Speedup mapblock_mesh
parent
625489dff4
commit
f0db6c4423
|
@ -32,14 +32,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "settings.h"
|
||||
#include "util/directiontables.h"
|
||||
|
||||
void applyContrast(video::SColor& color, float Factor)
|
||||
static void applyContrast(video::SColor& color, float factor)
|
||||
{
|
||||
float r = color.getRed();
|
||||
float g = color.getGreen();
|
||||
float b = color.getBlue();
|
||||
color.setRed(irr::core::clamp((int)sqrt(r * r * Factor), 0, 255));
|
||||
color.setGreen(irr::core::clamp((int)sqrt(g * g * Factor), 0, 255));
|
||||
color.setBlue(irr::core::clamp((int)sqrt(b * b * Factor), 0, 255));
|
||||
color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
|
||||
color.setGreen(core::clamp(core::round32(color.getGreen()*factor), 0, 255));
|
||||
color.setBlue(core::clamp(core::round32(color.getBlue()*factor), 0, 255));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1099,8 +1096,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
|||
IShaderSource *shdrsrc = m_gamedef->getShaderSource();
|
||||
|
||||
bool enable_shaders = g_settings->getBool("enable_shaders");
|
||||
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
||||
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
||||
|
||||
for(u32 i = 0; i < collector.prebuffers.size(); i++)
|
||||
{
|
||||
|
@ -1141,33 +1136,31 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
|||
m_animation_frame_offsets[i] = 0;
|
||||
}
|
||||
// Replace tile texture with the first animation frame
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<tsrc->getTextureName(p.tile.texture_id);
|
||||
os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0";
|
||||
p.tile.texture = tsrc->getTexture(
|
||||
os.str(),
|
||||
&p.tile.texture_id);
|
||||
FrameSpec animation_frame = p.tile.frames.find(0)->second;
|
||||
p.tile.texture = animation_frame.texture;
|
||||
}
|
||||
|
||||
for(u32 j = 0; j < p.vertices.size(); j++)
|
||||
{
|
||||
// Note applyContrast second parameter is precalculated sqrt from original
|
||||
// values for speed improvement
|
||||
video::SColor &vc = p.vertices[j].Color;
|
||||
if(p.vertices[j].Normal.Y > 0.5) {
|
||||
applyContrast (vc, 1.2);
|
||||
applyContrast (vc, 1.095445);
|
||||
} else if (p.vertices[j].Normal.Y < -0.5) {
|
||||
applyContrast (vc, 0.3);
|
||||
applyContrast (vc, 0.547723);
|
||||
} else if (p.vertices[j].Normal.X > 0.5) {
|
||||
applyContrast (vc, 0.5);
|
||||
applyContrast (vc, 0.707107);
|
||||
} else if (p.vertices[j].Normal.X < -0.5) {
|
||||
applyContrast (vc, 0.5);
|
||||
applyContrast (vc, 0.707107);
|
||||
} else if (p.vertices[j].Normal.Z > 0.5) {
|
||||
applyContrast (vc, 0.8);
|
||||
applyContrast (vc, 0.894427);
|
||||
} else if (p.vertices[j].Normal.Z < -0.5) {
|
||||
applyContrast (vc, 0.8);
|
||||
applyContrast (vc, 0.894427);
|
||||
}
|
||||
if(!enable_shaders)
|
||||
{
|
||||
// - Classic lighting (shaders handle this by themselves)
|
||||
// - Classic lighting (shaders handle this by themselves)
|
||||
// Set initial real color and store for later updates
|
||||
u8 day = vc.getRed();
|
||||
u8 night = vc.getGreen();
|
||||
|
@ -1191,34 +1184,17 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
|||
if (enable_shaders) {
|
||||
material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material;
|
||||
p.tile.applyMaterialOptionsWithShaders(material);
|
||||
material.setTexture(2, tsrc->getTexture("disable_img.png"));
|
||||
if (enable_bumpmapping || enable_parallax_occlusion) {
|
||||
if (tsrc->isKnownSourceImage("override_normal.png")){
|
||||
material.setTexture(1, tsrc->getTexture("override_normal.png"));
|
||||
material.setTexture(2, tsrc->getTexture("enable_img.png"));
|
||||
} else {
|
||||
std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
|
||||
std::string normal_ext = "_normal.png";
|
||||
size_t pos = fname_base.find(".");
|
||||
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
|
||||
|
||||
if (tsrc->isKnownSourceImage(fname_normal)) {
|
||||
// look for image extension and replace it
|
||||
size_t i = 0;
|
||||
while ((i = fname_base.find(".", i)) != std::string::npos) {
|
||||
fname_base.replace(i, 4, normal_ext);
|
||||
i += normal_ext.length();
|
||||
}
|
||||
material.setTexture(1, tsrc->getTexture(fname_base));
|
||||
material.setTexture(2, tsrc->getTexture("enable_img.png"));
|
||||
}
|
||||
}
|
||||
if (p.tile.normal_texture) {
|
||||
material.setTexture(1, p.tile.normal_texture);
|
||||
material.setTexture(2, tsrc->getTexture("enable_img.png"));
|
||||
} else {
|
||||
material.setTexture(2, tsrc->getTexture("disable_img.png"));
|
||||
}
|
||||
} else {
|
||||
p.tile.applyMaterialOptions(material);
|
||||
}
|
||||
// Create meshbuffer
|
||||
|
||||
// Create meshbuffer
|
||||
// This is a "Standard MeshBuffer",
|
||||
// it's a typedeffed CMeshBuffer<video::S3DVertex>
|
||||
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
|
@ -1278,8 +1254,6 @@ MapBlockMesh::~MapBlockMesh()
|
|||
bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio)
|
||||
{
|
||||
bool enable_shaders = g_settings->getBool("enable_shaders");
|
||||
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
||||
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
||||
|
||||
if(!m_has_animation)
|
||||
{
|
||||
|
@ -1342,35 +1316,15 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||
|
||||
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
|
||||
ITextureSource *tsrc = m_gamedef->getTextureSource();
|
||||
IShaderSource *shdrsrc = m_gamedef->getShaderSource();
|
||||
|
||||
// Create new texture name from original
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<tsrc->getTextureName(tile.texture_id);
|
||||
os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
|
||||
// Set the texture
|
||||
buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
|
||||
if (enable_shaders){
|
||||
buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
|
||||
buf->getMaterial().MaterialType = shdrsrc->getShaderInfo(tile.shader_id).material;
|
||||
if (enable_bumpmapping || enable_parallax_occlusion){
|
||||
if (tsrc->isKnownSourceImage("override_normal.png")){
|
||||
buf->getMaterial().setTexture(1, tsrc->getTexture("override_normal.png"));
|
||||
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
|
||||
} else {
|
||||
std::string fname_base,fname_normal;
|
||||
fname_base = tsrc->getTextureName(tile.texture_id);
|
||||
unsigned pos;
|
||||
pos = fname_base.find(".");
|
||||
fname_normal = fname_base.substr (0, pos);
|
||||
fname_normal += "_normal.png";
|
||||
if (tsrc->isKnownSourceImage(fname_normal)){
|
||||
os.str("");
|
||||
os<<fname_normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
|
||||
buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
|
||||
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
|
||||
}
|
||||
}
|
||||
FrameSpec animation_frame = tile.frames.find(frame)->second;
|
||||
buf->getMaterial().setTexture(0, animation_frame.texture);
|
||||
if (enable_shaders) {
|
||||
if (animation_frame.normal_texture) {
|
||||
buf->getMaterial().setTexture(1, animation_frame.normal_texture);
|
||||
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
|
||||
} else {
|
||||
buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -607,6 +607,9 @@ public:
|
|||
bool new_style_water = g_settings->getBool("new_style_water");
|
||||
bool new_style_leaves = g_settings->getBool("new_style_leaves");
|
||||
bool opaque_water = g_settings->getBool("opaque_water");
|
||||
bool enable_shaders = g_settings->getBool("enable_shaders");
|
||||
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
||||
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
||||
|
||||
for(u32 i=0; i<m_content_features.size(); i++)
|
||||
{
|
||||
|
@ -716,6 +719,9 @@ public:
|
|||
f->tiles[j].texture = tsrc->getTexture(
|
||||
tiledef[j].name,
|
||||
&f->tiles[j].texture_id);
|
||||
// Normal texture
|
||||
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
|
||||
f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
|
||||
// Alpha
|
||||
f->tiles[j].alpha = f->alpha;
|
||||
// Material type
|
||||
|
@ -727,28 +733,32 @@ public:
|
|||
if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
|
||||
f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
// Animation parameters
|
||||
if(f->tiles[j].material_flags &
|
||||
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
|
||||
{
|
||||
int frame_count = 1;
|
||||
if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
|
||||
// Get texture size to determine frame count by
|
||||
// aspect ratio
|
||||
v2u32 size = f->tiles[j].texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)tiledef[j].animation.aspect_w *
|
||||
(float)tiledef[j].animation.aspect_h;
|
||||
int frame_count = size.Y / frame_height;
|
||||
frame_count = size.Y / frame_height;
|
||||
int frame_length_ms = 1000.0 *
|
||||
tiledef[j].animation.length / frame_count;
|
||||
f->tiles[j].animation_frame_count = frame_count;
|
||||
f->tiles[j].animation_frame_length_ms = frame_length_ms;
|
||||
|
||||
// If there are no frames for an animation, switch
|
||||
// animation off (so that having specified an animation
|
||||
// for something but not using it in the texture pack
|
||||
// gives no overhead)
|
||||
if(frame_count == 1){
|
||||
f->tiles[j].material_flags &=
|
||||
~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
}
|
||||
if(frame_count == 1) {
|
||||
f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
} else {
|
||||
std::ostringstream os(std::ios::binary);
|
||||
for (int i = 0; i < frame_count; i++) {
|
||||
FrameSpec frame;
|
||||
os.str("");
|
||||
os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
|
||||
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
|
||||
if (f->tiles[j].normal_texture)
|
||||
frame.normal_texture = tsrc->getNormalTexture(os.str());
|
||||
f->tiles[j].frames[i]=frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -760,6 +770,9 @@ public:
|
|||
f->special_tiles[j].texture = tsrc->getTexture(
|
||||
f->tiledef_special[j].name,
|
||||
&f->special_tiles[j].texture_id);
|
||||
// Normal texture
|
||||
if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
|
||||
f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
|
||||
// Alpha
|
||||
f->special_tiles[j].alpha = f->alpha;
|
||||
// Material type
|
||||
|
@ -771,28 +784,32 @@ public:
|
|||
if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
|
||||
f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
// Animation parameters
|
||||
if(f->special_tiles[j].material_flags &
|
||||
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
|
||||
{
|
||||
int frame_count = 1;
|
||||
if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
|
||||
// Get texture size to determine frame count by
|
||||
// aspect ratio
|
||||
v2u32 size = f->special_tiles[j].texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)f->tiledef_special[j].animation.aspect_w *
|
||||
(float)f->tiledef_special[j].animation.aspect_h;
|
||||
int frame_count = size.Y / frame_height;
|
||||
frame_count = size.Y / frame_height;
|
||||
int frame_length_ms = 1000.0 *
|
||||
f->tiledef_special[j].animation.length / frame_count;
|
||||
f->special_tiles[j].animation_frame_count = frame_count;
|
||||
f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
|
||||
|
||||
// If there are no frames for an animation, switch
|
||||
// animation off (so that having specified an animation
|
||||
// for something but not using it in the texture pack
|
||||
// gives no overhead)
|
||||
if(frame_count == 1){
|
||||
f->special_tiles[j].material_flags &=
|
||||
~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
}
|
||||
if(frame_count == 1) {
|
||||
f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
||||
} else {
|
||||
std::ostringstream os(std::ios::binary);
|
||||
for (int i = 0; i < frame_count; i++) {
|
||||
FrameSpec frame;
|
||||
os.str("");
|
||||
os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
|
||||
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
|
||||
if (f->special_tiles[j].normal_texture)
|
||||
frame.normal_texture = tsrc->getNormalTexture(os.str());
|
||||
f->special_tiles[j].frames[i]=frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
22
src/tile.cpp
22
src/tile.cpp
|
@ -389,6 +389,7 @@ public:
|
|||
// Shall be called from the main thread.
|
||||
bool generateImage(std::string part_of_name, video::IImage *& baseimg);
|
||||
|
||||
video::ITexture* getNormalTexture(const std::string &name);
|
||||
private:
|
||||
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
|
@ -1872,3 +1873,24 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
|
|||
dst->setPixel(dx,dy,c);
|
||||
}
|
||||
}
|
||||
|
||||
video::ITexture* TextureSource::getNormalTexture(const std::string &name)
|
||||
{
|
||||
u32 id;
|
||||
if (isKnownSourceImage("override_normal.png"))
|
||||
return getTexture("override_normal.png", &id);
|
||||
std::string fname_base = name;
|
||||
std::string normal_ext = "_normal.png";
|
||||
size_t pos = fname_base.find(".");
|
||||
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
|
||||
if (isKnownSourceImage(fname_normal)) {
|
||||
// look for image extension and replace it
|
||||
size_t i = 0;
|
||||
while ((i = fname_base.find(".", i)) != std::string::npos) {
|
||||
fname_base.replace(i, 4, normal_ext);
|
||||
i += normal_ext.length();
|
||||
}
|
||||
return getTexture(fname_base, &id);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
21
src/tile.h
21
src/tile.h
|
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <IrrlichtDevice.h>
|
||||
#include "threads.h"
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class IGameDef;
|
||||
|
||||
|
@ -106,6 +107,7 @@ public:
|
|||
virtual bool isKnownSourceImage(const std::string &name)=0;
|
||||
virtual video::ITexture* generateTextureFromMesh(
|
||||
const TextureFromMeshParams ¶ms)=0;
|
||||
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
|
||||
};
|
||||
|
||||
class IWritableTextureSource : public ITextureSource
|
||||
|
@ -127,6 +129,7 @@ public:
|
|||
virtual void processQueue()=0;
|
||||
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
|
||||
virtual void rebuildImagesAndTextures()=0;
|
||||
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
|
||||
};
|
||||
|
||||
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
|
||||
|
@ -175,11 +178,25 @@ enum MaterialType{
|
|||
This fully defines the looks of a tile.
|
||||
The SMaterial of a tile is constructed according to this.
|
||||
*/
|
||||
struct FrameSpec
|
||||
{
|
||||
FrameSpec():
|
||||
texture_id(0),
|
||||
texture(NULL),
|
||||
normal_texture(NULL)
|
||||
{
|
||||
}
|
||||
u32 texture_id;
|
||||
video::ITexture *texture;
|
||||
video::ITexture *normal_texture;
|
||||
};
|
||||
|
||||
struct TileSpec
|
||||
{
|
||||
TileSpec():
|
||||
texture_id(0),
|
||||
texture(NULL),
|
||||
normal_texture(NULL),
|
||||
alpha(255),
|
||||
material_type(TILE_MATERIAL_BASIC),
|
||||
material_flags(
|
||||
|
@ -243,6 +260,8 @@ struct TileSpec
|
|||
|
||||
u32 texture_id;
|
||||
video::ITexture *texture;
|
||||
video::ITexture *normal_texture;
|
||||
|
||||
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
|
||||
u8 alpha;
|
||||
// Material parameters
|
||||
|
@ -252,6 +271,8 @@ struct TileSpec
|
|||
// Animation parameters
|
||||
u8 animation_frame_count;
|
||||
u16 animation_frame_length_ms;
|
||||
std::map<u32, FrameSpec> frames;
|
||||
|
||||
u8 rotation;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue