Make NodeMetaRef::getmeta a non-static member
parent
bbdd869d72
commit
13f94ecad5
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@ -36,12 +36,12 @@ NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
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return *(NodeMetaRef**)ud; // unbox pointer
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}
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NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
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NodeMetadata* NodeMetaRef::getmeta(bool auto_create)
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{
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NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
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if(meta == NULL && auto_create) {
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meta = new NodeMetadata(ref->m_env->getGameDef()->idef());
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if(!ref->m_env->getMap().setNodeMetadata(ref->m_p, meta)) {
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(m_p);
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if (meta == NULL && auto_create) {
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meta = new NodeMetadata(m_env->getGameDef()->idef());
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if (!m_env->getMap().setNodeMetadata(m_p, meta)) {
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delete meta;
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return NULL;
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}
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@ -83,7 +83,7 @@ int NodeMetaRef::l_get_string(lua_State *L)
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = luaL_checkstring(L, 2);
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NodeMetadata *meta = getmeta(ref, false);
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NodeMetadata *meta = ref->getmeta(false);
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if(meta == NULL){
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lua_pushlstring(L, "", 0);
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return 1;
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@ -104,7 +104,7 @@ int NodeMetaRef::l_set_string(lua_State *L)
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const char *s = lua_tolstring(L, 3, &len);
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std::string str(s, len);
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NodeMetadata *meta = getmeta(ref, !str.empty());
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NodeMetadata *meta = ref->getmeta(!str.empty());
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if(meta == NULL || str == meta->getString(name))
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return 0;
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meta->setString(name, str);
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@ -120,7 +120,7 @@ int NodeMetaRef::l_get_int(lua_State *L)
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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NodeMetadata *meta = getmeta(ref, false);
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NodeMetadata *meta = ref->getmeta(false);
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if(meta == NULL){
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lua_pushnumber(L, 0);
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return 1;
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@ -140,7 +140,7 @@ int NodeMetaRef::l_set_int(lua_State *L)
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int a = lua_tointeger(L, 3);
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std::string str = itos(a);
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NodeMetadata *meta = getmeta(ref, true);
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NodeMetadata *meta = ref->getmeta(true);
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if(meta == NULL || str == meta->getString(name))
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return 0;
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meta->setString(name, str);
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@ -156,7 +156,7 @@ int NodeMetaRef::l_get_float(lua_State *L)
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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NodeMetadata *meta = getmeta(ref, false);
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NodeMetadata *meta = ref->getmeta(false);
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if(meta == NULL){
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lua_pushnumber(L, 0);
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return 1;
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@ -176,7 +176,7 @@ int NodeMetaRef::l_set_float(lua_State *L)
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float a = lua_tonumber(L, 3);
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std::string str = ftos(a);
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NodeMetadata *meta = getmeta(ref, true);
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NodeMetadata *meta = ref->getmeta(true);
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if(meta == NULL || str == meta->getString(name))
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return 0;
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meta->setString(name, str);
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@ -190,7 +190,7 @@ int NodeMetaRef::l_get_inventory(lua_State *L)
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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getmeta(ref, true); // try to ensure the metadata exists
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ref->getmeta(true); // try to ensure the metadata exists
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InvRef::createNodeMeta(L, ref->m_p);
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return 1;
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}
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@ -202,7 +202,7 @@ int NodeMetaRef::l_to_table(lua_State *L)
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref, true);
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NodeMetadata *meta = ref->getmeta(true);
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if (meta == NULL) {
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lua_pushnil(L);
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return 1;
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@ -257,7 +257,7 @@ int NodeMetaRef::l_from_table(lua_State *L)
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}
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// Create new metadata
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NodeMetadata *meta = getmeta(ref, true);
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NodeMetadata *meta = ref->getmeta(true);
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if (meta == NULL) {
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lua_pushboolean(L, false);
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return 1;
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@ -52,7 +52,7 @@ private:
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* @param auto_create when true, try to create metadata information for the node if it has none.
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* @return pointer to a @c NodeMetadata object or @c NULL in case of error.
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*/
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static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);
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virtual NodeMetadata* getmeta(bool auto_create);
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static void reportMetadataChange(NodeMetaRef *ref);
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