Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.stable-0.4
parent
6cf87e1d23
commit
c1d8eeb70a
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@ -1513,7 +1513,7 @@ void the_game(
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<<"Launching inventory"<<std::endl;
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(guienv, guiroot, -1,
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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@ -2296,7 +2296,7 @@ void the_game(
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/* Create menu */
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(guienv, guiroot, -1,
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef);
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menu->setFormSpec(meta->getString("formspec"),
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@ -125,13 +125,14 @@ void drawItemStack(video::IVideoDriver *driver,
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GUIFormSpecMenu
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*/
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GUIFormSpecMenu::GUIFormSpecMenu(gui::IGUIEnvironment* env,
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GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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IGameDef *gamedef
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):
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GUIModalMenu(env, parent, id, menumgr),
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GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
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m_device(dev),
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m_invmgr(invmgr),
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m_gamedef(gamedef),
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m_form_src(NULL),
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@ -698,6 +699,8 @@ void GUIFormSpecMenu::drawMenu()
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}
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}
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m_pointer = m_device->getCursorControl()->getPosition();
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updateSelectedItem();
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gui::IGUISkin* skin = Environment->getSkin();
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@ -937,24 +940,15 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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return true;
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}
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}
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if(event.EventType==EET_MOUSE_INPUT_EVENT
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&& event.MouseInput.Event == EMIE_MOUSE_MOVED)
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{
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// Mouse moved
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m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
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}
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if(event.EventType==EET_MOUSE_INPUT_EVENT
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&& event.MouseInput.Event != EMIE_MOUSE_MOVED)
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{
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// Mouse event other than movement
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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m_pointer = p;
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// Get selected item and hovered/clicked item (s)
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updateSelectedItem();
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ItemSpec s = getItemAtPos(p);
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ItemSpec s = getItemAtPos(m_pointer);
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Inventory *inv_selected = NULL;
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Inventory *inv_s = NULL;
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@ -144,7 +144,7 @@ class GUIFormSpecMenu : public GUIModalMenu
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};
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public:
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GUIFormSpecMenu(gui::IGUIEnvironment* env,
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GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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@ -197,6 +197,7 @@ protected:
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v2s32 spacing;
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v2s32 imgsize;
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irr::IrrlichtDevice* m_device;
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InventoryManager *m_invmgr;
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IGameDef *m_gamedef;
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