minetest-engine-minecheat/src/defaultsettings.cpp
est31 af30183124 Add option to not send pre v25 init packet
The legacy init packet (pre v25) sends information about the client's
password that a server could use to log in to other servers if the
username and password are the same. All the other benefits of SRP of
protocol v25 are missed if the legacy init packet is still sent during
connection creation.

This patch adds an option to not send the v25 init packet. Not sending
the v25 packet means breaking compat with pre v25 servers, but as the
option is not enabled by default, no servers are affected unless the
user explicitly flips the switch. More than 90% of the servers on the
serverlist support post v25 protocols.

The patch also fixes a bug with greying out of non compliant servers
being done wrongly, the min and max params were mixed.
2016-03-15 17:20:09 +01:00

376 lines
16 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "settings.h"
#include "porting.h"
#include "filesys.h"
#include "config.h"
#include "constants.h"
#include "porting.h"
void set_default_settings(Settings *settings)
{
// Client and server
settings->setDefault("name", "");
// Client stuff
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_autorun", "");
settings->setDefault("keymap_backward", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A");
settings->setDefault("keymap_right", "KEY_KEY_D");
settings->setDefault("keymap_jump", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_minimap", "KEY_F9");
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_cinematic", "KEY_F8");
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
settings->setDefault("keymap_toggle_update_camera",
#if DEBUG
"KEY_F4");
#else
"");
#endif
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_camera_mode", "KEY_F7");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
settings->setDefault("enable_build_where_you_stand", "false" );
settings->setDefault("3d_mode", "none");
settings->setDefault("3d_paralax_strength", "0.025");
settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false");
settings->setDefault("always_fly_fast", "true");
settings->setDefault("directional_colored_fog", "true");
settings->setDefault("tooltip_show_delay", "400");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("keymap_quicktune_next", "KEY_END");
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
// Show debug info by default?
#ifdef NDEBUG
settings->setDefault("show_debug", "false");
#else
settings->setDefault("show_debug", "true");
#endif
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
settings->setDefault("viewing_range", "100");
settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");
settings->setDefault("fullscreen_bpp", "24");
settings->setDefault("fsaa", "0");
settings->setDefault("vsync", "false");
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
settings->setDefault("client_mapblock_limit", "5000");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("leaves_style", "fancy");
settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("display_gamma", "1.8");
settings->setDefault("texture_path", "");
settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("free_move", "false");
settings->setDefault("noclip", "false");
settings->setDefault("continuous_forward", "false");
settings->setDefault("cinematic", "false");
settings->setDefault("camera_smoothing", "0");
settings->setDefault("cinematic_camera_smoothing", "0.7");
settings->setDefault("fast_move", "false");
settings->setDefault("invert_mouse", "false");
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
settings->setDefault("screenshot_format", "png");
settings->setDefault("screenshot_quality", "0");
settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120");
settings->setDefault("cloud_radius", "12");
settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
settings->setDefault("selectionbox_color", "(0,0,0)");
settings->setDefault("selectionbox_width", "2");
settings->setDefault("inventory_items_animations", "false");
settings->setDefault("node_highlighting", "box");
settings->setDefault("crosshair_color", "(255,255,255)");
settings->setDefault("crosshair_alpha", "255");
settings->setDefault("hud_scaling", "1.0");
settings->setDefault("gui_scaling", "1.0");
settings->setDefault("gui_scaling_filter", "false");
settings->setDefault("gui_scaling_filter_txr2img", "true");
settings->setDefault("mouse_sensitivity", "0.2");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
settings->setDefault("hud_hotbar_max_width", "1.0");
settings->setDefault("enable_local_map_saving", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
settings->setDefault("texture_clean_transparent", "false");
settings->setDefault("texture_min_size", "64");
settings->setDefault("tone_mapping", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");
settings->setDefault("generate_normalmaps", "false");
settings->setDefault("normalmaps_strength", "0.6");
settings->setDefault("normalmaps_smooth", "1");
settings->setDefault("parallax_occlusion_mode", "1");
settings->setDefault("parallax_occlusion_iterations", "4");
settings->setDefault("parallax_occlusion_scale", "0.08");
settings->setDefault("parallax_occlusion_bias", "0.04");
settings->setDefault("enable_waving_water", "false");
settings->setDefault("water_wave_height", "1.0");
settings->setDefault("water_wave_length", "20.0");
settings->setDefault("water_wave_speed", "5.0");
settings->setDefault("enable_waving_leaves", "false");
settings->setDefault("enable_waving_plants", "false");
settings->setDefault("ambient_occlusion_gamma", "2.2");
settings->setDefault("enable_shaders", "true");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("enable_vbo", "true");
settings->setDefault("enable_minimap", "true");
settings->setDefault("minimap_shape_round", "true");
settings->setDefault("minimap_double_scan_height", "true");
settings->setDefault("send_pre_v25_init", "true");
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("serverlist_url", "servers.minetest.net");
settings->setDefault("serverlist_file", "favoriteservers.txt");
settings->setDefault("server_announce", "false");
settings->setDefault("server_url", "");
settings->setDefault("server_address", "");
settings->setDefault("server_name", "");
settings->setDefault("server_description", "");
#if USE_FREETYPE
settings->setDefault("freetype", "true");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
settings->setDefault("font_shadow", "1");
settings->setDefault("font_shadow_alpha", "128");
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
settings->setDefault("fallback_font_shadow", "1");
settings->setDefault("fallback_font_shadow_alpha", "128");
std::stringstream fontsize;
fontsize << TTF_DEFAULT_FONT_SIZE;
settings->setDefault("font_size", fontsize.str());
settings->setDefault("mono_font_size", fontsize.str());
settings->setDefault("fallback_font_size", fontsize.str());
#else
settings->setDefault("freetype", "false");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
std::stringstream fontsize;
fontsize << DEFAULT_FONT_SIZE;
settings->setDefault("font_size", fontsize.str());
settings->setDefault("mono_font_size", fontsize.str());
#endif
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("workaround_window_size","5");
settings->setDefault("max_packets_per_iteration","1024");
settings->setDefault("port", "30000");
settings->setDefault("bind_address", "");
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
#ifdef NDEBUG
settings->setDefault("deprecated_lua_api_handling", "legacy");
#else
settings->setDefault("deprecated_lua_api_handling", "log");
#endif
settings->setDefault("kick_msg_shutdown", "Server shutting down.");
settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
settings->setDefault("ask_reconnect_on_crash", "false");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("sqlite_synchronous", "2");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "action");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");
settings->setDefault("secure.enable_security", "false");
settings->setDefault("secure.trusted_mods", "");
settings->setDefault("secure.http_mods", "");
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
settings->setDefault("movement_acceleration_air", "2");
settings->setDefault("movement_acceleration_fast", "10");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
settings->setDefault("movement_speed_climb", "2");
settings->setDefault("movement_speed_jump", "6.5");
settings->setDefault("movement_liquid_fluidity", "1");
settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
settings->setDefault("movement_liquid_sink", "10");
settings->setDefault("movement_gravity", "9.81");
//liquid stuff
settings->setDefault("liquid_loop_max", "100000");
settings->setDefault("liquid_queue_purge_time", "0");
settings->setDefault("liquid_update", "1.0");
//mapgen stuff
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("mgv6_spflags", "jungles, snowbiomes, trees");
// IPv6
settings->setDefault("enable_ipv6", "true");
settings->setDefault("ipv6_server", "false");
settings->setDefault("main_menu_path", "");
settings->setDefault("main_menu_mod_mgr", "1");
settings->setDefault("main_menu_game_mgr", "0");
settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
settings->setDefault("high_precision_fpu", "true");
settings->setDefault("language", "");
#ifdef __ANDROID__
settings->setDefault("screenW", "0");
settings->setDefault("screenH", "0");
settings->setDefault("enable_shaders", "false");
settings->setDefault("fullscreen", "true");
settings->setDefault("enable_particles", "false");
settings->setDefault("video_driver", "ogles1");
settings->setDefault("touchtarget", "true");
settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
settings->setDefault("touchscreen_threshold","20");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("max_simultaneous_block_sends_per_client", "3");
settings->setDefault("emergequeue_limit_diskonly", "8");
settings->setDefault("emergequeue_limit_generate", "8");
settings->setDefault("viewing_range", "50");
settings->setDefault("inventory_image_hack", "false");
//check for device with small screen
float x_inches = ((double) porting::getDisplaySize().X /
(160 * porting::getDisplayDensity()));
if (x_inches < 3.5) {
settings->setDefault("hud_scaling", "0.6");
}
else if (x_inches < 4.5) {
settings->setDefault("hud_scaling", "0.7");
}
settings->setDefault("curl_verify_cert","false");
#else
settings->setDefault("screen_dpi", "72");
#endif
}
void override_default_settings(Settings *settings, Settings *from)
{
std::vector<std::string> names = from->getNames();
for(size_t i=0; i<names.size(); i++){
const std::string &name = names[i];
settings->setDefault(name, from->get(name));
}
}