Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>stable-0.4
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b57478b93b
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874109c520
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@ -2796,3 +2796,16 @@ ParticleSpawner definition (add_particlespawner)
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playername = "singleplayer"
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^ Playername is optional, if specified spawns particle only on the player's client
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}
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NoiseParams definition (PerlinNoiseMap)
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{
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offset = 0,
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scale = 0,
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spread = 0,
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seed = 0,
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octaves = 0,
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^ A higher value will result in more details, this means more operations
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persist = 0,
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eased = false
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^ Whether it should create curves in 3D perlin maps
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}
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@ -73,11 +73,12 @@ struct NoiseParams {
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int seed;
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int octaves;
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float persist;
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bool eased;
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NoiseParams() {}
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NoiseParams(float offset_, float scale_, v3f spread_,
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int seed_, int octaves_, float persist_)
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int seed_, int octaves_, float persist_, bool eased_=false)
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{
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offset = offset_;
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scale = scale_;
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@ -85,6 +86,7 @@ struct NoiseParams {
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seed = seed_;
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octaves = octaves_;
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persist = persist_;
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eased = eased_;
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}
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};
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@ -1000,6 +1000,7 @@ bool read_noiseparams_nc(lua_State *L, int index, NoiseParams *np)
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np->persist = getfloatfield_default(L, index, "persist", 0.0);
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np->seed = getintfield_default(L, index, "seed", 0);
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np->octaves = getintfield_default(L, index, "octaves", 0);
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np->eased = getboolfield_default(L, index, "eased", false);
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lua_getfield(L, index, "spread");
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np->spread = read_v3f(L, -1);
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@ -190,7 +190,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
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v3f p = read_v3f(L, 2);
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Noise *n = o->noise;
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n->perlinMap3D(p.X, p.Y, p.Z);
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n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
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lua_newtable(L);
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for (int z = 0; z != n->sz; z++) {
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@ -216,7 +216,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
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v3f p = read_v3f(L, 2);
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Noise *n = o->noise;
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n->perlinMap3D(p.X, p.Y, p.Z);
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n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
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int maplen = n->sx * n->sy * n->sz;
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