comment update
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c78d610618
commit
c7ab4f15a5
11
src/main.cpp
11
src/main.cpp
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@ -186,6 +186,8 @@ TODO: Better control of draw_control.wanted_max_blocks
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TODO: Further investigate the use of GPU lighting in addition to the
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current one
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SUGG: Somehow make the night less colorful
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Configuration:
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--------------
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@ -335,6 +337,15 @@ Misc. stuff:
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- Finish the ActiveBlockModifier stuff and use it for something
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- Move mineral to param2, increment map serialization version, add conversion
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TODO: Add a per-sector database to store surface stuff as simple flags/values
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- Light?
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- A building?
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And at some point make the server send this data to the client too,
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instead of referring to the noise functions
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- Ground height
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- Surface ground type
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- Trees?
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Making it more portable:
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------------------------
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