Don't keep temporary images in RAM

stable-0.4
sapier 2014-06-12 22:41:57 +02:00
parent 334ec4bb1b
commit fcfd53aed1
1 changed files with 12 additions and 23 deletions

View File

@ -164,16 +164,13 @@ struct TextureInfo
{
std::string name;
video::ITexture *texture;
video::IImage *img; // The source image
TextureInfo(
const std::string &name_,
video::ITexture *texture_=NULL,
video::IImage *img_=NULL
video::ITexture *texture_=NULL
):
name(name_),
texture(texture_),
img(img_)
texture(texture_)
{
}
};
@ -460,10 +457,6 @@ TextureSource::~TextureSource()
//cleanup texture
if (iter->texture)
driver->removeTexture(iter->texture);
//cleanup source image
if (iter->img)
iter->img->drop();
}
m_textureinfo_cache.clear();
@ -666,23 +659,17 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
TextureInfo *ti = &m_textureinfo_cache[base_image_id];
if(ti->img == NULL)
if(ti->texture == NULL)
{
infostream<<"getTextureIdDirect(): WARNING: NULL image in "
infostream<<"getTextureIdDirect(): WARNING: NULL Texture in "
<<"cache: \""<<base_image_name<<"\""
<<std::endl;
}
else
{
core::dimension2d<u32> dim = ti->img->getDimension();
core::dimension2d<u32> dim = ti->texture->getSize();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
ti->img->copyTo(
baseimg, // target
v2s32(0,0), // position in target
core::rect<s32>(v2s32(0,0), dim) // from
);
baseimg = driver->createImage(ti->texture,v2s32(0,0), dim);
/*infostream<<"getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
@ -717,6 +704,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
{
// Create texture from resulting image
t = driver->addTexture(name.c_str(), baseimg);
baseimg->drop();
}
/*
@ -726,7 +714,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
JMutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_textureinfo_cache.size();
TextureInfo ti(name, t, baseimg);
TextureInfo ti(name, t);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
@ -809,12 +797,13 @@ void TextureSource::rebuildImagesAndTextures()
video::IImage *img = generateImageFromScratch(ti->name);
// Create texture from resulting image
video::ITexture *t = NULL;
if(img)
if(img) {
t = driver->addTexture(ti->name.c_str(), img);
img->drop();
}
video::ITexture *t_old = ti->texture;
// Replace texture
ti->texture = t;
ti->img = img;
if (t_old != 0)
m_texture_trash.push_back(t_old);