Initial sqlite3 maps.
* The map will reside in world/map.sqlite * It will load from the sectors folder but will not save therestable-0.2
parent
e3c58eff1c
commit
d1a16f24cf
251
src/map.cpp
251
src/map.cpp
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@ -29,12 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#include "nodemetadata.h"
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extern "C" {
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#include "sqlite3.h"
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}
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/*
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SQLite format specification:
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- Initially only replaces sectors/ and sectors2/
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If map.sqlite does not exist in the save dir
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or the block was not found in the database
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the map will try to load from sectors folder.
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In either case, map.sqlite will be created
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and all future saves will save there.
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Structure of map.sqlite:
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Tables:
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blocks
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(PK) INT pos
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BLOB data
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*/
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/*
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@ -1408,6 +1417,8 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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core::list<MapBlock*> blocks;
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sector->getBlocks(blocks);
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beginSave();
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for(core::list<MapBlock*>::Iterator i = blocks.begin();
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i != blocks.end(); i++)
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{
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@ -1440,6 +1451,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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all_blocks_deleted = false;
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}
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}
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endSave();
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if(all_blocks_deleted)
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{
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@ -1873,7 +1885,10 @@ void Map::nodeMetadataStep(float dtime,
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ServerMap::ServerMap(std::string savedir):
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Map(dout_server),
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m_seed(0),
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m_map_metadata_changed(true)
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m_map_metadata_changed(true),
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m_database(NULL),
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m_database_read(NULL),
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m_database_write(NULL)
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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@ -1994,6 +2009,16 @@ ServerMap::~ServerMap()
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<<", exception: "<<e.what()<<std::endl;
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}
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/*
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Close database if it was opened
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*/
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if(m_database_read)
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sqlite3_finalize(m_database_read);
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if(m_database_write)
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sqlite3_finalize(m_database_write);
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if(m_database)
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sqlite3_close(m_database);
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#if 0
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/*
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Free all MapChunks
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@ -2307,6 +2332,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
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/*
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Try to load metadata from disk
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*/
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#if 0
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if(loadSectorMeta(p2d) == true)
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{
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ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
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@ -2317,7 +2343,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
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}
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return sector;
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}
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#endif
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/*
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Do not create over-limit
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*/
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@ -2759,6 +2785,74 @@ plan_b:
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//return (s16)level;
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}
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void ServerMap::createDatabase() {
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int e;
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assert(m_database);
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e = sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `blocks` ("
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"`pos` INT NOT NULL PRIMARY KEY,"
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"`data` BLOB"
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");"
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, NULL, NULL, NULL);
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if(e == SQLITE_ABORT)
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throw FileNotGoodException("Could not create database structure");
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else
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dstream<<"Server: Database structure was created";
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}
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void ServerMap::verifyDatabase() {
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if(m_database)
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return;
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{
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std::string dbp = m_savedir + "/map.sqlite";
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bool needs_create = false;
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int d;
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/*
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Open the database connection
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*/
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createDirs(m_savedir);
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if(!fs::PathExists(dbp))
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needs_create = true;
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d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
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if(d != SQLITE_OK) {
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dstream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot open database file");
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}
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if(needs_create)
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createDatabase();
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d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
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if(d != SQLITE_OK) {
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dstream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot prepare read statement");
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}
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d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
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if(d != SQLITE_OK) {
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dstream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot prepare write statement");
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}
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dstream<<"Server: Database opened"<<std::endl;
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}
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}
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bool ServerMap::loadFromFolders() {
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if(!m_database && !fs::PathExists(m_savedir + "/map.sqlite"))
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return true;
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return false;
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}
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int ServerMap::getBlockAsInteger(const v3s16 pos) {
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return (pos.Z+2048)*16777216 + (pos.Y+2048)*4096 + pos.X;
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}
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void ServerMap::createDirs(std::string path)
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{
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if(fs::CreateAllDirs(path) == false)
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@ -2862,6 +2956,7 @@ void ServerMap::save(bool only_changed)
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u32 block_count = 0;
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u32 block_count_all = 0; // Number of blocks in memory
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beginSave();
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core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
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for(; i.atEnd() == false; i++)
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{
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@ -2876,6 +2971,8 @@ void ServerMap::save(bool only_changed)
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core::list<MapBlock*> blocks;
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sector->getBlocks(blocks);
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core::list<MapBlock*>::Iterator j;
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//sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL);
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for(j=blocks.begin(); j!=blocks.end(); j++)
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{
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MapBlock *block = *j;
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@ -2894,8 +2991,10 @@ void ServerMap::save(bool only_changed)
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<<block->getPos().Z<<")"
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<<std::endl;*/
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}
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//sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL);
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}
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}
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endSave();
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/*
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Only print if something happened or saved whole map
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@ -3154,6 +3253,18 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
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}
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#endif
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void ServerMap::beginSave() {
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verifyDatabase();
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if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
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dstream<<"WARNING: beginSave() failed, saving might be slow.";
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}
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void ServerMap::endSave() {
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verifyDatabase();
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if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
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dstream<<"WARNING: endSave() failed, map might not have saved.";
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}
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void ServerMap::saveBlock(MapBlock *block)
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{
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DSTACK(__FUNCTION_NAME);
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@ -3173,6 +3284,8 @@ void ServerMap::saveBlock(MapBlock *block)
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// Get destination
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v3s16 p3d = block->getPos();
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#if 0
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v2s16 p2d(p3d.X, p3d.Z);
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std::string sectordir = getSectorDir(p2d);
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@ -3182,11 +3295,16 @@ void ServerMap::saveBlock(MapBlock *block)
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std::ofstream o(fullpath.c_str(), std::ios_base::binary);
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if(o.good() == false)
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throw FileNotGoodException("Cannot open block data");
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#endif
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/*
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[0] u8 serialization version
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[1] data
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*/
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verifyDatabase();
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std::ostringstream o(std::ios_base::binary);
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o.write((char*)&version, 1);
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// Write basic data
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@ -3194,7 +3312,23 @@ void ServerMap::saveBlock(MapBlock *block)
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// Write extra data stored on disk
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block->serializeDiskExtra(o, version);
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// Write block to database
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std::string tmp = o.str();
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const char *bytes = tmp.c_str();
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if(sqlite3_bind_int(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
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dstream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
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dstream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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int written = sqlite3_step(m_database_write);
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if(written != SQLITE_DONE)
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dstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
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<<sqlite3_errmsg(m_database)<<std::endl;
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// Make ready for later reuse
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sqlite3_reset(m_database_write);
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// We just wrote it to the disk so clear modified flag
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block->resetModified();
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}
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}
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}
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void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
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{
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DSTACK(__FUNCTION_NAME);
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try {
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std::istringstream is(*blob, std::ios_base::binary);
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u8 version = SER_FMT_VER_INVALID;
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is.read((char*)&version, 1);
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if(is.fail())
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throw SerializationError("ServerMap::loadBlock(): Failed"
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" to read MapBlock version");
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/*u32 block_size = MapBlock::serializedLength(version);
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SharedBuffer<u8> data(block_size);
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is.read((char*)*data, block_size);*/
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// This will always return a sector because we're the server
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//MapSector *sector = emergeSector(p2d);
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MapBlock *block = NULL;
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bool created_new = false;
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block = sector->getBlockNoCreateNoEx(p3d.Y);
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if(block == NULL)
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{
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block = sector->createBlankBlockNoInsert(p3d.Y);
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created_new = true;
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}
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// Read basic data
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block->deSerialize(is, version);
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// Read extra data stored on disk
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block->deSerializeDiskExtra(is, version);
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// If it's a new block, insert it to the map
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if(created_new)
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sector->insertBlock(block);
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/*
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Save blocks loaded in old format in new format
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*/
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if(version < SER_FMT_VER_HIGHEST || save_after_load)
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{
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saveBlock(block);
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}
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// We just loaded it from, so it's up-to-date.
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block->resetModified();
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}
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catch(SerializationError &e)
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{
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dstream<<"WARNING: Invalid block data in database "
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<<" (SerializationError). "
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<<"what()="<<e.what()
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<<std::endl;
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//" Ignoring. A new one will be generated.
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assert(0);
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// TODO: Copy to a backup database.
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}
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}
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MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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{
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DSTACK(__FUNCTION_NAME);
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v2s16 p2d(blockpos.X, blockpos.Z);
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if(!loadFromFolders()) {
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verifyDatabase();
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if(sqlite3_bind_int(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
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dstream<<"WARNING: Could not bind block position for load: "
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<<sqlite3_errmsg(m_database)<<std::endl;
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if(sqlite3_step(m_database_read) == SQLITE_ROW) {
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/*
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Make sure sector is loaded
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*/
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MapSector *sector = createSector(p2d);
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/*
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Load block
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*/
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const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
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size_t len = sqlite3_column_bytes(m_database_read, 0);
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std::string datastr(data, len);
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loadBlock(&datastr, blockpos, sector, false);
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sqlite3_step(m_database_read);
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// We should never get more than 1 row, so ok to reset
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sqlite3_reset(m_database_read);
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return getBlockNoCreateNoEx(blockpos);
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}
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sqlite3_reset(m_database_read);
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// Not found in database, try the files
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}
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// The directory layout we're going to load from.
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// 1 - original sectors/xxxxzzzz/
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// 2 - new sectors2/xxx/zzz/
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return NULL;
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/*
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Load block
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Load block and save it to the database
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*/
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loadBlock(sectordir, blockfilename, sector, loadlayout != 2);
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loadBlock(sectordir, blockfilename, sector, true);
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return getBlockNoCreateNoEx(blockpos);
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}
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35
src/map.h
35
src/map.h
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <jmutexautolock.h>
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#include <jthread.h>
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#include <iostream>
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#include <sstream>
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#include "common_irrlicht.h"
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#include "mapnode.h"
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@ -31,6 +32,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "voxel.h"
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extern "C" {
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#include "sqlite3.h"
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}
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class MapSector;
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class ServerMapSector;
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class ClientMapSector;
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//core::aabbox3d<s16> getDisplayedBlockArea();
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//bool updateChangedVisibleArea();
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// Call these before and after saving of many blocks
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virtual void beginSave() {return;};
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virtual void endSave() {return;};
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virtual void save(bool only_changed){assert(0);};
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v3s16 getBlockPos(std::string sectordir, std::string blockfile);
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static std::string getBlockFilename(v3s16 p);
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/*
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Database functions
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*/
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// Create the database structure
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void createDatabase();
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// Verify we can read/write to the database
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void verifyDatabase();
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// Get an integer suitable for a block
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static int getBlockAsInteger(const v3s16 pos);
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// Returns true if the database file does not exist
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bool loadFromFolders();
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// Call these before and after saving of blocks
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void beginSave();
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void endSave();
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void save(bool only_changed);
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//void loadAll();
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@ -391,6 +417,8 @@ public:
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// This will generate a sector with getSector if not found.
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void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
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MapBlock* loadBlock(v3s16 p);
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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@ -419,6 +447,13 @@ private:
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This is reset to false when written on disk.
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*/
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bool m_map_metadata_changed;
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/*
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SQLite database and statements
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*/
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sqlite3 *m_database;
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sqlite3_stmt *m_database_read;
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sqlite3_stmt *m_database_write;
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};
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/*
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