Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
parent
f577facf79
commit
93474c4218
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@ -71,6 +71,12 @@ Ore *createOre(OreType type) {
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}
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Ore::~Ore() {
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delete np;
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delete noise;
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}
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void Ore::resolveNodeNames(INodeDefManager *ndef) {
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if (ore == CONTENT_IGNORE) {
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ore = ndef->getId(ore_name);
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@ -347,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) {
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freq_desert = settings->getFloat("mgv6_freq_desert");
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freq_beach = settings->getFloat("mgv6_freq_beach");
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np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
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np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
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np_steepness = settings->getNoiseParams("mgv6_np_steepness");
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np_height_select = settings->getNoiseParams("mgv6_np_height_select");
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np_mud = settings->getNoiseParams("mgv6_np_mud");
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np_beach = settings->getNoiseParams("mgv6_np_beach");
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np_biome = settings->getNoiseParams("mgv6_np_biome");
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np_cave = settings->getNoiseParams("mgv6_np_cave");
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np_humidity = settings->getNoiseParams("mgv6_np_humidity");
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np_trees = settings->getNoiseParams("mgv6_np_trees");
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np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees");
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bool success =
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np_terrain_base && np_terrain_higher && np_steepness &&
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np_height_select && np_trees && np_mud &&
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np_beach && np_biome && np_cave &&
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np_humidity && np_apple_trees;
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bool success =
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settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
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settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
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settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
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settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
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settings->getNoiseParams("mgv6_np_mud", np_mud) &&
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settings->getNoiseParams("mgv6_np_beach", np_beach) &&
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settings->getNoiseParams("mgv6_np_biome", np_biome) &&
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settings->getNoiseParams("mgv6_np_cave", np_cave) &&
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settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
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settings->getNoiseParams("mgv6_np_trees", np_trees) &&
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settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
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return success;
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}
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@ -387,16 +388,13 @@ void MapgenV6Params::writeParams(Settings *settings) {
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bool MapgenV7Params::readParams(Settings *settings) {
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np_terrain_base = settings->getNoiseParams("mgv7_np_terrain_base");
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np_terrain_alt = settings->getNoiseParams("mgv7_np_terrain_alt");
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np_terrain_mod = settings->getNoiseParams("mgv7_np_terrain_mod");
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np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
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np_height_select = settings->getNoiseParams("mgv7_np_height_select");
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np_ridge = settings->getNoiseParams("mgv7_np_ridge");
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bool success =
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np_terrain_base && np_terrain_alt && np_terrain_mod &&
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np_terrain_persist && np_height_select && np_ridge;
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bool success =
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settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
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settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
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settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
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settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
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settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
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settings->getNoiseParams("mgv7_np_ridge", np_ridge);
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return success;
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}
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10
src/mapgen.h
10
src/mapgen.h
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@ -74,7 +74,8 @@ struct MapgenParams {
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}
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virtual bool readParams(Settings *settings) = 0;
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virtual void writeParams(Settings *settings) {};
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virtual void writeParams(Settings *settings) = 0;
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virtual ~MapgenParams() {}
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};
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class Mapgen {
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@ -86,6 +87,8 @@ public:
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ManualMapVoxelManipulator *vm;
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INodeDefManager *ndef;
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virtual ~Mapgen() {}
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
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void lightSpread(VoxelArea &a, v3s16 p, u8 light);
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@ -105,6 +108,7 @@ struct MapgenFactory {
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virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
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EmergeManager *emerge) = 0;
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virtual MapgenParams *createMapgenParams() = 0;
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virtual ~MapgenFactory() {}
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};
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enum OreType {
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@ -140,6 +144,8 @@ public:
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noise = NULL;
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}
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virtual ~Ore();
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void resolveNodeNames(INodeDefManager *ndef);
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void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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@ -147,11 +153,13 @@ public:
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};
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class OreScatter : public Ore {
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~OreScatter() {}
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreSheet : public Ore {
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~OreSheet() {}
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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@ -84,17 +84,14 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
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MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
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: MapgenV6(mapgenid, params, emerge)
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{
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noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z);
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noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z);
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noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z);
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// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
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// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
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noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Z);
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// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
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noiseindev_float_islands1 = new NoiseIndev(params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands2 = new NoiseIndev(params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands3 = new NoiseIndev(params->npindev_float_islands3, seed, csize.X, csize.Z);
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noiseindev_biome = new NoiseIndev(params->npindev_biome, seed, csize.X, csize.Z);
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noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z);
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noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z);
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noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z);
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noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z);
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noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z);
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noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z);
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noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z);
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}
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MapgenIndev::~MapgenIndev() {
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@ -170,46 +167,41 @@ void MapgenIndev::calculateNoise() {
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}
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bool MapgenIndevParams::readParams(Settings *settings) {
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freq_desert = settings->getFloat("mgv6_freq_desert");
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freq_beach = settings->getFloat("mgv6_freq_beach");
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freq_desert = settings->getFloat("mgv6_freq_desert");
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freq_beach = settings->getFloat("mgv6_freq_beach");
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npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base");
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npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
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npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness");
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np_height_select = settings->getNoiseParams("mgv6_np_height_select");
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np_trees = settings->getNoiseParams("mgv6_np_trees");
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npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud");
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np_beach = settings->getNoiseParams("mgv6_np_beach");
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npindev_biome = settings->getNoiseIndevParams("mgindev_np_biome");
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np_cave = settings->getNoiseParams("mgv6_np_cave");
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npindev_float_islands1 = settings->getNoiseIndevParams("mgindev_np_float_islands1");
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npindev_float_islands2 = settings->getNoiseIndevParams("mgindev_np_float_islands2");
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npindev_float_islands3 = settings->getNoiseIndevParams("mgindev_np_float_islands3");
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bool success =
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npindev_terrain_base && npindev_terrain_higher && npindev_steepness &&
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np_height_select && np_trees && npindev_mud &&
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np_beach && np_biome && np_cave &&
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npindev_float_islands1 && npindev_float_islands2 && npindev_float_islands3;
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return success;
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bool success =
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settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) &&
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settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) &&
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settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) &&
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settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
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settings->getNoiseParams("mgv6_np_trees", np_trees) &&
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settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) &&
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settings->getNoiseParams("mgv6_np_beach", np_beach) &&
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settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) &&
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settings->getNoiseParams("mgv6_np_cave", np_cave) &&
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settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) &&
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settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) &&
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settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
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return success;
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}
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void MapgenIndevParams::writeParams(Settings *settings) {
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settings->setFloat("mgv6_freq_desert", freq_desert);
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settings->setFloat("mgv6_freq_beach", freq_beach);
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settings->setFloat("mgv6_freq_desert", freq_desert);
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settings->setFloat("mgv6_freq_beach", freq_beach);
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settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
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settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
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settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
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settings->setNoiseParams("mgv6_np_height_select", np_height_select);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
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settings->setNoiseParams("mgv6_np_beach", np_beach);
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settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
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settings->setNoiseParams("mgv6_np_cave", np_cave);
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settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
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settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
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settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
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settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base);
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settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
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settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness);
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settings->setNoiseParams("mgv6_np_height_select", np_height_select);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud);
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settings->setNoiseParams("mgv6_np_beach", np_beach);
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settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome);
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settings->setNoiseParams("mgv6_np_cave", np_cave);
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settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1);
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settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2);
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settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3);
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}
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@ -32,30 +32,33 @@ struct NoiseIndevParams : public NoiseParams {
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float farscale;
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float farspread;
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NoiseIndevParams(){}
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NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
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NoiseIndevParams() {}
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NoiseIndevParams(float offset_, float scale_, v3f spread_,
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int seed_, int octaves_, float persist_,
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float farscale_ = 1, float farspread_ = 1)
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{
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offset = offset_;
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scale = scale_;
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spread = spread_;
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seed = seed_;
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offset = offset_;
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scale = scale_;
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spread = spread_;
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seed = seed_;
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octaves = octaves_;
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persist = persist_;
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farscale = farscale_;
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farscale = farscale_;
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farspread = farspread_;
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}
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~NoiseIndevParams() {}
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};
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#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
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#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
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#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
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#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
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class NoiseIndev : public Noise {
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public:
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public:
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NoiseIndevParams *npindev;
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//NoiseIndev() {};
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virtual ~NoiseIndev() {};
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NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
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NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
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void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
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@ -77,34 +80,34 @@ extern NoiseIndevParams nparams_indev_def_float_islands;
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*/
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struct MapgenIndevParams : public MapgenV6Params {
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NoiseIndevParams *npindev_terrain_base;
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NoiseIndevParams *npindev_terrain_higher;
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NoiseIndevParams *npindev_steepness;
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NoiseIndevParams npindev_terrain_base;
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NoiseIndevParams npindev_terrain_higher;
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NoiseIndevParams npindev_steepness;
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//NoiseParams *np_height_select;
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//NoiseParams *np_trees;
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NoiseIndevParams *npindev_mud;
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NoiseIndevParams npindev_mud;
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//NoiseParams *np_beach;
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NoiseIndevParams *npindev_biome;
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NoiseIndevParams npindev_biome;
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//NoiseParams *np_cave;
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NoiseIndevParams *npindev_float_islands1;
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NoiseIndevParams *npindev_float_islands2;
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NoiseIndevParams *npindev_float_islands3;
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NoiseIndevParams npindev_float_islands1;
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NoiseIndevParams npindev_float_islands2;
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NoiseIndevParams npindev_float_islands3;
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MapgenIndevParams() {
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//freq_desert = 0.45;
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//freq_beach = 0.15;
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npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
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npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
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npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
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npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base;
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npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
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npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness;
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//np_height_select = &nparams_v6_def_height_select;
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//np_trees = &nparams_v6_def_trees;
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npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
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npindev_mud = nparams_indev_def; //&nparams_indev_def_mud;
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//np_beach = &nparams_v6_def_beach;
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npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
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npindev_biome = nparams_indev_def; //&nparams_indev_def_biome;
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//np_cave = &nparams_v6_def_cave;
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npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands;
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npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
struct MapgenSinglenodeParams : public MapgenParams {
|
||||
|
||||
MapgenSinglenodeParams() {
|
||||
}
|
||||
MapgenSinglenodeParams() {}
|
||||
~MapgenSinglenodeParams() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
|
|
|
@ -80,18 +80,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
|
|||
|
||||
this->ystride = csize.X; //////fix this
|
||||
|
||||
np_cave = params->np_cave;
|
||||
np_humidity = params->np_humidity;
|
||||
np_trees = params->np_trees;
|
||||
np_apple_trees = params->np_apple_trees;
|
||||
np_cave = ¶ms->np_cave;
|
||||
np_humidity = ¶ms->np_humidity;
|
||||
np_trees = ¶ms->np_trees;
|
||||
np_apple_trees = ¶ms->np_apple_trees;
|
||||
|
||||
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(¶ms->np_biome, seed, csize.X, csize.Y);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -45,35 +45,36 @@ extern NoiseParams nparams_v6_def_apple_trees;
|
|||
struct MapgenV6Params : public MapgenParams {
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
NoiseParams *np_terrain_base;
|
||||
NoiseParams *np_terrain_higher;
|
||||
NoiseParams *np_steepness;
|
||||
NoiseParams *np_height_select;
|
||||
NoiseParams *np_mud;
|
||||
NoiseParams *np_beach;
|
||||
NoiseParams *np_biome;
|
||||
NoiseParams *np_cave;
|
||||
NoiseParams *np_humidity;
|
||||
NoiseParams *np_trees;
|
||||
NoiseParams *np_apple_trees;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_higher;
|
||||
NoiseParams np_steepness;
|
||||
NoiseParams np_height_select;
|
||||
NoiseParams np_mud;
|
||||
NoiseParams np_beach;
|
||||
NoiseParams np_biome;
|
||||
NoiseParams np_cave;
|
||||
NoiseParams np_humidity;
|
||||
NoiseParams np_trees;
|
||||
NoiseParams np_apple_trees;
|
||||
|
||||
MapgenV6Params() {
|
||||
freq_desert = 0.45;
|
||||
freq_beach = 0.15;
|
||||
np_terrain_base = &nparams_v6_def_terrain_base;
|
||||
np_terrain_higher = &nparams_v6_def_terrain_higher;
|
||||
np_steepness = &nparams_v6_def_steepness;
|
||||
np_height_select = &nparams_v6_def_height_select;
|
||||
np_mud = &nparams_v6_def_mud;
|
||||
np_beach = &nparams_v6_def_beach;
|
||||
np_biome = &nparams_v6_def_biome;
|
||||
np_cave = &nparams_v6_def_cave;
|
||||
np_humidity = &nparams_v6_def_humidity;
|
||||
np_trees = &nparams_v6_def_trees;
|
||||
np_apple_trees = &nparams_v6_def_apple_trees;
|
||||
|
||||
np_terrain_base = nparams_v6_def_terrain_base;
|
||||
np_terrain_higher = nparams_v6_def_terrain_higher;
|
||||
np_steepness = nparams_v6_def_steepness;
|
||||
np_height_select = nparams_v6_def_height_select;
|
||||
np_mud = nparams_v6_def_mud;
|
||||
np_beach = nparams_v6_def_beach;
|
||||
np_biome = nparams_v6_def_biome;
|
||||
np_cave = nparams_v6_def_cave;
|
||||
np_humidity = nparams_v6_def_humidity;
|
||||
np_trees = nparams_v6_def_trees;
|
||||
np_apple_trees = nparams_v6_def_apple_trees;
|
||||
}
|
||||
|
||||
~MapgenV6Params() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
|
|
@ -85,12 +85,12 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
|
|||
this->ridge_heightmap = new s16[csize.X * csize.Z];
|
||||
|
||||
// Terrain noise
|
||||
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(params->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_mod = new Noise(params->np_terrain_mod, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_ridge = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
|
||||
noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z);
|
||||
noise_terrain_mod = new Noise(¶ms->np_terrain_mod, seed, csize.X, csize.Z);
|
||||
noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z);
|
||||
noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z);
|
||||
noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y, csize.Z);
|
||||
|
||||
// Biome noise
|
||||
noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
|
||||
|
|
|
@ -30,22 +30,24 @@ extern NoiseParams nparams_v7_def_height_select;
|
|||
extern NoiseParams nparams_v7_def_ridge;
|
||||
|
||||
struct MapgenV7Params : public MapgenParams {
|
||||
NoiseParams *np_terrain_base;
|
||||
NoiseParams *np_terrain_alt;
|
||||
NoiseParams *np_terrain_mod;
|
||||
NoiseParams *np_terrain_persist;
|
||||
NoiseParams *np_height_select;
|
||||
NoiseParams *np_ridge;
|
||||
NoiseParams np_terrain_base;
|
||||
NoiseParams np_terrain_alt;
|
||||
NoiseParams np_terrain_mod;
|
||||
NoiseParams np_terrain_persist;
|
||||
NoiseParams np_height_select;
|
||||
NoiseParams np_ridge;
|
||||
|
||||
MapgenV7Params() {
|
||||
np_terrain_base = &nparams_v7_def_terrain_base;
|
||||
np_terrain_alt = &nparams_v7_def_terrain_alt;
|
||||
np_terrain_mod = &nparams_v7_def_terrain_mod;
|
||||
np_terrain_persist = &nparams_v7_def_terrain_persist;
|
||||
np_height_select = &nparams_v7_def_height_select;
|
||||
np_ridge = &nparams_v7_def_ridge;
|
||||
np_terrain_base = nparams_v7_def_terrain_base;
|
||||
np_terrain_alt = nparams_v7_def_terrain_alt;
|
||||
np_terrain_mod = nparams_v7_def_terrain_mod;
|
||||
np_terrain_persist = nparams_v7_def_terrain_persist;
|
||||
np_height_select = nparams_v7_def_height_select;
|
||||
np_ridge = nparams_v7_def_ridge;
|
||||
}
|
||||
|
||||
~MapgenV7Params() {}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
|
|
@ -72,8 +72,8 @@ struct NoiseParams {
|
|||
|
||||
|
||||
// Convenience macros for getting/setting NoiseParams in Settings
|
||||
#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
|
||||
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
|
||||
#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
|
||||
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))
|
||||
|
||||
class Noise {
|
||||
public:
|
||||
|
@ -88,7 +88,7 @@ public:
|
|||
|
||||
Noise(NoiseParams *np, int seed, int sx, int sy);
|
||||
Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
~Noise();
|
||||
virtual ~Noise();
|
||||
|
||||
virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
|
||||
void setSize(int sx, int sy);
|
||||
|
|
|
@ -577,15 +577,15 @@ public:
|
|||
return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc);
|
||||
}
|
||||
|
||||
template <class T> T *getStruct(std::string name, std::string format)
|
||||
bool getStruct(std::string name, std::string format, void *out, size_t olen)
|
||||
{
|
||||
size_t len = sizeof(T);
|
||||
size_t len = olen;
|
||||
std::vector<std::string *> strs_alloced;
|
||||
std::string *str;
|
||||
std::string valstr = get(name);
|
||||
char *s = &valstr[0];
|
||||
T *buf = new T;
|
||||
char *bufpos = (char *)buf;
|
||||
char *buf = new char[len];
|
||||
char *bufpos = buf;
|
||||
char *f, *snext;
|
||||
size_t pos;
|
||||
|
||||
|
@ -608,7 +608,7 @@ public:
|
|||
case 'i':
|
||||
if (width == 16) {
|
||||
bufpos += PADDING(bufpos, u16);
|
||||
if ((bufpos - (char *)buf) + sizeof(u16) <= len) {
|
||||
if ((bufpos - buf) + sizeof(u16) <= len) {
|
||||
if (is_unsigned)
|
||||
*(u16 *)bufpos = (u16)strtoul(s, &s, 10);
|
||||
else
|
||||
|
@ -617,7 +617,7 @@ public:
|
|||
bufpos += sizeof(u16);
|
||||
} else if (width == 32) {
|
||||
bufpos += PADDING(bufpos, u32);
|
||||
if ((bufpos - (char *)buf) + sizeof(u32) <= len) {
|
||||
if ((bufpos - buf) + sizeof(u32) <= len) {
|
||||
if (is_unsigned)
|
||||
*(u32 *)bufpos = (u32)strtoul(s, &s, 10);
|
||||
else
|
||||
|
@ -626,7 +626,7 @@ public:
|
|||
bufpos += sizeof(u32);
|
||||
} else if (width == 64) {
|
||||
bufpos += PADDING(bufpos, u64);
|
||||
if ((bufpos - (char *)buf) + sizeof(u64) <= len) {
|
||||
if ((bufpos - buf) + sizeof(u64) <= len) {
|
||||
if (is_unsigned)
|
||||
*(u64 *)bufpos = (u64)strtoull(s, &s, 10);
|
||||
else
|
||||
|
@ -642,7 +642,7 @@ public:
|
|||
*snext++ = 0;
|
||||
|
||||
bufpos += PADDING(bufpos, bool);
|
||||
if ((bufpos - (char *)buf) + sizeof(bool) <= len)
|
||||
if ((bufpos - buf) + sizeof(bool) <= len)
|
||||
*(bool *)bufpos = is_yes(std::string(s));
|
||||
bufpos += sizeof(bool);
|
||||
|
||||
|
@ -650,7 +650,7 @@ public:
|
|||
break;
|
||||
case 'f':
|
||||
bufpos += PADDING(bufpos, float);
|
||||
if ((bufpos - (char *)buf) + sizeof(float) <= len)
|
||||
if ((bufpos - buf) + sizeof(float) <= len)
|
||||
*(float *)bufpos = strtof(s, &s);
|
||||
bufpos += sizeof(float);
|
||||
|
||||
|
@ -674,7 +674,7 @@ public:
|
|||
while ((pos = str->find("\\\"", pos)) != std::string::npos)
|
||||
str->erase(pos, 1);
|
||||
|
||||
if ((bufpos - (char *)buf) + sizeof(std::string *) <= len)
|
||||
if ((bufpos - buf) + sizeof(std::string *) <= len)
|
||||
*(std::string **)bufpos = str;
|
||||
bufpos += sizeof(std::string *);
|
||||
strs_alloced.push_back(str);
|
||||
|
@ -690,7 +690,7 @@ public:
|
|||
if (width == 2) {
|
||||
bufpos += PADDING(bufpos, v2f);
|
||||
|
||||
if ((bufpos - (char *)buf) + sizeof(v2f) <= len) {
|
||||
if ((bufpos - buf) + sizeof(v2f) <= len) {
|
||||
v2f *v = (v2f *)bufpos;
|
||||
v->X = strtof(s, &s);
|
||||
s++;
|
||||
|
@ -700,7 +700,7 @@ public:
|
|||
bufpos += sizeof(v2f);
|
||||
} else if (width == 3) {
|
||||
bufpos += PADDING(bufpos, v3f);
|
||||
if ((bufpos - (char *)buf) + sizeof(v3f) <= len) {
|
||||
if ((bufpos - buf) + sizeof(v3f) <= len) {
|
||||
v3f *v = (v3f *)bufpos;
|
||||
v->X = strtof(s, &s);
|
||||
s++;
|
||||
|
@ -720,20 +720,21 @@ public:
|
|||
if (s && *s == ',')
|
||||
s++;
|
||||
|
||||
if ((size_t)(bufpos - (char *)buf) > len) //error, buffer too small
|
||||
if ((size_t)(bufpos - buf) > len) //error, buffer too small
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (f && *f) { //error, mismatched number of fields and values
|
||||
fail:
|
||||
for (unsigned int i = 0; i != strs_alloced.size(); i++)
|
||||
for (size_t i = 0; i != strs_alloced.size(); i++)
|
||||
delete strs_alloced[i];
|
||||
delete buf;
|
||||
//delete[] buf;
|
||||
buf = NULL;
|
||||
delete[] buf;
|
||||
return false;
|
||||
}
|
||||
|
||||
return buf;
|
||||
memcpy(out, buf, olen);
|
||||
delete[] buf;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool setStruct(std::string name, std::string format, void *value)
|
||||
|
|
Loading…
Reference in New Issue