Search for subgames using $MINETEST_SUBGAME_PATH.
parent
d221917170
commit
fd5eaae2ba
|
@ -83,6 +83,12 @@ Set world path
|
|||
Migrate from current map backend to another. Possible values are sqlite3
|
||||
and leveldb. Only works when using --server.
|
||||
|
||||
.SH ENVIRONMENT VARIABLES
|
||||
|
||||
.TP
|
||||
MINETEST_SUBGAME_PATH
|
||||
Colon delimited list of directories to search for subgames.
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "filesys.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
#include "strfnd.h"
|
||||
#ifndef SERVER
|
||||
#include "tile.h" // getImagePath
|
||||
#endif
|
||||
|
@ -59,6 +60,17 @@ struct GameFindPath
|
|||
{}
|
||||
};
|
||||
|
||||
Strfnd getSubgamePathEnv() {
|
||||
std::string sp;
|
||||
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
|
||||
|
||||
if(subgame_path) {
|
||||
sp = std::string(subgame_path);
|
||||
}
|
||||
|
||||
return Strfnd(sp);
|
||||
}
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id)
|
||||
{
|
||||
if(id == "")
|
||||
|
@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
|
|||
std::string share = porting::path_share;
|
||||
std::string user = porting::path_user;
|
||||
std::vector<GameFindPath> find_paths;
|
||||
|
||||
Strfnd search_paths = getSubgamePathEnv();
|
||||
|
||||
while(!search_paths.atend()) {
|
||||
std::string path = search_paths.next(":");
|
||||
find_paths.push_back(GameFindPath(
|
||||
path + DIR_DELIM + id, false));
|
||||
find_paths.push_back(GameFindPath(
|
||||
path + DIR_DELIM + id + "_game", false));
|
||||
}
|
||||
|
||||
find_paths.push_back(GameFindPath(
|
||||
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
|
||||
find_paths.push_back(GameFindPath(
|
||||
|
@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
|
|||
std::set<std::string> gamespaths;
|
||||
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
|
||||
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
|
||||
|
||||
Strfnd search_paths = getSubgamePathEnv();
|
||||
|
||||
while(!search_paths.atend()) {
|
||||
gamespaths.insert(search_paths.next(":"));
|
||||
}
|
||||
|
||||
for(std::set<std::string>::const_iterator i = gamespaths.begin();
|
||||
i != gamespaths.end(); i++){
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
|
||||
|
|
Loading…
Reference in New Issue