Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possiblestable-0.4
parent
27ee8d8943
commit
92d4a73843
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@ -12,7 +12,7 @@ if core.print then
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-- Override native print and use
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-- terminal if that's turned on
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function print(...)
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local n, t = select("#", ...), { ... }
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local n, t = select("#", ...), {...}
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for i = 1, n do
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t[i] = tostring(t[i])
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end
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@ -25,26 +25,26 @@ os.setlocale("C", "numeric")
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minetest = core
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-- Load other files
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local scriptdir = core.get_builtin_path()..DIR_DELIM
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local gamepath = scriptdir.."game"..DIR_DELIM
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local commonpath = scriptdir.."common"..DIR_DELIM
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local asyncpath = scriptdir.."async"..DIR_DELIM
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local scriptdir = core.get_builtin_path() .. DIR_DELIM
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local gamepath = scriptdir .. "game" .. DIR_DELIM
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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local asyncpath = scriptdir .. "async" .. DIR_DELIM
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dofile(commonpath.."strict.lua")
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dofile(commonpath.."serialize.lua")
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dofile(commonpath.."misc_helpers.lua")
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dofile(commonpath .. "strict.lua")
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dofile(commonpath .. "serialize.lua")
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dofile(commonpath .. "misc_helpers.lua")
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if INIT == "game" then
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dofile(gamepath.."init.lua")
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dofile(gamepath .. "init.lua")
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elseif INIT == "mainmenu" then
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local mainmenuscript = core.setting_get("main_menu_script")
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if mainmenuscript ~= nil and mainmenuscript ~= "" then
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dofile(mainmenuscript)
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else
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dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
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dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
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end
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elseif INIT == "async" then
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dofile(asyncpath.."init.lua")
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dofile(asyncpath .. "init.lua")
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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@ -37,23 +37,29 @@ dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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end
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local tabs = {}
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if PLATFORM == "Android" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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end
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--------------------------------------------------------------------------------
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@ -69,8 +75,19 @@ local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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if PLATFORM == "Android" then
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local world_list = core.get_worlds()
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local world_index = table.indexof(world_list, "singleplayerworld")
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if PLATFORM ~= "Android" then
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if world_index == -1 then
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core.create_world("singleplayerworld", 1)
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world_list = core.get_worlds()
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world_index = table.indexof(world_list, "singleplayerworld")
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end
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gamedata.worldindex = world_index
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else
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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@ -89,61 +106,34 @@ local function init_globals()
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if not core.setting_get("menu_last_game") then
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local default_game = core.setting_get("default_game") or "minetest"
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core.setting_set("menu_last_game", default_game )
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core.setting_set("menu_last_game", default_game)
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end
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mm_texture.init()
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else
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local world_list = core.get_worlds()
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local found_singleplayerworld = false
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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gamedata.worldindex = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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local world_list = core.get_worlds()
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for i,world in pairs(world_list) do
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if world.name == "singleplayerworld" then
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gamedata.worldindex = i
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break
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end
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end
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end
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end
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-- Create main tabview
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local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
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if PLATFORM ~= "Android" then
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tv_main:set_autosave_tab(true)
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end
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if PLATFORM ~= "Android" then
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tv_main:add(tab_singleplayer)
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tv_main:add(tab_multiplayer)
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tv_main:add(tab_server)
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local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
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if PLATFORM == "Android" then
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tv_main:add(tabs.simple_main)
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tv_main:add(tabs.settings)
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else
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tv_main:add(tab_simple_main)
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.singleplayer)
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tv_main:add(tabs.multiplayer)
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tv_main:add(tabs.server)
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tv_main:add(tabs.settings)
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tv_main:add(tabs.texturepacks)
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end
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tv_main:add(tab_settings)
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if PLATFORM ~= "Android" then
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tv_main:add(tab_texturepacks)
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end
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tv_main:add(tab_mods)
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tv_main:add(tab_credits)
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tv_main:add(tabs.mods)
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tv_main:add(tabs.credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if not (PLATFORM == "Android") then
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if PLATFORM ~= "Android" then
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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end
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ui.set_default("maintab")
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@ -151,9 +141,9 @@ local function init_globals()
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x=12, y=6}, 3, 2)
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modstore.init({x = 12, y = 6}, 3, 2)
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else
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modstore.init({x=12, y=8}, 4, 3)
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modstore.init({x = 12, y = 8}, 4, 3)
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end
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ui.update()
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@ -1,4 +1,4 @@
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-- helper file to be able to debug the simple menu on PC
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-- without messing around with actual menu code!
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PLATFORM="Android"
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PLATFORM = "Android"
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dofile("builtin/mainmenu/init.lua")
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@ -69,7 +69,7 @@ local previous_contributors = {
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"Zefram <zefram@fysh.org>",
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}
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tab_credits = {
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return {
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name = "credits",
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caption = fgettext("Credits"),
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cbf_formspec = function(tabview, name, tabdata)
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@ -163,7 +163,7 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
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end
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--------------------------------------------------------------------------------
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tab_mods = {
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return {
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name = "mods",
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caption = fgettext("Mods"),
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cbf_formspec = get_formspec,
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@ -256,10 +256,10 @@ local function on_change(type,old_tab,new_tab)
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end
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--------------------------------------------------------------------------------
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tab_multiplayer = {
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return {
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name = "multiplayer",
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caption = fgettext("Client"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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}
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@ -186,10 +186,10 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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--------------------------------------------------------------------------------
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tab_server = {
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return {
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name = "server",
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caption = fgettext("Server"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = nil
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}
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}
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@ -384,7 +384,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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return ddhandled
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end
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tab_settings = {
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return {
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name = "settings",
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caption = fgettext("Settings"),
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cbf_formspec = formspec,
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@ -196,10 +196,10 @@ local function on_activate(type,old_tab,new_tab)
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end
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--------------------------------------------------------------------------------
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tab_simple_main = {
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return {
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name = "main",
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caption = fgettext("Main"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_activate
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}
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}
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@ -241,10 +241,10 @@ local function on_change(type, old_tab, new_tab)
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end
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--------------------------------------------------------------------------------
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tab_singleplayer = {
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return {
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name = "singleplayer",
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caption = fgettext("Singleplayer"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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}
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@ -123,10 +123,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
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end
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--------------------------------------------------------------------------------
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tab_texturepacks = {
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return {
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name = "texturepacks",
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caption = fgettext("Texturepacks"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = nil
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}
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}
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