modified the build system of lua to a more minimal one

stable-0.2
Perttu Ahola 2011-02-24 00:19:41 +02:00
parent bfd0980748
commit 9f859d8389
6 changed files with 56 additions and 168 deletions

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@ -148,7 +148,7 @@ if(MSVC)
# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow

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@ -1562,15 +1562,20 @@ void Client::addNode(v3s16 p, MapNode n)
{
JMutexAutoLock envlock(m_env_mutex);
TimeTaker timer1("Client::addNode()");
core::map<v3s16, MapBlock*> modified_blocks;
try
{
TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
}
catch(InvalidPositionException &e)
{}
TimeTaker timer2("Client::addNode(): updateMeshes");
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)

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@ -54,6 +54,7 @@ void set_default_settings()
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");

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@ -9,79 +9,54 @@ set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
include(CustomMacros)
#enable_testing()
set(COMMON_CFLAGS)
set(COMMON_LDFLAGS)
set(LIBS)
#
# Detect system type
#
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
if(APPLE)
set(DEFAULT_POSIX TRUE)
set(DEFAULT_DLOPEN ON)
set(DEFAULT_READLINE ON)
set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -Wl,-E")
else(CMAKE_SYSTEM_NAME STREQUAL "Linux")
if(APPLE)
set(DEFAULT_POSIX TRUE)
set(DEFAULT_DLOPEN ON)
# use this on Mac OS X 10.3-
option(LUA_USE_MACOSX "Mac OS X 10.3-" OFF)
elseif(CYGWIN)
set(DEFAULT_POSIX TRUE)
elseif(UNIX)
set(DEFAULT_POSIX TRUE)
elseif(WIN32)
set(LUA_WIN TRUE)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_BUILD_AS_DLL")
else(APPLE)
set(DEFAULT_ANSI TRUE)
endif(APPLE)
endif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
# use this on Mac OS X 10.3-
option(LUA_USE_MACOSX "Mac OS X 10.3-" OFF)
elseif(CYGWIN)
set(DEFAULT_POSIX TRUE)
elseif(UNIX)
set(DEFAULT_POSIX TRUE)
elseif(WIN32)
set(LUA_WIN TRUE)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_BUILD_AS_DLL")
else()
set(DEFAULT_ANSI TRUE)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -Wl,-E -lm")
set(DEFAULT_DLOPEN ON)
endif()
#
# setup config options
#
if(WIN32)
set(BUILD_STATIC OFF)
else(WIN32)
option(BUILD_STATIC "build static library" ON)
endif(WIN32)
#set(BUILD_STATIC OFF)
set(BUILD_STATIC ON)
else()
#option(BUILD_STATIC "build static library" ON)
set(BUILD_STATIC ON)
endif()
if(DEFAULT_DLOPEN)
option(LUA_USE_DLOPEN "Enable dlopen support." ON)
else(DEFAULT_DLOPEN)
else()
option(LUA_USE_DLOPEN "Enable dlopen support." OFF)
endif(DEFAULT_DLOPEN)
endif()
if(DEFAULT_POSIX)
option(LUA_USE_CURSES "Enable Curses support." ON)
option(LUA_USE_MKSTEMP "Use mkstemp." ON)
option(LUA_USE_ISATTY "Enable isatty support." ON)
option(LUA_USE_POPEN "Enable lua_popen support." ON)
option(LUA_USE_ULONGJMP "Try using _longjmp/_setjmp (more efficient)" ON)
else(DEFAULT_POSIX)
option(LUA_USE_CURSES "Enable Curses support." OFF)
option(LUA_USE_MKSTEMP "Use mkstemp." OFF)
option(LUA_USE_ISATTY "Enable isatty support." OFF)
option(LUA_USE_POPEN "Enable lua_popen support." OFF)
option(LUA_USE_ULONGJMP "Try using _longjmp/_setjmp (more efficient)" OFF)
endif(DEFAULT_POSIX)
if(DEFAULT_READLINE)
option(LUA_USE_READLINE "Enable readline support." ON)
else(DEFAULT_READLINE)
option(LUA_USE_READLINE "Enable readline support." OFF)
endif(DEFAULT_READLINE)
else()
endif()
if(DEFAULT_ANSI)
option(LUA_ANSI "Disable non-ansi features." ON)
else(DEFAULT_ANSI)
else()
option(LUA_ANSI "Disable non-ansi features." OFF)
endif(DEFAULT_ANSI)
option(LUA_USE_APICHECK "Enable API checks." OFF)
endif()
#
# Lua version
@ -93,27 +68,11 @@ set(LUA_VERSION
"${LUA_VERSION_MAJOR}.${LUA_VERSION_MINOR}.${LUA_VERSION_PATCH}")
set(LUA_SOVERSION
"${LUA_VERSION_MAJOR}")
#
# Lua package info.
#
set(CPACK_PACKAGE_VERSION_MAJOR ${LUA_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${LUA_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${LUA_VERSION_PATCH})
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYRIGHT")
#set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README")
set(CPACK_PACKAGE_VENDOR "Lua.org, PUC-Rio.")
set(CPACK_SOURCE_GENERATOR "TGZ")
set(CPACK_SOURCE_IGNORE_FILES
"/\\\\.;/\\\\.git.*/;~$;build/;CMakeFiles/;CMakeCache;Testing/;cmake_install;CPack;Dart;Makefile$")
set(CPACK_SOURCE_PACKAGE_FILE_NAME
"${CMAKE_PROJECT_NAME}-${LUA_VERSION_MAJOR}.${LUA_VERSION_MINOR}.${LUA_VERSION_PATCH}")
# MUST be after CPACK_* variables.
include(CPack)
#
# libs & cflags
#
set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -lm ")
set(COMMON_LDFLAGS "${COMMON_LDFLAGS}")
# For "Mac OS X 10.3-"
if(LUA_USE_MACOSX)
@ -121,52 +80,17 @@ if(LUA_USE_MACOSX)
set(LUA_USE_DLOPEN FALSE)
endif(LUA_USE_MACOSX)
# enable options
if(LUA_USE_DLOPEN)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_DLOPEN")
if(NOT APPLE)
set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -ldl ")
endif(NOT APPLE)
endif(LUA_USE_DLOPEN)
if(LUA_USE_MKSTEMP)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_MKSTEMP")
endif(LUA_USE_MKSTEMP)
if(LUA_USE_ISATTY)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_ISATTY")
endif(LUA_USE_ISATTY)
if(LUA_USE_POPEN)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_POPEN")
endif(LUA_USE_POPEN)
if(LUA_USE_ULONGJMP)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_ULONGJMP")
endif(LUA_USE_ULONGJMP)
if(LUA_USE_APICHECK)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_APICHECK")
endif(LUA_USE_APICHECK)
if(LUA_ANSI)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_ANSI")
endif(LUA_ANSI)
# readline support
if(LUA_USE_READLINE)
FIND_PATH(READLINE_INCLUDE_DIR readline/readline.h)
FIND_LIBRARY(READLINE_LIBRARY NAMES readline)
if(READLINE_LIBRARY)
set(COMMON_CFLAGS "${COMMON_CFLAGS} -DLUA_USE_READLINE")
set(COMMON_LDFLAGS "${COMMON_LDFLAGS} -lreadline -lhistory")
include_directories(${READLINE_INCLUDE_DIR})
endif(READLINE_LIBRARY)
endif(LUA_USE_READLINE)
# curses
if(LUA_USE_CURSES)
include(FindCurses)
if(CURSES_LIBRARY)
include_directories(${CURSES_INCLUDE_DIR})
set(LIBS ${LIBS} ${CURSES_LIBRARY})
endif(CURSES_LIBRARY)
endif(LUA_USE_CURSES)
#
# standard flags to use for each build type.
#
@ -178,20 +102,8 @@ if(CMAKE_COMPILER_IS_GNUCC)
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_WITHDEBINFO} -O2 -g")
endif(CMAKE_COMPILER_IS_GNUCC)
#
# Install extra header files & manpages
#
#install(FILES
# etc/lua.hpp
# DESTINATION include)
#install(FILES
# doc/lua.1
# doc/luac.1
# DESTINATION man/man1)
#
# sub-folders
#
ADD_SUBDIRECTORY(src build)
#ADD_SUBDIRECTORY(test)

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@ -44,60 +44,22 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}
#
# Lua library.
#
if(BUILD_STATIC)
add_library(lua STATIC ${LUA_CORE_SRC})
add_target_properties(lua COMPILE_FLAGS "${COMMON_CFLAGS}")
add_target_properties(lua LINK_FLAGS "${LD_FLAGS} ${COMMON_LDFLAGS}")
target_link_libraries(lua ${LIBS})
set(LUA_STATIC_LIB lua)
set(LUA_LIBS lua)
else(BUILD_STATIC)
add_library(lua_static STATIC ${LUA_CORE_SRC})
add_target_properties(lua_static COMPILE_FLAGS "${COMMON_CFLAGS}")
add_target_properties(lua_static LINK_FLAGS "${LD_FLAGS} ${COMMON_LDFLAGS}")
target_link_libraries(lua_static ${LIBS})
set(LUA_STATIC_LIB lua_static)
add_library(lua STATIC ${LUA_CORE_SRC})
add_target_properties(lua COMPILE_FLAGS "${COMMON_CFLAGS}")
add_target_properties(lua LINK_FLAGS "${LD_FLAGS} ${COMMON_LDFLAGS}")
target_link_libraries(lua ${LIBS})
set(LUA_STATIC_LIB lua)
set(LUA_LIBS lua)
add_library(lua SHARED ${LUA_CORE_SRC})
add_target_properties(lua COMPILE_FLAGS "${COMMON_CFLAGS}")
add_target_properties(lua LINK_FLAGS "${LD_FLAGS} ${COMMON_LDFLAGS}")
target_link_libraries(lua ${LIBS})
set(LUA_LIBS lua_static lua)
endif(BUILD_STATIC)
set_target_properties(${LUA_LIBS} PROPERTIES
VERSION ${LUA_VERSION}
SOVERSION ${LUA_SOVERSION}
CLEAN_DIRECT_OUTPUT 1
)
#
# Lua compiler
#
add_executable(luac luac.c print.c)
add_target_properties(luac COMPILE_FLAGS "${COMMON_CFLAGS}")
add_target_properties(luac LINK_FLAGS "${LD_FLAGS} ${COMMON_LDFLAGS}")
target_link_libraries(luac ${LUA_STATIC_LIB} ${LIBS})
#
# Lua stand-alone interpreter
#
add_executable(lua.bin lua.c)
add_target_properties(lua.bin COMPILE_FLAGS "${COMMON_CFLAGS}")
add_target_properties(lua.bin LINK_FLAGS "${LD_FLAGS} ${COMMON_LDFLAGS}")
target_link_libraries(lua.bin lua ${LIBS})
# rename lub.bin to lua
set_target_properties(lua.bin PROPERTIES OUTPUT_NAME lua)
#
# install lua/luac & library.
#
install(TARGETS luac lua.bin ${LUA_LIBS}
# Install library
install(TARGETS ${LUA_LIBS}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib)
install(FILES
${LUA_LIB_HEADERS}
DESTINATION include)

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@ -252,6 +252,14 @@ Doing now (most important at the top):
# maybe done
* not done
=== Next
* Continue making the scripting system:
* Rip up everything unnecessary from the lua build system
* Make updateNodeMesh for a less verbose mesh update on add/removenode
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general
on_step()
=== Fixmes
* Check the fixmes in the list above
* Make server find the spawning place from the real map data, not from