|
||||
}
|
||||
|
||||
s16 ServerMap::findGroundLevel(v2s16 p2d)
|
||||
|
@ -3917,48 +3484,6 @@ void ServerMap::PrintInfo(std::ostream &out)
|
|||
out<<"ServerMap: ";
|
||||
}
|
||||
|
||||
s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
||||
{
|
||||
u32 gametime = env->getGameTime();
|
||||
|
||||
if (block) {
|
||||
if (gametime - block->heat_last_update < 10)
|
||||
return block->heat;
|
||||
} else {
|
||||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
}
|
||||
|
||||
f32 heat = m_emerge->biomedef->calcBlockHeat(p, getSeed(),
|
||||
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
||||
|
||||
if(block) {
|
||||
block->heat = heat;
|
||||
block->heat_last_update = gametime;
|
||||
}
|
||||
return heat;
|
||||
}
|
||||
|
||||
s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block)
|
||||
{
|
||||
u32 gametime = env->getGameTime();
|
||||
|
||||
if (block) {
|
||||
if (gametime - block->humidity_last_update < 10)
|
||||
return block->humidity;
|
||||
} else {
|
||||
block = getBlockNoCreateNoEx(getNodeBlockPos(p));
|
||||
}
|
||||
|
||||
f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, getSeed(),
|
||||
env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed());
|
||||
|
||||
if(block) {
|
||||
block->humidity = humidity;
|
||||
block->humidity_last_update = gametime;
|
||||
}
|
||||
return humidity;
|
||||
}
|
||||
|
||||
/*
|
||||
MapVoxelManipulator
|
||||
*/
|
||||
|
|
|
@ -304,7 +304,6 @@ public:
|
|||
virtual void PrintInfo(std::ostream &out);
|
||||
|
||||
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
|
||||
void transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks);
|
||||
|
||||
/*
|
||||
Node metadata
|
||||
|
@ -351,9 +350,6 @@ public:
|
|||
void transforming_liquid_add(v3s16 p);
|
||||
s32 transforming_liquid_size();
|
||||
|
||||
virtual s16 getHeat(v3s16 p);
|
||||
virtual s16 getHumidity(v3s16 p);
|
||||
|
||||
protected:
|
||||
friend class LuaVoxelManip;
|
||||
|
||||
|
@ -504,9 +500,6 @@ public:
|
|||
u64 getSeed();
|
||||
s16 getWaterLevel();
|
||||
|
||||
virtual s16 updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
virtual s16 updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block = NULL);
|
||||
|
||||
private:
|
||||
// Emerge manager
|
||||
EmergeManager *m_emerge;
|
||||
|
|
|
@ -43,10 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
|
||||
heat(0),
|
||||
humidity(0),
|
||||
heat_last_update(0),
|
||||
humidity_last_update(0),
|
||||
m_parent(parent),
|
||||
m_pos(pos),
|
||||
m_gamedef(gamedef),
|
||||
|
@ -647,8 +643,8 @@ void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version)
|
|||
if(net_proto_version >= 21){
|
||||
int version = 1;
|
||||
writeU8(os, version);
|
||||
writeF1000(os, heat);
|
||||
writeF1000(os, humidity);
|
||||
writeF1000(os, 0); // deprecated heat
|
||||
writeF1000(os, 0); // deprecated humidity
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -764,8 +760,8 @@ void MapBlock::deSerializeNetworkSpecific(std::istream &is)
|
|||
//if(version != 1)
|
||||
// throw SerializationError("unsupported MapBlock version");
|
||||
if(version >= 1) {
|
||||
heat = readF1000(is);
|
||||
humidity = readF1000(is);
|
||||
readF1000(is); // deprecated heat
|
||||
readF1000(is); // deprecated humidity
|
||||
}
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
|
|
|
@ -513,11 +513,6 @@ public:
|
|||
NodeMetadataList m_node_metadata;
|
||||
NodeTimerList m_node_timers;
|
||||
StaticObjectList m_static_objects;
|
||||
|
||||
s16 heat;
|
||||
s16 humidity;
|
||||
u32 heat_last_update;
|
||||
u32 humidity_last_update;
|
||||
|
||||
private:
|
||||
/*
|
||||
|
|
|
@ -979,8 +979,6 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
|
|||
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
|
||||
bool isliquid, wasliquid, rare;
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
rare = g_settings->getBool("liquid_finite");
|
||||
int rarecnt = 0;
|
||||
|
||||
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
||||
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
||||
|
@ -990,8 +988,8 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
|
|||
for (s16 y = nmax.Y; y >= nmin.Y; y--) {
|
||||
isliquid = ndef->get(vm->m_data[i]).isLiquid();
|
||||
|
||||
// there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
|
||||
if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
|
||||
// there was a change between liquid and nonliquid, add to queue.
|
||||
if (isliquid != wasliquid)
|
||||
trans_liquid->push_back(v3s16(x, y, z));
|
||||
|
||||
wasliquid = isliquid;
|
||||
|
|
|
@ -765,7 +765,6 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// minetest.transforming_liquid_add(pos)
|
||||
int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
|
||||
{
|
||||
|
@ -776,28 +775,6 @@ int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// minetest.get_heat(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int ModApiEnvMod::l_get_heat(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
lua_pushnumber(L, env->getServerMap().updateBlockHeat(env, pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// minetest.get_humidity(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int ModApiEnvMod::l_get_humidity(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
lua_pushnumber(L, env->getServerMap().updateBlockHumidity(env, pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// minetest.forceload_block(blockpos)
|
||||
// blockpos = {x=num, y=num, z=num}
|
||||
int ModApiEnvMod::l_forceload_block(lua_State *L)
|
||||
|
@ -855,8 +832,6 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
|
|||
API_FCT(find_path);
|
||||
API_FCT(line_of_sight);
|
||||
API_FCT(transforming_liquid_add);
|
||||
API_FCT(get_heat);
|
||||
API_FCT(get_humidity);
|
||||
API_FCT(forceload_block);
|
||||
API_FCT(forceload_free_block);
|
||||
}
|
||||
|
|
|
@ -148,9 +148,6 @@ private:
|
|||
// minetest.transforming_liquid_add(pos)
|
||||
static int l_transforming_liquid_add(lua_State *L);
|
||||
|
||||
static int l_get_heat(lua_State *L);
|
||||
static int l_get_humidity(lua_State *L);
|
||||
|
||||
// minetest.forceload_block(blockpos)
|
||||
// forceloads a block
|
||||
static int l_forceload_block(lua_State *L);
|
||||
|
|
|
@ -218,7 +218,6 @@ void sendAnnounce(std::string action, const std::vector<std::string> & clients_n
|
|||
server["dedicated"] = g_settings->get("server_dedicated");
|
||||
server["privs"] = g_settings->get("default_privs");
|
||||
server["rollback"] = g_settings->getBool("enable_rollback_recording");
|
||||
server["liquid_finite"] = g_settings->getBool("liquid_finite");
|
||||
server["mapgen"] = g_settings->get("mg_name");
|
||||
server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
|
||||
server["mods"] = Json::Value(Json::arrayValue);
|
||||
|
|
Loading…
Reference in New Issue