Fix multiple death messages (#5305)
Fix multiple death messages (#3565) and damage server logs after death.pr
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63e175dd70
commit
351cc2e79a
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@ -919,8 +919,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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MapNode n = m_env->getMap().getNodeNoEx(p);
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const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
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// If node generates drown
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if (c.drowning > 0) {
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if (m_hp > 0 && m_breath > 0)
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if (c.drowning > 0 && m_hp > 0) {
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if (m_breath > 0)
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setBreath(m_breath - 1);
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// No more breath, damage player
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@ -1107,6 +1107,13 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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}
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if (g_settings->getBool("enable_damage")) {
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if (playerSAO->isDead()) {
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verbosestream << "Server::ProcessData(): Info: "
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"Ignoring damage as player " << player->getName()
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<< " is already dead." << std::endl;
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return;
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}
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actionstream << player->getName() << " damaged by "
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<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
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<< std::endl;
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@ -1111,16 +1111,15 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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// Send inventory
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SendInventory(playersao);
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// Send HP
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SendPlayerHPOrDie(playersao);
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// Send HP or death screen
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if (playersao->isDead())
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SendDeathscreen(peer_id, false, v3f(0,0,0));
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else
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SendPlayerHPOrDie(playersao);
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// Send Breath
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SendPlayerBreath(playersao);
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// Show death screen if necessary
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if (playersao->isDead())
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SendDeathscreen(peer_id, false, v3f(0,0,0));
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// Note things in chat if not in simple singleplayer mode
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if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
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// Send information about server to player in chat
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