Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
parent
fb2183b61d
commit
e5b4748bb4
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@ -131,18 +131,12 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
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void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
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video::ITexture** texture)
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{
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static v2u32 last_screensize = v2u32(0,0);
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if (( *texture == NULL ) || (screensize != last_screensize))
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if (*texture != NULL)
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{
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if (*texture != NULL)
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{
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driver->removeTexture(*texture);
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}
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*texture = driver->addRenderTargetTexture(
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core::dimension2d<u32>(screensize.X, screensize.Y));
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last_screensize = screensize;
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driver->removeTexture(*texture);
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}
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*texture = driver->addRenderTargetTexture(
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core::dimension2d<u32>(screensize.X, screensize.Y));
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}
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video::ITexture* draw_image(const v2u32& screensize,
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@ -154,16 +148,16 @@ video::ITexture* draw_image(const v2u32& screensize,
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video::SColor skycolor )
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{
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static video::ITexture* images[2] = { NULL, NULL };
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static v2u32 last_screensize = v2u32(0,0);
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video::ITexture* image = NULL;
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if (psign == RIGHT)
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{
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if (screensize != last_screensize) {
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init_texture(driver, screensize, &images[1]);
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image = images[1];
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} else {
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init_texture(driver, screensize, &images[0]);
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image = images[0];
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last_screensize = screensize;
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}
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driver->setRenderTarget(image, true, true,
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