tried to reduce unnecessary map saving disk i/o a bit
parent
a649d43fe7
commit
9b565b6bc4
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@ -694,7 +694,7 @@ void ServerEnvironment::step(float dtime)
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if(block==NULL)
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if(block==NULL)
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continue;
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continue;
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// Set current time as timestamp
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// Set current time as timestamp (and let it set ChangedFlag)
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block->setTimestamp(m_game_time);
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block->setTimestamp(m_game_time);
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}
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}
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@ -721,7 +721,7 @@ void ServerEnvironment::step(float dtime)
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if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
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if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
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dtime_s = m_game_time - block->getTimestamp();
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dtime_s = m_game_time - block->getTimestamp();
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// Set current time as timestamp
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// Set current time as timestamp (and let it set ChangedFlag)
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block->setTimestamp(m_game_time);
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block->setTimestamp(m_game_time);
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//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
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//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
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@ -737,6 +737,8 @@ void ServerEnvironment::step(float dtime)
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = p;
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event.p = p;
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m_map->dispatchEvent(&event);
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m_map->dispatchEvent(&event);
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block->setChangedFlag();
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}
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}
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// TODO: Do something
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// TODO: Do something
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@ -790,7 +792,7 @@ void ServerEnvironment::step(float dtime)
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continue;
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continue;
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// Set current time as timestamp
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// Set current time as timestamp
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block->setTimestamp(m_game_time);
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block->setTimestampNoChangedFlag(m_game_time);
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// Run node metadata
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// Run node metadata
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bool changed = block->m_node_metadata.step(dtime);
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bool changed = block->m_node_metadata.step(dtime);
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@ -800,6 +802,8 @@ void ServerEnvironment::step(float dtime)
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = p;
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event.p = p;
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m_map->dispatchEvent(&event);
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m_map->dispatchEvent(&event);
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block->setChangedFlag();
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}
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}
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}
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}
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}
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}
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@ -821,7 +825,7 @@ void ServerEnvironment::step(float dtime)
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continue;
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continue;
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// Set current time as timestamp
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// Set current time as timestamp
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block->setTimestamp(m_game_time);
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block->setTimestampNoChangedFlag(m_game_time);
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/*
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/*
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Do stuff!
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Do stuff!
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@ -996,49 +1000,8 @@ u16 getFreeServerActiveObjectId(
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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{
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{
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assert(object);
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assert(object);
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if(object->getId() == 0)
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u16 id = addActiveObjectRaw(object, true);
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{
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return id;
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u16 new_id = getFreeServerActiveObjectId(m_active_objects);
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if(new_id == 0)
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{
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dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
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<<"no free ids available"<<std::endl;
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delete object;
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return 0;
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}
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object->setId(new_id);
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}
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if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
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{
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dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
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<<"id is not free ("<<object->getId()<<")"<<std::endl;
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delete object;
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return 0;
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}
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/*dstream<<"INGO: ServerEnvironment::addActiveObject(): "
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<<"added (id="<<object->getId()<<")"<<std::endl;*/
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m_active_objects.insert(object->getId(), object);
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// Add static object to active static list of the block
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v3f objectpos = object->getBasePosition();
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std::string staticdata = object->getStaticData();
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StaticObject s_obj(object->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block)
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{
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block->m_static_objects.m_active.insert(object->getId(), s_obj);
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object->m_static_exists = true;
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object->m_static_block = blockpos;
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}
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else{
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dstream<<"WARNING: Server: Could not find a block for "
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<<"storing newly added static active object"<<std::endl;
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}
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return object->getId();
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}
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}
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/*
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/*
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@ -1141,6 +1104,58 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
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************ Private methods *************
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************ Private methods *************
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*/
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*/
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u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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bool set_changed)
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{
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assert(object);
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if(object->getId() == 0)
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{
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u16 new_id = getFreeServerActiveObjectId(m_active_objects);
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if(new_id == 0)
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{
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dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
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<<"no free ids available"<<std::endl;
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delete object;
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return 0;
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}
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object->setId(new_id);
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}
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if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
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{
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dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
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<<"id is not free ("<<object->getId()<<")"<<std::endl;
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delete object;
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return 0;
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}
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/*dstream<<"INGO: ServerEnvironment::addActiveObjectRaw(): "
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<<"added (id="<<object->getId()<<")"<<std::endl;*/
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m_active_objects.insert(object->getId(), object);
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// Add static object to active static list of the block
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v3f objectpos = object->getBasePosition();
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std::string staticdata = object->getStaticData();
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StaticObject s_obj(object->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block)
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{
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block->m_static_objects.m_active.insert(object->getId(), s_obj);
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object->m_static_exists = true;
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object->m_static_block = blockpos;
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if(set_changed)
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block->setChangedFlag();
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}
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else{
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dstream<<"WARNING: Server: Could not find a block for "
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<<"storing newly added static active object"<<std::endl;
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}
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return object->getId();
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}
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/*
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/*
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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*/
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*/
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@ -1231,8 +1246,8 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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continue;
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continue;
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}
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}
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// This will also add the object to the active static list
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// This will also add the object to the active static list
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addActiveObject(obj);
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addActiveObjectRaw(obj, false);
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//u16 id = addActiveObject(obj);
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//u16 id = addActiveObjectRaw(obj, false);
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}
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}
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// Clear stored list
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// Clear stored list
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block->m_static_objects.m_stored.clear();
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block->m_static_objects.m_stored.clear();
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@ -1245,7 +1260,8 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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block->m_static_objects.m_stored.push_back(s_obj);
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block->m_static_objects.m_stored.push_back(s_obj);
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}
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}
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// Block has been modified
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// Block has been modified
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block->setChangedFlag();
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// NOTE: No it has not really. Save I/O here.
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//block->setChangedFlag();
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}
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}
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/*
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/*
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@ -159,7 +159,7 @@ public:
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void loadMeta(const std::string &savedir);
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void loadMeta(const std::string &savedir);
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/*
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/*
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ActiveObjects
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External ActiveObject interface
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-------------------------------------------
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-------------------------------------------
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*/
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*/
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@ -198,13 +198,31 @@ public:
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ActiveObjectMessage getActiveObjectMessage();
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ActiveObjectMessage getActiveObjectMessage();
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/*
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/*
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ActiveBlockModifiers
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ActiveBlockModifiers (TODO)
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-------------------------------------------
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-------------------------------------------
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*/
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*/
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void addActiveBlockModifier(ActiveBlockModifier *abm);
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void addActiveBlockModifier(ActiveBlockModifier *abm);
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private:
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private:
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/*
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Internal ActiveObject interface
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-------------------------------------------
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*/
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/*
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Add an active object to the environment.
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Called by addActiveObject.
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Object may be deleted by environment immediately.
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If id of object is 0, assigns a free id to it.
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Returns the id of the object.
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed);
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/*
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/*
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Remove all objects that satisfy (m_removed && m_known_by_count==0)
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Remove all objects that satisfy (m_removed && m_known_by_count==0)
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*/
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*/
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12
src/main.cpp
12
src/main.cpp
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@ -297,7 +297,7 @@ SUGG: Erosion simulation at map generation time
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SUGG: Try out the notch way of generating maps, that is, make bunches
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SUGG: Try out the notch way of generating maps, that is, make bunches
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of low-res 3d noise and interpolate linearly.
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of low-res 3d noise and interpolate linearly.
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Mapgen v2:
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Mapgen v2 (the current one):
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* Possibly add some kind of erosion and other stuff
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* Possibly add some kind of erosion and other stuff
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* Better water generation (spread it to underwater caverns but don't
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* Better water generation (spread it to underwater caverns but don't
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fill dungeons that don't touch big water masses)
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fill dungeons that don't touch big water masses)
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@ -306,6 +306,16 @@ Mapgen v2:
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the other chunk making nasty straight walls when the other chunk
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the other chunk making nasty straight walls when the other chunk
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is generated. Fix it. Maybe just a special case if the ground is
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is generated. Fix it. Maybe just a special case if the ground is
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flat?
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flat?
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* Consider not updating this one and make a good mainly block-based
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generator
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SUGG: Make two "modified states", one that forces the block to be saved at
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the next save event, and one that makes the block to be saved at exit
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time.
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TODO: Add a not_fully_generated flag to MapBlock, which would be set for
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blocks that contain eg. trees from neighboring generations but haven't
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been generated itself. This is required for the future generator.
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Misc. stuff:
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Misc. stuff:
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------------
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------------
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10
src/map.cpp
10
src/map.cpp
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@ -4987,9 +4987,7 @@ void ServerMap::save(bool only_changed)
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u32 sector_meta_count = 0;
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u32 sector_meta_count = 0;
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u32 block_count = 0;
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u32 block_count = 0;
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u32 block_count_all = 0; // Number of blocks in memory
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{ //sectorlock
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//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
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core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
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core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
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for(; i.atEnd() == false; i++)
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for(; i.atEnd() == false; i++)
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@ -5008,6 +5006,9 @@ void ServerMap::save(bool only_changed)
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for(j=blocks.begin(); j!=blocks.end(); j++)
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for(j=blocks.begin(); j!=blocks.end(); j++)
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{
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{
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MapBlock *block = *j;
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MapBlock *block = *j;
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block_count_all++;
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if(block->getChangedFlag() || only_changed == false)
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if(block->getChangedFlag() || only_changed == false)
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{
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{
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saveBlock(block);
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saveBlock(block);
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@ -5022,8 +5023,6 @@ void ServerMap::save(bool only_changed)
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}
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}
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}
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}
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}//sectorlock
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/*
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/*
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Only print if something happened or saved whole map
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Only print if something happened or saved whole map
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*/
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*/
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@ -5033,6 +5032,7 @@ void ServerMap::save(bool only_changed)
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dstream<<DTIME<<"ServerMap: Written: "
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dstream<<DTIME<<"ServerMap: Written: "
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<<sector_meta_count<<" sector metadata files, "
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<<sector_meta_count<<" sector metadata files, "
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<<block_count<<" block files"
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<<block_count<<" block files"
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<<", "<<block_count_all<<" blocks in memory."
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<<std::endl;
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<<std::endl;
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}
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}
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}
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}
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@ -628,6 +628,10 @@ public:
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m_timestamp = time;
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m_timestamp = time;
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setChangedFlag();
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setChangedFlag();
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}
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}
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void setTimestampNoChangedFlag(u32 time)
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{
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m_timestamp = time;
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}
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u32 getTimestamp()
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u32 getTimestamp()
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{
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{
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return m_timestamp;
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return m_timestamp;
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Loading…
Reference in New Issue