Restore finalColorBlend implementation in shaders.
parent
500f691426
commit
535c473103
|
@ -97,5 +97,31 @@ void main(void)
|
||||||
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
|
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
|
||||||
tsEyeVec = eyeVec * tbnMatrix;
|
tsEyeVec = eyeVec * tbnMatrix;
|
||||||
|
|
||||||
gl_FrontColor = gl_BackColor = gl_Color;
|
vec4 color;
|
||||||
|
float day = gl_Color.r;
|
||||||
|
float night = gl_Color.g;
|
||||||
|
float light_source = gl_Color.b;
|
||||||
|
|
||||||
|
float rg = mix(night, day, dayNightRatio);
|
||||||
|
rg += light_source * 2.5; // Make light sources brighter
|
||||||
|
float b = rg;
|
||||||
|
|
||||||
|
// Moonlight is blue
|
||||||
|
b += (day - night) / 13.0;
|
||||||
|
rg -= (day - night) / 23.0;
|
||||||
|
|
||||||
|
// Emphase blue a bit in darker places
|
||||||
|
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||||
|
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||||
|
|
||||||
|
// Artificial light is yellow-ish
|
||||||
|
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||||
|
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||||
|
|
||||||
|
color.r = rg;
|
||||||
|
color.g = rg;
|
||||||
|
color.b = b;
|
||||||
|
|
||||||
|
color.a = gl_Color.a;
|
||||||
|
gl_FrontColor = gl_BackColor = clamp(color,0.0,1.0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -97,5 +97,31 @@ void main(void)
|
||||||
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
|
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
|
||||||
tsEyeVec = eyeVec * tbnMatrix;
|
tsEyeVec = eyeVec * tbnMatrix;
|
||||||
|
|
||||||
gl_FrontColor = gl_BackColor = gl_Color;
|
vec4 color;
|
||||||
|
float day = gl_Color.r;
|
||||||
|
float night = gl_Color.g;
|
||||||
|
float light_source = gl_Color.b;
|
||||||
|
|
||||||
|
float rg = mix(night, day, dayNightRatio);
|
||||||
|
rg += light_source * 2.5; // Make light sources brighter
|
||||||
|
float b = rg;
|
||||||
|
|
||||||
|
// Moonlight is blue
|
||||||
|
b += (day - night) / 13.0;
|
||||||
|
rg -= (day - night) / 23.0;
|
||||||
|
|
||||||
|
// Emphase blue a bit in darker places
|
||||||
|
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||||
|
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||||
|
|
||||||
|
// Artificial light is yellow-ish
|
||||||
|
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||||
|
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||||
|
|
||||||
|
color.r = rg;
|
||||||
|
color.g = rg;
|
||||||
|
color.b = b;
|
||||||
|
|
||||||
|
color.a = gl_Color.a;
|
||||||
|
gl_FrontColor = gl_BackColor = clamp(color,0.0,1.0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1162,13 +1162,17 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
||||||
applyFacesShading (vc, 0.836660);
|
applyFacesShading (vc, 0.836660);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// - Classic lighting
|
if(!m_enable_shaders)
|
||||||
|
{
|
||||||
|
// - Classic lighting (shaders handle this by themselves)
|
||||||
// Set initial real color and store for later updates
|
// Set initial real color and store for later updates
|
||||||
u8 day = vc.getRed();
|
u8 day = vc.getRed();
|
||||||
u8 night = vc.getGreen();
|
u8 night = vc.getGreen();
|
||||||
finalColorBlend(vc, day, night, 1000);
|
finalColorBlend(vc, day, night, 1000);
|
||||||
|
if(day != night)
|
||||||
m_daynight_diffs[i][j] = std::make_pair(day, night);
|
m_daynight_diffs[i][j] = std::make_pair(day, night);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Create material
|
// Create material
|
||||||
video::SMaterial material;
|
video::SMaterial material;
|
||||||
|
@ -1331,7 +1335,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
||||||
}
|
}
|
||||||
|
|
||||||
// Day-night transition
|
// Day-night transition
|
||||||
if(daynight_ratio != m_last_daynight_ratio)
|
if(!m_enable_shaders && (daynight_ratio != m_last_daynight_ratio))
|
||||||
{
|
{
|
||||||
for(std::map<u32, std::map<u32, std::pair<u8, u8> > >::iterator
|
for(std::map<u32, std::map<u32, std::pair<u8, u8> > >::iterator
|
||||||
i = m_daynight_diffs.begin();
|
i = m_daynight_diffs.begin();
|
||||||
|
|
Loading…
Reference in New Issue