parent
94dba66c16
commit
18fe277d94
|
@ -8,26 +8,43 @@ function core.spawn_item(pos, item)
|
|||
return obj
|
||||
end
|
||||
|
||||
-- If item_entity_ttl is not set, enity will have default life time
|
||||
-- Setting it to -1 disables the feature
|
||||
|
||||
local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
|
||||
if not time_to_live then
|
||||
time_to_live = 900
|
||||
end
|
||||
|
||||
core.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {-0.24, -0.24, -0.24, 0.24, 0.24, 0.24},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {""},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
|
||||
itemstring = '',
|
||||
physical_state = true,
|
||||
age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
end
|
||||
local s = 0.15 + 0.15 * (count / max_count)
|
||||
local c = 0.8 * s
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
|
@ -41,47 +58,51 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
prop = {
|
||||
is_visible = true,
|
||||
visual = "sprite",
|
||||
textures = {"unknown_item.png"}
|
||||
visual = "wielditem",
|
||||
textures = {itemname},
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
automatic_rotate = math.pi * 0.2,
|
||||
}
|
||||
if item_texture and item_texture ~= "" then
|
||||
prop.visual = "sprite"
|
||||
prop.textures = {item_texture}
|
||||
prop.visual_size = {x=0.50, y=0.50}
|
||||
else
|
||||
prop.visual = "wielditem"
|
||||
prop.textures = {itemname}
|
||||
prop.visual_size = {x=0.20, y=0.20}
|
||||
prop.automatic_rotate = math.pi * 0.25
|
||||
end
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
--return self.itemstring
|
||||
return core.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
if data.age then
|
||||
self.age = data.age + dtime_s
|
||||
else
|
||||
self.age = dtime_s
|
||||
end
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setvelocity({x=0, y=2, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:setvelocity({x = 0, y = 2, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.age = self.age + dtime
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.3
|
||||
local nn = core.get_node(p).name
|
||||
|
@ -89,21 +110,67 @@ core.register_entity(":__builtin:item", {
|
|||
local v = self.object:getvelocity()
|
||||
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
for _,object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item" and obj.physical_state == false then
|
||||
local stack = ItemStack(obj.itemstring)
|
||||
if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
|
||||
local overflow = false
|
||||
local count = stack:get_count() + own_stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count>max_count then
|
||||
overflow = true
|
||||
count = count - max_count
|
||||
else
|
||||
self.itemstring = ''
|
||||
end
|
||||
local pos=object:getpos()
|
||||
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
|
||||
object:moveto(pos, false)
|
||||
local s, c
|
||||
local max_count = stack:get_stack_max()
|
||||
local name = stack:get_name()
|
||||
if not overflow then
|
||||
obj.itemstring = name.." "..count
|
||||
s = 0.15 + 0.15 * (count / max_count)
|
||||
c = 0.8 * s
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
s = 0.3
|
||||
c = 0.24
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
obj.itemstring = name.." "..max_count
|
||||
s = 0.15 + 0.15 * (count / max_count)
|
||||
c = 0.8 * s
|
||||
self.object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
self.itemstring = name.." "..count
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
self.object:set_properties({physical = false})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
self.object:set_properties({physical = true})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -120,4 +187,3 @@ core.register_entity(":__builtin:item", {
|
|||
self.object:remove()
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -264,6 +264,9 @@
|
|||
#max_users = 15
|
||||
# Set to true to disallow old clients from connecting
|
||||
#strict_protocol_version_checking = false
|
||||
# Time in seconds for item entity to live. Default value: 900s
|
||||
# Setting it to -1 disables the feature
|
||||
#item_entity_ttl = 900
|
||||
# Set to true to enable creative mode (unlimited inventory)
|
||||
#creative_mode = false
|
||||
# Enable players getting damage and dying
|
||||
|
|
Loading…
Reference in New Issue