Slow down the "key repeat" touch speed for some Android controls
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttonsstable-0.4
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732d7b9a7c
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9fbc3a8ca3
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@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ISceneCollisionManager.h>
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// Very slow button repeat frequency (in seconds)
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#define SLOW_BUTTON_REPEAT (1.0f)
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using namespace irr::core;
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extern Settings *g_settings;
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@ -121,6 +124,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver)
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for (unsigned int i=0; i < after_last_element_id; i++) {
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m_buttons[i].guibutton = 0;
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m_buttons[i].repeatcounter = -1;
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m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
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}
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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@ -141,13 +145,14 @@ void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path)
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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std::wstring caption, bool immediate_release )
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std::wstring caption, bool immediate_release, float repeat_delay)
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{
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button_info* btn = &m_buttons[id];
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
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btn->guibutton->grab();
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btn->repeatcounter = -1;
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btn->repeatdelay = repeat_delay;
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btn->keycode = id2keycode(id);
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btn->immediate_release = immediate_release;
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btn->ids.clear();
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@ -240,25 +245,25 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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rect<s32>(m_screensize.X - (0.75*button_size),
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m_screensize.Y - (2.25*button_size),
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m_screensize.X, m_screensize.Y - (button_size*1.5)),
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L"fly", true);
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L"fly", false, SLOW_BUTTON_REPEAT);
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/* init noclip button */
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initButton(noclip_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
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m_screensize.X, 3*button_size),
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L"clip", true);
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L"clip", false, SLOW_BUTTON_REPEAT);
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/* init fast button */
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initButton(fast_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
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m_screensize.X, 2.25*button_size),
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L"fast", true);
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L"fast", false, SLOW_BUTTON_REPEAT);
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/* init debug button */
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initButton(debug_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
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m_screensize.X, 1.5*button_size),
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L"dbg", true);
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L"dbg", false, SLOW_BUTTON_REPEAT);
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/* init chat button */
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initButton(chat_id,
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@ -270,13 +275,13 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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initButton(camera_id,
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rect<s32>(m_screensize.X - (1.5*button_size), 0,
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m_screensize.X - (0.75*button_size), 0.75*button_size),
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L"cam", true);
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L"cam", false, SLOW_BUTTON_REPEAT);
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/* init rangeselect button */
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initButton(range_id,
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rect<s32>(m_screensize.X - (2.25*button_size), 0,
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m_screensize.X - (1.5*button_size), 0.75*button_size),
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L"far", true);
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L"far", false, SLOW_BUTTON_REPEAT);
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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@ -687,7 +692,7 @@ void TouchScreenGUI::step(float dtime)
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if (m_move_id != -1)
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m_move_has_really_moved = true;
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if (btn->repeatcounter < 0.2) continue;
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if (btn->repeatcounter < btn->repeatdelay) continue;
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btn->repeatcounter = 0;
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SEvent translated;
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@ -54,6 +54,7 @@ typedef enum {
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#define MIN_DIG_TIME_MS 500
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#define MAX_TOUCH_COUNT 64
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#define BUTTON_REPEAT_DELAY 0.2f
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extern const char** touchgui_button_imagenames;
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@ -105,6 +106,7 @@ private:
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struct button_info {
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float repeatcounter;
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float repeatdelay;
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irr::EKEY_CODE keycode;
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std::vector<int> ids;
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IGUIButton* guibutton;
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@ -124,7 +126,8 @@ private:
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/* initialize a button */
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void initButton(touch_gui_button_id id, rect<s32> button_rect,
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std::wstring caption, bool immediate_release );
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std::wstring caption, bool immediate_release,
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float repeat_delay = BUTTON_REPEAT_DELAY);
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/* load texture */
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void loadButtonTexture(button_info* btn, const char* path);
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