Added glass, with rendering and furnace support.
parent
59c4a342a9
commit
2e1a69c3b1
|
@ -118,6 +118,10 @@ bool MaterialItem::isCookable()
|
|||
{
|
||||
return true;
|
||||
}
|
||||
else if(m_content == CONTENT_SAND)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -131,6 +135,10 @@ InventoryItem *MaterialItem::createCookResult()
|
|||
{
|
||||
return new MaterialItem(CONTENT_STONE, 1);
|
||||
}
|
||||
else if(m_content == CONTENT_SAND)
|
||||
{
|
||||
return new MaterialItem(CONTENT_GLASS, 1);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -901,6 +901,17 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
|||
g_texturesource->getTextureId("leaves.png"));
|
||||
material_leaves1.setTexture(0, pa_leaves1.atlas);
|
||||
|
||||
// Glass material
|
||||
video::SMaterial material_glass;
|
||||
material_glass.setFlag(video::EMF_LIGHTING, false);
|
||||
material_glass.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_glass.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_glass = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("glass.png"));
|
||||
material_glass.setTexture(0, pa_glass.atlas);
|
||||
|
||||
|
||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
||||
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
||||
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
||||
|
@ -1406,6 +1417,72 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
|||
collector.append(material_leaves1, vertices, 4, indices, 6);
|
||||
}
|
||||
}
|
||||
/*
|
||||
Add glass
|
||||
*/
|
||||
else if(n.d == CONTENT_GLASS)
|
||||
{
|
||||
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
for(u32 j=0; j<6; j++)
|
||||
{
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
pa_glass.x0(), pa_glass.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
pa_glass.x1(), pa_glass.y1()),
|
||||
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c,
|
||||
pa_glass.x1(), pa_glass.y0()),
|
||||
video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c,
|
||||
pa_glass.x0(), pa_glass.y0()),
|
||||
};
|
||||
|
||||
if(j == 0)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(0);
|
||||
}
|
||||
else if(j == 1)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(180);
|
||||
}
|
||||
else if(j == 2)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(-90);
|
||||
}
|
||||
else if(j == 3)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateXZBy(90);
|
||||
}
|
||||
else if(j == 4)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateYZBy(-90);
|
||||
}
|
||||
else if(j == 5)
|
||||
{
|
||||
for(u16 i=0; i<4; i++)
|
||||
vertices[i].Pos.rotateYZBy(90);
|
||||
}
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
// Add to mesh collector
|
||||
collector.append(material_glass, vertices, 4, indices, 6);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -205,6 +205,16 @@ void init_mapnode()
|
|||
}
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_GLASS;
|
||||
f = &g_content_features[i];
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
||||
|
||||
|
||||
// Deprecated
|
||||
i = CONTENT_COALSTONE;
|
||||
f = &g_content_features[i];
|
||||
|
|
|
@ -99,6 +99,7 @@ void init_content_inventory_texture_paths();
|
|||
//#define CONTENT_WORKBENCH 17
|
||||
#define CONTENT_COBBLE 18
|
||||
#define CONTENT_STEEL 19
|
||||
#define CONTENT_GLASS 20
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
|
|
|
@ -72,6 +72,7 @@ void initializeMaterialProperties()
|
|||
|
||||
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
|
||||
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
|
||||
|
||||
|
|
|
@ -3984,6 +3984,7 @@ void setCreativeInventory(Player *player)
|
|||
CONTENT_SAND,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_GLASS,
|
||||
CONTENT_MESE,
|
||||
CONTENT_WATERSOURCE,
|
||||
CONTENT_CLOUD,
|
||||
|
|
|
@ -476,6 +476,7 @@ void TextureSource::buildMainAtlas()
|
|||
sourcelist.push_back("tree_top.png");
|
||||
sourcelist.push_back("water.png");
|
||||
sourcelist.push_back("leaves.png");
|
||||
sourcelist.push_back("glass.png");
|
||||
sourcelist.push_back("mud.png^grass_side.png");
|
||||
sourcelist.push_back("cobble.png");
|
||||
|
||||
|
|
Loading…
Reference in New Issue