Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
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@ -1421,6 +1421,11 @@ Node definition (register_node)
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on_metadata_inventory_take = func(pos, listname, index, stack, player),
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on_metadata_inventory_take = func(pos, listname, index, stack, player),
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^ Called after the actual action has happened, according to what was allowed.
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^ Called after the actual action has happened, according to what was allowed.
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^ No return value
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^ No return value
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on_blast = func(pos, intensity),
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^ intensity: 1.0 = mid range of regular TNT
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^ If defined, called when an explosion touches the node, instead of
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removing the node
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}
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}
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Recipe for register_craft: (shaped)
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Recipe for register_craft: (shaped)
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