Fix formspec replacement handling for in game formspecs
parent
e7ef4f07cb
commit
127f354e7a
188
src/game.cpp
188
src/game.cpp
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@ -122,13 +122,16 @@ struct TextDestPlayerInventory : public TextDest
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struct LocalFormspecHandler : public TextDest
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{
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LocalFormspecHandler();
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LocalFormspecHandler(std::string formname) {
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LocalFormspecHandler(std::string formname) :
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m_client(0)
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{
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m_formname = formname;
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}
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LocalFormspecHandler(std::string formname,Client *client) {
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LocalFormspecHandler(std::string formname, Client *client) :
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m_client(client)
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{
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m_formname = formname;
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m_client = client;
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}
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void gotText(std::wstring message) {
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@ -167,25 +170,27 @@ struct LocalFormspecHandler : public TextDest
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}
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}
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if (m_formname == "MT_CHAT_MENU") {
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assert(m_client != 0);
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if ((fields.find("btn_send") != fields.end()) ||
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(fields.find("quit") != fields.end())) {
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if (fields.find("f_text") != fields.end()) {
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if (m_client != 0) {
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m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
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}
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else {
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errorstream << "LocalFormspecHandler::gotText received chat message but m_client is NULL" << std::endl;
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}
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m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
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}
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return;
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}
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}
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if (m_formname == "MT_DEATH_SCREEN") {
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assert(m_client != 0);
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if ((fields.find("btn_respawn") != fields.end())) {
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m_client->sendRespawn();
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return;
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}
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if (fields.find("quit") != fields.end()) {
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m_client->sendRespawn();
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return;
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}
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}
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errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
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@ -963,34 +968,47 @@ bool nodePlacementPrediction(Client &client,
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return false;
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}
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static void show_chat_menu(FormspecFormSource* current_formspec,
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TextDest* current_textdest, IWritableTextureSource* tsrc,
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IrrlichtDevice * device, Client* client, std::string text)
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static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
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InventoryManager *invmgr, IGameDef *gamedef,
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IWritableTextureSource* tsrc, IrrlichtDevice * device,
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IFormSource* fs_src, TextDest* txt_dest
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) {
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if (*cur_formspec == 0) {
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*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
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invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
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(*cur_formspec)->doPause = false;
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(*cur_formspec)->drop();
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}
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else {
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(*cur_formspec)->setFormSource(fs_src);
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(*cur_formspec)->setTextDest(txt_dest);
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}
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}
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static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
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InventoryManager *invmgr, IGameDef *gamedef,
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IWritableTextureSource* tsrc, IrrlichtDevice * device,
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Client* client, std::string text)
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{
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std::string formspec =
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"size[11,5.5,true]"
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"field[3,2.35;6,0.5;f_text;;" + text + "]"
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"button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
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"button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
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;
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler
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* are deleted by guiFormSpecMenu */
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current_formspec = new FormspecFormSource(formspec,¤t_formspec);
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current_textdest = new LocalFormspecHandler("MT_CHAT_MENU",client);
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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NULL, NULL, tsrc);
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menu->doPause = false;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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FormspecFormSource* fs_src = new FormspecFormSource(formspec);
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LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
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create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
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}
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static void show_deathscreen(FormspecFormSource* current_formspec,
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TextDest* current_textdest, IWritableTextureSource* tsrc,
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IrrlichtDevice * device, Client* client)
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static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
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InventoryManager *invmgr, IGameDef *gamedef,
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IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
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{
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std::string formspec =
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std::string("") +
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@ -1003,24 +1021,18 @@ static void show_deathscreen(FormspecFormSource* current_formspec,
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler
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* are deleted by guiFormSpecMenu */
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current_formspec = new FormspecFormSource(formspec,¤t_formspec);
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current_textdest = new LocalFormspecHandler("MT_DEATH_SCREEN",client);
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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NULL, NULL, tsrc);
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menu->doPause = false;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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FormspecFormSource* fs_src = new FormspecFormSource(formspec);
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LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
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create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
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}
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/******************************************************************************/
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static void show_pause_menu(FormspecFormSource* current_formspec,
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TextDest* current_textdest, IWritableTextureSource* tsrc,
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IrrlichtDevice * device, bool singleplayermode)
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static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
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InventoryManager *invmgr, IGameDef *gamedef,
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IWritableTextureSource* tsrc, IrrlichtDevice * device,
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bool singleplayermode)
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{
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std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
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"- WASD: move\n"
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"- Space: jump/climb\n"
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@ -1046,7 +1058,7 @@ static void show_pause_menu(FormspecFormSource* current_formspec,
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<< wide_to_narrow(wstrgettext("Change Password")) << "]";
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}
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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<< wide_to_narrow(wstrgettext("Sound Volume")) << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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<< wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
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@ -1061,14 +1073,10 @@ static void show_pause_menu(FormspecFormSource* current_formspec,
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler *
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* are deleted by guiFormSpecMenu */
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current_formspec = new FormspecFormSource(os.str(),¤t_formspec);
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current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
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menu->doPause = true;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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FormspecFormSource* fs_src = new FormspecFormSource(os.str());
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LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
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create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
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}
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/******************************************************************************/
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@ -1080,8 +1088,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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const SubgameSpec &gamespec /* Used for local game */,
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bool simple_singleplayer_mode)
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{
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FormspecFormSource* current_formspec = 0;
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TextDest* current_textdest = 0;
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GUIFormSpecMenu* current_formspec = 0;
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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@ -1911,34 +1918,29 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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infostream<<"the_game: "
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<<"Launching inventory"<<std::endl;
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef, tsrc);
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PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
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TextDest* txt_dst = new TextDestPlayerInventory(&client);
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create_formspec_menu(¤t_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
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assert(src);
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menu->doPause = false;
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menu->setFormSpec(src->getForm(), inventoryloc);
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menu->setFormSource(src);
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menu->setTextDest(new TextDestPlayerInventory(&client));
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menu->drop();
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current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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}
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else if(input->wasKeyDown(EscapeKey))
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{
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show_pause_menu(current_formspec, current_textdest, tsrc, device,
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show_pause_menu(¤t_formspec, &client, gamedef, tsrc, device,
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simple_singleplayer_mode);
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}
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else if(input->wasKeyDown(getKeySetting("keymap_chat")))
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{
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show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"");
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show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
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&client,"");
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}
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else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
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{
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show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"/");
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show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
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&client,"/");
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}
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else if(input->wasKeyDown(getKeySetting("keymap_console")))
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{
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@ -2396,8 +2398,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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}
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else if(event.type == CE_DEATHSCREEN)
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{
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show_deathscreen(current_formspec, current_textdest,
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tsrc, device, &client);
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show_deathscreen(¤t_formspec, &client, gamedef, tsrc,
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device, &client);
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chat_backend.addMessage(L"", L"You died.");
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@ -2411,29 +2413,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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}
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else if (event.type == CE_SHOW_FORMSPEC)
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{
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if (current_formspec == 0)
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{
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/* Create menu */
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/* Note: FormspecFormSource and TextDestPlayerInventory
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* are deleted by guiFormSpecMenu */
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current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
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current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef, tsrc);
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menu->doPause = false;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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}
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else
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{
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assert(current_textdest != 0);
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/* update menu */
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current_textdest->setFormName(*(event.show_formspec.formname));
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current_formspec->setForm(*(event.show_formspec.formspec));
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}
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FormspecFormSource* fs_src =
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new FormspecFormSource(*(event.show_formspec.formspec));
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TextDestPlayerInventory* txt_dst =
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new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
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create_formspec_menu(¤t_formspec, &client, gamedef,
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tsrc, device, fs_src, txt_dst);
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delete(event.show_formspec.formspec);
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delete(event.show_formspec.formname);
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}
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@ -2986,19 +2973,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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InventoryLocation inventoryloc;
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inventoryloc.setNodeMeta(nodepos);
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/* Create menu */
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NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
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&client.getEnv().getClientMap(), nodepos);
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TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef, tsrc);
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menu->doPause = false;
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menu->setFormSpec(meta->getString("formspec"),
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inventoryloc);
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menu->setFormSource(new NodeMetadataFormSource(
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&client.getEnv().getClientMap(), nodepos));
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menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
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menu->drop();
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create_formspec_menu(¤t_formspec, &client, gamedef,
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tsrc, device, fs_src, txt_dst);
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current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
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}
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// Otherwise report right click to server
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else
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@ -166,7 +166,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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rect,false,true,0,-1);
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//create formspecsource
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m_formspecgui = new FormspecFormSource("",&m_formspecgui);
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m_formspecgui = new FormspecFormSource("");
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/* Create menu */
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m_menu =
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@ -176,12 +176,13 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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m_menumanager,
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0 /* &client */,
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0 /* gamedef */,
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m_texture_source);
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m_texture_source,
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m_formspecgui,
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m_buttonhandler,
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NULL);
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m_menu->allowClose(false);
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m_menu->lockSize(true,v2u32(800,600));
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m_menu->setFormSource(m_formspecgui);
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m_menu->setTextDest(m_buttonhandler);
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// Initialize scripting
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@ -68,20 +68,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
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InventoryManager *invmgr, IGameDef *gamedef,
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ISimpleTextureSource *tsrc) :
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ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
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GUIFormSpecMenu** ext_ptr) :
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GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
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m_device(dev),
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m_invmgr(invmgr),
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m_gamedef(gamedef),
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m_tsrc(tsrc),
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m_form_src(NULL),
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m_text_dst(NULL),
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m_selected_item(NULL),
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m_selected_amount(0),
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m_selected_dragging(false),
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m_tooltip_element(NULL),
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m_allowclose(true),
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m_lock(false)
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m_lock(false),
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m_form_src(fsrc),
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m_text_dst(tdst),
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m_ext_ptr(ext_ptr)
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{
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current_keys_pending.key_down = false;
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current_keys_pending.key_up = false;
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@ -95,8 +97,18 @@ GUIFormSpecMenu::~GUIFormSpecMenu()
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removeChildren();
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delete m_selected_item;
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delete m_form_src;
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delete m_text_dst;
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if (m_form_src != NULL) {
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delete m_form_src;
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}
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if (m_text_dst != NULL) {
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delete m_text_dst;
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}
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if (m_ext_ptr != NULL) {
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assert(*m_ext_ptr == this);
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*m_ext_ptr = NULL;
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}
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}
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void GUIFormSpecMenu::removeChildren()
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@ -190,7 +190,10 @@ public:
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IMenuManager *menumgr,
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InventoryManager *invmgr,
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IGameDef *gamedef,
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ISimpleTextureSource *tsrc
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ISimpleTextureSource *tsrc,
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IFormSource* fs_src,
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TextDest* txt_dst,
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GUIFormSpecMenu** ext_ptr
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);
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~GUIFormSpecMenu();
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@ -206,12 +209,18 @@ public:
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// form_src is deleted by this GUIFormSpecMenu
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void setFormSource(IFormSource *form_src)
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{
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if (m_form_src != NULL) {
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delete m_form_src;
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}
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m_form_src = form_src;
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}
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// text_dst is deleted by this GUIFormSpecMenu
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void setTextDest(TextDest *text_dst)
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{
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if (m_text_dst != NULL) {
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delete m_text_dst;
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}
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m_text_dst = text_dst;
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}
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@ -268,8 +277,6 @@ protected:
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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IFormSource *m_form_src;
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TextDest *m_text_dst;
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std::vector<ListDrawSpec> m_inventorylists;
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std::vector<ImageDrawSpec> m_backgrounds;
|
||||
|
@ -305,6 +312,10 @@ protected:
|
|||
video::SColor m_slotbg_h;
|
||||
video::SColor m_slotbordercolor;
|
||||
private:
|
||||
IFormSource* m_form_src;
|
||||
TextDest* m_text_dst;
|
||||
GUIFormSpecMenu** m_ext_ptr;
|
||||
|
||||
typedef struct {
|
||||
v2s32 size;
|
||||
s32 helptext_h;
|
||||
|
@ -360,16 +371,13 @@ private:
|
|||
class FormspecFormSource: public IFormSource
|
||||
{
|
||||
public:
|
||||
FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
|
||||
FormspecFormSource(std::string formspec)
|
||||
{
|
||||
m_formspec = formspec;
|
||||
m_game_formspec = game_formspec;
|
||||
}
|
||||
|
||||
~FormspecFormSource()
|
||||
{
|
||||
*m_game_formspec = 0;
|
||||
}
|
||||
{}
|
||||
|
||||
void setForm(std::string formspec) {
|
||||
m_formspec = formspec;
|
||||
|
@ -381,7 +389,6 @@ public:
|
|||
}
|
||||
|
||||
std::string m_formspec;
|
||||
FormspecFormSource** m_game_formspec;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue