Fix server list boolean typing and alignment
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b2dfde8c8c
commit
b4c2e79ea4
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@ -185,46 +185,56 @@ std::string serializeJson(std::vector<ServerListSpec> serverlist)
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#if USE_CURL
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void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, float lag, std::string gameid, std::vector<ModSpec> mods) {
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void sendAnnounce(std::string action,
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const std::vector<std::string> & clients_names,
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double uptime,
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u32 game_time,
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float lag,
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std::string gameid,
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std::vector<ModSpec> mods)
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{
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Json::Value server;
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if (action.size())
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server["action"] = action;
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server["port"] = g_settings->get("port");
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server["address"] = g_settings->get("server_address");
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server["action"] = action;
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server["port"] = g_settings->getU16("port");
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server["address"] = g_settings->get("server_address");
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if (action != "delete") {
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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server["version"] = minetest_version_simple;
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server["url"] = g_settings->get("server_url");
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server["creative"] = g_settings->get("creative_mode");
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server["damage"] = g_settings->get("enable_damage");
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server["password"] = g_settings->getBool("disallow_empty_password");
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server["pvp"] = g_settings->getBool("enable_pvp");
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server["clients"] = (int)clients_names.size();
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server["clients_max"] = g_settings->get("max_users");
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server["clients_list"] = Json::Value(Json::arrayValue);
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for(u32 i = 0; i < clients_names.size(); ++i) {
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server["clients_list"].append(clients_names[i]);
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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server["version"] = minetest_version_simple;
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server["url"] = g_settings->get("server_url");
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server["creative"] = g_settings->getBool("creative_mode");
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server["damage"] = g_settings->getBool("enable_damage");
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server["password"] = g_settings->getBool("disallow_empty_password");
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server["pvp"] = g_settings->getBool("enable_pvp");
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server["uptime"] = (int) uptime;
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server["game_time"] = game_time;
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server["clients"] = (int) clients_names.size();
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server["clients_max"] = g_settings->get("max_users");
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server["clients_list"] = Json::Value(Json::arrayValue);
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for (std::vector<std::string>::const_iterator it = clients_names.begin();
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it != clients_names.end();
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++it) {
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server["clients_list"].append(*it);
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}
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if (uptime >= 1) server["uptime"] = (int)uptime;
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if (gameid != "") server["gameid"] = gameid;
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if (game_time >= 1) server["game_time"] = game_time;
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if (gameid != "") server["gameid"] = gameid;
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}
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if(server["action"] == "start") {
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server["dedicated"] = g_settings->get("server_dedicated");
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server["privs"] = g_settings->get("default_privs");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = g_settings->get("mg_name");
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server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
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server["mods"] = Json::Value(Json::arrayValue);
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for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
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if (server["action"] == "start") {
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server["dedicated"] = g_settings->getBool("server_dedicated");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = g_settings->get("mg_name");
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
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server["mods"] = Json::Value(Json::arrayValue);
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for (std::vector<ModSpec>::iterator m = mods.begin();
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m != mods.end(); ++m) {
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server["mods"].append(m->name);
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}
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actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
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actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
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} else {
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if (lag)
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server["lag"] = lag;
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server["lag"] = lag;
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}
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Json::FastWriter writer;
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