Add proper lua api deprecated handling

stable-0.4
sapier 2014-04-29 17:47:34 +02:00
parent c03d7dc8a7
commit b5acec0a3c
11 changed files with 75 additions and 3 deletions

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@ -85,6 +85,7 @@ function minetest.get_item_group(name, group)
end
function minetest.get_node_group(name, group)
minetest.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return minetest.get_item_group(name, group)
end

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@ -285,6 +285,11 @@
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
# handling for deprecated lua api calls
# "legacy" = (try to) mimic old behaviour (default for release)
# "log" = mimic and log backtrace of deprecated call (default for debug)
# "error" = abort on usage of deprecated call (suggested for mod developers)
#deprecated_lua_api_handling = legacy
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0

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@ -201,6 +201,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
#ifdef NDEBUG
settings->setDefault("deprecated_lua_api_handling", "legacy");
#else
settings->setDefault("deprecated_lua_api_handling", "log");
#endif
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");

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@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "gettime.h"
#include "gettext.h"
#include "scripting_game.h"
#define MY_CHECKPOS(a,b) \
if (v_pos.size() != 2) { \
@ -1478,7 +1479,13 @@ void GUIFormSpecMenu::parseElement(parserData* data,std::string element)
std::string type = trim(parts[0]);
std::string description = trim(parts[1]);
if ((type == "size") || (type == "invsize")){
if (type == "size") {
parseSize(data,description);
return;
}
if (type == "invsize") {
log_deprecated("Deprecated formspec element \"invsize\" is used");
parseSize(data,description);
return;
}

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@ -19,6 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_internal.h"
#include "debug.h"
#include "log.h"
#include "main.h"
#include "settings.h"
std::string script_get_backtrace(lua_State *L)
{
@ -109,4 +112,40 @@ void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode)
lua_remove(L, -2); // Remove error handler
}
void log_deprecated(lua_State *L, std::string message)
{
static bool configured = false;
static bool dolog = false;
static bool doerror = false;
// performance optimization to not have to read and compare setting for every logline
if (!configured) {
std::string value = g_settings->get("deprecated_lua_api_handling");
if (value == "log") {
dolog = true;
}
if (value == "error") {
dolog = true;
doerror = true;
}
}
if (doerror) {
if (L != NULL) {
script_error(L);
} else {
/* As of april 2014 assert is not optimized to nop in release builds
* therefore this is correct. */
assert("Can't do a scripterror for this deprecated message, so exit completely!");
}
}
if (dolog) {
/* abusing actionstream because of lack of file-only-logged loglevel */
actionstream << message << std::endl;
if (L != NULL) {
actionstream << script_get_backtrace(L) << std::endl;
}
}
}

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@ -68,7 +68,7 @@ std::string script_get_backtrace(lua_State *L);
int script_error_handler(lua_State *L);
int script_exception_wrapper(lua_State *L, lua_CFunction f);
void script_error(lua_State *L);
void script_run_callbacks(lua_State *L, int nargs,
RunCallbacksMode mode);
void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode);
void log_deprecated(lua_State *L, std::string message);
#endif /* C_INTERNAL_H_ */

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@ -659,6 +659,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
log_deprecated(L,"Deprecated call to \"get_entity_name");
if(co == NULL) return 0;
// Do it
std::string name = co->getName();

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@ -44,6 +44,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L,"Deprecated add_particle call with individual parameters instead of definition");
pos = check_v3f(L, 1);
vel = check_v3f(L, 2);
acc = check_v3f(L, 3);
@ -128,6 +129,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
amount = luaL_checknumber(L, 1);
time = luaL_checknumber(L, 2);
minpos = check_v3f(L, 3);

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@ -78,6 +78,11 @@ int ModApiUtil::l_log(lua_State *L)
level = LMT_ACTION;
else if(levelname == "verbose")
level = LMT_VERBOSE;
else if (levelname == "deprecated") {
log_deprecated(L,text);
return 0;
}
}
log_printline(level, text);
return 0;

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@ -98,3 +98,8 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
ObjectRef::Register(L);
LuaSettings::Register(L);
}
void log_deprecated(std::string message)
{
log_deprecated(NULL,message);
}

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@ -50,4 +50,6 @@ private:
void InitializeModApi(lua_State *L, int top);
};
void log_deprecated(std::string message);
#endif /* SCRIPTING_GAME_H_ */