Worldlist fixes
Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless codestable-0.4
parent
e8f201cefa
commit
52beafff53
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@ -2,6 +2,7 @@ os.setlocale("C", "numeric")
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local scriptpath = engine.get_scriptdir()
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dofile(scriptpath .. DIR_DELIM .. "mainmenu_worldlist.lua")
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dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
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dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
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dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
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@ -151,12 +152,16 @@ end
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--------------------------------------------------------------------------------
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function menu.update_gametype()
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if (menu.game_last_check == nil or
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menu.game_last_check ~= menu.last_game) and
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tabbuilder.current_tab == "singleplayer" then
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local gamedetails = menu.lastgame()
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engine.set_topleft_text(gamedetails.name)
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worldlist.set_gamefilter(gamedetails.id)
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--background
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local background_set = false
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@ -198,6 +203,7 @@ end
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--------------------------------------------------------------------------------
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function menu.reset_gametype()
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worldlist.set_gamefilter(nil)
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menu.game_last_check = nil
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local path_background_texture = menu.basetexturedir .. "menu_background.png"
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@ -295,77 +301,30 @@ function update_menu()
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end
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--------------------------------------------------------------------------------
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function menu.filtered_game_list()
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function menu.render_world_list()
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local retval = ""
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local current_game = menu.lastgame()
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local current_worldlist = worldlist.get_list()
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].gameid == current_game.id then
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for i,v in ipairs(current_worldlist) do
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if retval ~= "" then
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retval = retval ..","
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end
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retval = retval .. menu.worldlist[i].name ..
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" \\[" .. menu.worldlist[i].gameid .. "\\]"
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end
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retval = retval .. v.name ..
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" \\[" .. v.gameid .. "\\]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.filtered_game_list_raw()
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local retval = {}
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local current_game = menu.lastgame()
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].gameid == current_game.id then
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table.insert(retval,menu.worldlist[i])
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end
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu.filtered_index_to_plain(filtered_index)
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local current_game = menu.lastgame()
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local temp_idx = 0
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if menu.worldlist == nil then
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return -1
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end
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].gameid == current_game.id then
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temp_idx = temp_idx +1
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end
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if temp_idx == filtered_index then
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return i
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end
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end
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return -1
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end
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--------------------------------------------------------------------------------
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function menu.init()
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--init menu data
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gamemgr.update_gamelist()
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menu.worldlist = engine.get_worlds()
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menu.last_world = tonumber(engine.setting_get("main_menu_last_world_idx"))
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menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
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if type(menu.last_world) ~= "number" then
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menu.last_world = 1
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end
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if type(menu.last_game) ~= "number" then
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menu.last_game = 1
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end
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@ -405,40 +364,49 @@ function menu.lastgame()
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end
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--------------------------------------------------------------------------------
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function menu.lastworld()
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if menu.last_world ~= nil and
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menu.last_world > 0 and
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menu.last_world <= #menu.worldlist then
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return menu.worldlist[menu.last_world]
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end
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function menu.update_last_game()
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if #menu.worldlist >= 1 then
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menu.last_world = 1
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return menu.worldlist[menu.last_world]
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end
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local current_world = worldlist.get_raw_world(
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engine.setting_get("mainmenu_last_selected_world")
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)
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--error case!!
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return nil
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end
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--------------------------------------------------------------------------------
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function menu.update_last_game(world_idx)
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if gamedata.selected_world <= #menu.worldlist then
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local world = menu.worldlist[gamedata.selected_world]
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if world == nil then
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if current_world == nil then
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return
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end
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == world.gameid then
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if gamemgr.games[i].id == current_world.gameid then
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menu.last_game = i
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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break
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end
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end
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end
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--------------------------------------------------------------------------------
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function menu.handle_key_up_down(fields,textlist,settingname)
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if fields["key_up"] then
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local oldidx = engine.get_textlist_index(textlist)
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if oldidx > 1 then
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local newidx = oldidx -1
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engine.setting_set(settingname,
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worldlist.get_engine_index(newidx))
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end
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end
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if fields["key_down"] then
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local oldidx = engine.get_textlist_index(textlist)
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if oldidx < worldlist.size() then
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local newidx = oldidx + 1
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engine.setting_set(settingname,
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worldlist.get_engine_index(newidx))
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end
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end
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end
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--------------------------------------------------------------------------------
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function menubar.handle_buttons(fields)
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@ -535,7 +503,7 @@ end
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--------------------------------------------------------------------------------
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function tabbuilder.dialog_delete_world()
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return "label[2,2;Delete World \"" .. menu.lastworld().name .. "\"?]"..
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return "label[2,2;Delete World \"" .. worldlist.get_raw_list()[menu.world_to_del].name .. "\"?]"..
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"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
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"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
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end
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@ -594,19 +562,10 @@ function tabbuilder.handle_create_world_buttons(fields)
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if gameindex > 0 and
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worldname ~= "" then
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menu.worldlist = engine.get_worlds()
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local found = false
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for i=1,#menu.worldlist,1 do
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if menu.worldlist[i].name == worldname then
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found = true
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break
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end
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end
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local message = nil
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if not found then
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if not worldlist.exists(worldname) then
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engine.setting_set("mg_name",fields["dd_mapgen"])
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message = engine.create_world(worldname,gameindex)
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else
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@ -618,25 +577,10 @@ function tabbuilder.handle_create_world_buttons(fields)
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else
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menu.last_game = gameindex
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engine.setting_set("main_menu_last_game_idx",gameindex)
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menu.worldlist = engine.get_worlds()
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local worldlist = menu.worldlist
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if tabbuilder.current_tab == "singleplayer" then
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worldlist = menu.filtered_game_list_raw()
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end
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local index = 0
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for i=1,#worldlist,1 do
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if worldlist[i].name == worldname then
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index = i
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break
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end
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end
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engine.setting_set("main_menu_singleplayer_world_idx", index)
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menu.last_world = index
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worldlist.refresh()
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engine.setting_set("mainmenu_last_selected_world",
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worldlist.engine_index_by_name(worldname))
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end
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else
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gamedata.errormessage = "No worldname given or no game selected"
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@ -648,6 +592,7 @@ function tabbuilder.handle_create_world_buttons(fields)
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return
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end
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--close dialog
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tabbuilder.is_dialog = false
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tabbuilder.show_buttons = true
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tabbuilder.current_tab = engine.setting_get("main_menu_tab")
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@ -657,11 +602,11 @@ end
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function tabbuilder.handle_delete_world_buttons(fields)
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if fields["world_delete_confirm"] then
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if menu.last_world > 0 and
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menu.last_world <= #menu.worldlist then
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engine.delete_world(menu.last_world)
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menu.worldlist = engine.get_worlds()
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menu.last_world = 1
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if menu.world_to_del > 0 and
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menu.world_to_del <= #worldlist.get_raw_list() then
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engine.delete_world(menu.world_to_del)
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menu.world_to_del = 0
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worldlist.refresh()
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end
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end
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@ -811,27 +756,12 @@ function tabbuilder.handle_server_buttons(fields)
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world_doubleclick = true
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end
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if event.typ == "CHG" then
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engine.setting_set("main_menu_last_world_idx",engine.get_textlist_index("srv_worlds"))
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engine.setting_set("mainmenu_last_selected_world",
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worldlist.get_engine_index(engine.get_textlist_index("srv_worlds")))
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end
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end
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if fields["key_up"] then
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local oldidx = engine.get_textlist_index("srv_worlds")
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if oldidx > 1 then
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local newidx = oldidx -1
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engine.setting_set("main_menu_last_world_idx",newidx)
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end
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end
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if fields["key_down"] then
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local oldidx = engine.get_textlist_index("srv_worlds")
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if oldidx < #menu.worldlist then
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local newidx = oldidx + 1
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engine.setting_set("main_menu_last_world_idx",newidx)
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end
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end
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menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
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if fields["cb_creative_mode"] then
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engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
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@ -845,21 +775,16 @@ function tabbuilder.handle_server_buttons(fields)
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engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
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end
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if fields["start_server"] ~= nil or
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world_doubleclick or
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fields["key_enter"] then
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local selected = engine.get_textlist_index("srv_worlds")
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if selected > 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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gamedata.selected_world = selected
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engine.setting_set("main_menu_tab",tabbuilder.current_tab)
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engine.setting_set("main_menu_last_world_idx",gamedata.selected_world)
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gamedata.selected_world = worldlist.get_engine_index(selected)
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menu.update_last_game(gamedata.selected_world)
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engine.start()
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@ -874,16 +799,18 @@ function tabbuilder.handle_server_buttons(fields)
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if fields["world_delete"] ~= nil then
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local selected = engine.get_textlist_index("srv_worlds")
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if selected > 0 then
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menu.last_world = engine.get_textlist_index("srv_worlds")
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if menu.lastworld() ~= nil and
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menu.lastworld().name ~= nil and
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menu.lastworld().name ~= "" then
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if selected > 0 and
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selected <= worldlist.size() then
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local world = worldlist.get_list()[selected]
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if world ~= nil and
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world.name ~= nil and
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world.name ~= "" then
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menu.world_to_del = worldlist.get_engine_index(selected)
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tabbuilder.current_tab = "dialog_delete_world"
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tabbuilder.is_dialog = true
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tabbuilder.show_buttons = false
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else
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menu.last_world = 0
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menu.world_to_del = 0
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end
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end
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end
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@ -891,7 +818,7 @@ function tabbuilder.handle_server_buttons(fields)
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if fields["world_configure"] ~= nil then
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selected = engine.get_textlist_index("srv_worlds")
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if selected > 0 then
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modmgr.world_config_selected_world = selected
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modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
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if modmgr.init_worldconfig() then
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tabbuilder.current_tab = "dialog_configure_world"
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tabbuilder.is_dialog = true
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@ -970,27 +897,12 @@ function tabbuilder.handle_singleplayer_buttons(fields)
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end
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if event.typ == "CHG" then
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engine.setting_set("main_menu_singleplayer_world_idx",engine.get_textlist_index("sp_worlds"))
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engine.setting_set("mainmenu_last_selected_world",
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worldlist.get_engine_index(engine.get_textlist_index("sp_worlds")))
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end
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end
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if fields["key_up"] then
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local oldidx = engine.get_textlist_index("sp_worlds")
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if oldidx > 1 then
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local newidx = oldidx -1
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engine.setting_set("main_menu_singleplayer_world_idx",newidx)
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end
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end
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if fields["key_down"] then
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local oldidx = engine.get_textlist_index("sp_worlds")
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if oldidx < #menu.filtered_game_list_raw() then
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local newidx = oldidx + 1
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engine.setting_set("main_menu_singleplayer_world_idx",newidx)
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end
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end
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menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
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if fields["cb_creative_mode"] then
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engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
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@ -1005,12 +917,9 @@ function tabbuilder.handle_singleplayer_buttons(fields)
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fields["key_enter"] then
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local selected = engine.get_textlist_index("sp_worlds")
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if selected > 0 then
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gamedata.selected_world = menu.filtered_index_to_plain(selected)
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gamedata.selected_world = worldlist.get_engine_index(selected)
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gamedata.singleplayer = true
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engine.setting_set("main_menu_tab",tabbuilder.current_tab)
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engine.setting_set("main_menu_singleplayer_world_idx",selected)
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menu.update_last_game(gamedata.selected_world)
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engine.start()
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@ -1025,16 +934,18 @@ function tabbuilder.handle_singleplayer_buttons(fields)
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if fields["world_delete"] ~= nil then
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local selected = engine.get_textlist_index("sp_worlds")
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if selected > 0 then
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menu.last_world = menu.filtered_index_to_plain(selected)
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if menu.lastworld() ~= nil and
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menu.lastworld().name ~= nil and
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menu.lastworld().name ~= "" then
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if selected > 0 and
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selected <= worldlist.size() then
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local world = worldlist.get_list()[selected]
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if world ~= nil and
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world.name ~= nil and
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world.name ~= "" then
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menu.world_to_del = worldlist.get_engine_index(selected)
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tabbuilder.current_tab = "dialog_delete_world"
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tabbuilder.is_dialog = true
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tabbuilder.show_buttons = false
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else
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menu.last_world = 0
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menu.world_to_del = 0
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end
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end
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end
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@ -1042,7 +953,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
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if fields["world_configure"] ~= nil then
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selected = engine.get_textlist_index("sp_worlds")
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if selected > 0 then
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modmgr.world_config_selected_world = menu.filtered_index_to_plain(selected)
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modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
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if modmgr.init_worldconfig() then
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tabbuilder.current_tab = "dialog_configure_world"
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tabbuilder.is_dialog = true
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@ -1180,11 +1091,10 @@ end
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--------------------------------------------------------------------------------
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function tabbuilder.tab_server()
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local index = engine.setting_get("main_menu_last_world_idx")
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if index == nil then
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index = 0
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end
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local index = worldlist.get_current_index(
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tonumber(engine.setting_get("mainmenu_last_selected_world"))
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)
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local retval =
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"button[4,4.15;2.6,0.5;world_delete;Delete]" ..
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@ -1203,20 +1113,9 @@ function tabbuilder.tab_server()
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engine.setting_get("name") .. "]" ..
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"pwdfield[0.8,4.2;3,0.5;te_passwd;Password]" ..
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"field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
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"textlist[4,0.25;7.5,3.7;srv_worlds;"
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if #menu.worldlist > 0 then
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retval = retval .. menu.worldlist[1].name ..
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" \\[" .. menu.worldlist[1].gameid .. "\\]"
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for i=2,#menu.worldlist,1 do
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retval = retval .. "," .. menu.worldlist[i].name ..
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" \\[" .. menu.worldlist[i].gameid .. "\\]"
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end
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retval = retval .. ";" .. index .. "]"
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else
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retval = retval .. ";0]"
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end
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"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
|
||||
menu.render_world_list() ..
|
||||
";" .. index .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
@ -1244,12 +1143,10 @@ end
|
|||
|
||||
--------------------------------------------------------------------------------
|
||||
function tabbuilder.tab_singleplayer()
|
||||
local index = engine.setting_get("main_menu_singleplayer_world_idx")
|
||||
|
||||
if index == nil or
|
||||
#menu.filtered_game_list_raw() == 0 then
|
||||
index = 0
|
||||
end
|
||||
local index = worldlist.get_current_index(
|
||||
tonumber(engine.setting_get("mainmenu_last_selected_world"))
|
||||
)
|
||||
|
||||
return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
|
||||
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
|
||||
|
@ -1262,7 +1159,7 @@ function tabbuilder.tab_singleplayer()
|
|||
"checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
|
||||
dump(engine.setting_getbool("enable_damage")) .. "]"..
|
||||
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
|
||||
menu.filtered_game_list() ..
|
||||
menu.render_world_list() ..
|
||||
";" .. index .. "]" ..
|
||||
menubar.formspec
|
||||
end
|
||||
|
@ -1406,8 +1303,10 @@ end
|
|||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
init_globals()
|
||||
worldlist.init()
|
||||
menu.init()
|
||||
tabbuilder.init()
|
||||
menubar.refresh()
|
||||
modstore.init()
|
||||
|
||||
update_menu()
|
||||
|
|
|
@ -0,0 +1,211 @@
|
|||
worldlist = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.refresh()
|
||||
worldlist.m_raw_worldlist = engine.get_worlds()
|
||||
worldlist.process()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.init()
|
||||
worldlist.m_gamefilter = nil
|
||||
worldlist.m_sortmode = "alphabetic"
|
||||
|
||||
worldlist.m_processed_worldlist = nil
|
||||
worldlist.m_raw_worldlist = engine.get_worlds()
|
||||
|
||||
worldlist.process()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.set_gamefilter(gameid)
|
||||
if gameid == worldlist.m_gamefilter then
|
||||
return
|
||||
end
|
||||
worldlist.m_gamefilter = gameid
|
||||
worldlist.process()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_gamefilter()
|
||||
return worldlist.m_gamefilter
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--supported sort mode "alphabetic|none"
|
||||
function worldlist.set_sortmode(mode)
|
||||
if (mode == worldlist.m_sortmode) then
|
||||
return
|
||||
end
|
||||
worldlist.m_sortmode = mode
|
||||
worldlist.process()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_list()
|
||||
return worldlist.m_processed_worldlist
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_raw_list()
|
||||
return worldlist.m_raw_worldlist
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_raw_world(idx)
|
||||
if type(idx) ~= "number" then
|
||||
idx = tonumber(idx)
|
||||
end
|
||||
|
||||
if idx ~= nil and idx > 0 and idx < #worldlist.m_raw_worldlist then
|
||||
return worldlist.m_raw_worldlist[idx]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_engine_index(worldlistindex)
|
||||
assert(worldlist.m_processed_worldlist ~= nil)
|
||||
|
||||
if worldlistindex ~= nil and worldlistindex > 0 and
|
||||
worldlistindex <= #worldlist.m_processed_worldlist then
|
||||
local entry = worldlist.m_processed_worldlist[worldlistindex]
|
||||
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
|
||||
if worldlist.compare(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_current_index(worldlistindex)
|
||||
assert(worldlist.m_processed_worldlist ~= nil)
|
||||
|
||||
if worldlistindex ~= nil and worldlistindex > 0 and
|
||||
worldlistindex <= #worldlist.m_raw_worldlist then
|
||||
local entry = worldlist.m_raw_worldlist[worldlistindex]
|
||||
|
||||
for i,v in ipairs(worldlist.m_processed_worldlist) do
|
||||
|
||||
if worldlist.compare(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.process()
|
||||
assert(worldlist.m_raw_worldlist ~= nil)
|
||||
|
||||
if worldlist.m_sortmode == "none" and
|
||||
worldlist.m_gamefilter == nil then
|
||||
worldlist.m_processed_worldlist = worldlist.m_raw_worldlist
|
||||
return
|
||||
end
|
||||
|
||||
worldlist.m_processed_worldlist = {}
|
||||
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
|
||||
if worldlist.m_gamefilter == nil or
|
||||
v.gameid == worldlist.m_gamefilter then
|
||||
table.insert(worldlist.m_processed_worldlist,v)
|
||||
end
|
||||
end
|
||||
|
||||
if worldlist.m_sortmode == "none" then
|
||||
return
|
||||
end
|
||||
|
||||
if worldlist.m_sortmode == "alphabetic" then
|
||||
worldlist.sort_alphabetic()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.compare(world1,world2)
|
||||
|
||||
if world1.path ~= world2.path then
|
||||
return false
|
||||
end
|
||||
|
||||
if world1.name ~= world2.name then
|
||||
return false
|
||||
end
|
||||
|
||||
if world1.gameid ~= world2.gameid then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.size()
|
||||
if worldlist.m_processed_worldlist == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
return #worldlist.m_processed_worldlist
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.exists(worldname)
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
if v.name == worldname then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.engine_index_by_name(worldname)
|
||||
local worldcount = 0
|
||||
local worldidx = 0
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
if v.name == worldname then
|
||||
worldcount = worldcount +1
|
||||
worldidx = i
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If there are more worlds than one with same name we can't decide which
|
||||
-- one is meant. This shouldn't be possible but just for sure.
|
||||
if worldcount > 1 then
|
||||
worldidx=0
|
||||
end
|
||||
|
||||
return worldidx
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.sort_alphabetic()
|
||||
|
||||
table.sort(worldlist.m_processed_worldlist, function(a, b)
|
||||
local n1 = a.name
|
||||
local n2 = b.name
|
||||
local count = math.min(#n1, #n2)
|
||||
|
||||
for i=1,count do
|
||||
if n1:sub(i, i):lower() < n2:sub(i, i):lower() then
|
||||
return true
|
||||
elseif n1:sub(i, i):lower() > n2:sub(i, i):lower() then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return (#n1 <= #n2)
|
||||
end)
|
||||
end
|
Loading…
Reference in New Issue