Player class: disable copy
parent
182bd6ab45
commit
ab9f3b92f2
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "constants.h"
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#include "util/basic_macros.h"
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#include <list>
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#include <mutex>
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@ -88,9 +89,6 @@ struct CollisionInfo;
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struct HudElement;
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class Environment;
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// IMPORTANT:
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// Do *not* perform an assignment or copy operation on a Player or
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// RemotePlayer object! This will copy the lock held for HUD synchronization
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class Player
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{
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public:
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@ -98,6 +96,8 @@ public:
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Player(const char *name, IItemDefManager *idef);
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virtual ~Player() = 0;
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DISABLE_CLASS_COPY(Player);
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
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{}
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
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