Fix "ghost" blocks if block update is "on wire" while player digs nodes
parent
247a1ebf23
commit
8e9d896f2d
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@ -52,6 +52,13 @@ std::string ClientInterface::state2Name(ClientState state)
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return statenames[state];
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}
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void RemoteClient::ResendBlockIfOnWire(v3s16 p)
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{
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// if this block is on wire, mark it for sending again as soon as possible
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if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
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SetBlockNotSent(p);
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}
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}
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void RemoteClient::GetNextBlocks(
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ServerEnvironment *env,
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@ -238,6 +238,14 @@ public:
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void SetBlockNotSent(v3s16 p);
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void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
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/**
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* tell client about this block being modified right now.
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* this information is required to requeue the block in case it's "on wire"
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* while modification is processed by server
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* @param p position of modified block
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*/
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void ResendBlockIfOnWire(v3s16 p);
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s32 SendingCount()
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{
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return m_blocks_sending.size();
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@ -2545,14 +2545,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
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m_script->node_on_dig(p_under, n, playersao);
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v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
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RemoteClient *client = getClient(peer_id);
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// Send unusual result (that is, node not being removed)
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if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
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{
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// Re-send block to revert change on client-side
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RemoteClient *client = getClient(peer_id);
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v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
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client->SetBlockNotSent(blockpos);
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}
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else {
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client->ResendBlockIfOnWire(blockpos);
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}
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}
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} // action == 2
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@ -2594,15 +2597,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// If item has node placement prediction, always send the
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// blocks to make sure the client knows what exactly happened
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if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
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RemoteClient *client = getClient(peer_id);
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v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
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client->SetBlockNotSent(blockpos);
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v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
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if(blockpos2 != blockpos){
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if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
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client->SetBlockNotSent(blockpos);
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if(blockpos2 != blockpos) {
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client->SetBlockNotSent(blockpos2);
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}
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}
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else {
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client->ResendBlockIfOnWire(blockpos);
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if(blockpos2 != blockpos) {
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client->ResendBlockIfOnWire(blockpos2);
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}
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}
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} // action == 3
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/*
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