Map generation is now properly threaded and doesn't block block placement and other stuff.

stable-0.2
Perttu Ahola 2011-04-10 20:18:34 +03:00
parent 6fa85c8502
commit 10eedbc1d2
4 changed files with 153 additions and 116 deletions

View File

@ -429,7 +429,7 @@ void ServerEnvironment::step(float dtime)
bool send_recommended = false;
m_send_recommended_timer += dtime;
if(m_send_recommended_timer > 0.1)
if(m_send_recommended_timer > 0.15)
{
m_send_recommended_timer = 0;
send_recommended = true;

View File

@ -2170,23 +2170,6 @@ void addRandomObjects(MapBlock *block)
This is the main map generation method
*/
struct ChunkMakeData
{
ManualMapVoxelManipulator vmanip;
u64 seed;
s16 y_blocks_min;
s16 y_blocks_max;
v2s16 sectorpos_base;
s16 sectorpos_base_size;
v2s16 sectorpos_bigbase;
s16 sectorpos_bigbase_size;
s16 max_spread_amount;
ChunkMakeData():
vmanip(NULL)
{}
};
void makeChunk(ChunkMakeData *data)
{
s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
@ -2235,11 +2218,11 @@ void makeChunk(ChunkMakeData *data)
/*
Skip of already generated
*/
{
/*{
v3s16 p(p2d.X, y_nodes_min, p2d.Y);
if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR)
continue;
}
}*/
// Ground height at this point
float surface_y_f = 0.0;
@ -2270,6 +2253,13 @@ void makeChunk(ChunkMakeData *data)
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
{
// Skip if already generated.
// This is done here because there might be a cave at
// any point in ground, which could look like it
// wasn't generated.
if(data->vmanip.m_data[i].d != CONTENT_AIR)
break;
data->vmanip.m_data[i].d = CONTENT_STONE;
data->vmanip.m_area.add_y(em, i, 1);
@ -3426,33 +3416,8 @@ void makeChunk(ChunkMakeData *data)
//###################################################################
//###################################################################
MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
core::map<v3s16, MapBlock*> &changed_blocks,
bool force)
void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
{
DSTACK(__FUNCTION_NAME);
/*
Don't generate if already fully generated
*/
if(force == false)
{
MapChunk *chunk = getChunk(chunkpos);
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
{
dstream<<"generateChunkRaw(): Chunk "
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
<<" already generated"<<std::endl;
return chunk;
}
}
dstream<<"generateChunkRaw(): Generating chunk "
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
<<std::endl;
TimeTaker timer("generateChunkRaw()");
// The distance how far into the neighbors the generator is allowed to go.
s16 max_spread_amount_sectors = 2;
assert(max_spread_amount_sectors <= m_chunksize);
@ -3469,8 +3434,8 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
s16 sectorpos_bigbase_size =
sectorpos_base_size + 2 * max_spread_amount_sectors;
ChunkMakeData data;
data.seed = m_seed;
data.chunkpos = chunkpos;
data.y_blocks_min = y_blocks_min;
data.y_blocks_max = y_blocks_max;
data.sectorpos_base = sectorpos_base;
@ -3541,9 +3506,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
}
// Generate stuff
makeChunk(&data);
}
MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
core::map<v3s16, MapBlock*> &changed_blocks)
{
/*
Blit generated stuff to map
*/
@ -3569,14 +3536,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
Add random objects to blocks
*/
{
for(s16 x=0; x<sectorpos_base_size; x++)
for(s16 z=0; z<sectorpos_base_size; z++)
for(s16 x=0; x<data.sectorpos_base_size; x++)
for(s16 z=0; z<data.sectorpos_base_size; z++)
{
v2s16 sectorpos = sectorpos_base + v2s16(x,z);
v2s16 sectorpos = data.sectorpos_base + v2s16(x,z);
ServerMapSector *sector = createSector(sectorpos);
assert(sector);
for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++)
{
v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
MapBlock *block = createBlock(blockpos);
@ -3592,7 +3559,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
{
v2s16 chunkpos0 = chunkpos + v2s16(x,y);
v2s16 chunkpos0 = data.chunkpos + v2s16(x,y);
// Add chunk meta information
MapChunk *chunk = getChunk(chunkpos0);
if(chunk == NULL)
@ -3608,7 +3575,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
/*
Set central chunk non-volatile
*/
MapChunk *chunk = getChunk(chunkpos);
MapChunk *chunk = getChunk(data.chunkpos);
assert(chunk);
// Set non-volatile
//chunk->setIsVolatile(false);
@ -3619,12 +3586,55 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
*/
save(true);
return chunk;
}
// NOTE: Deprecated
MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
core::map<v3s16, MapBlock*> &changed_blocks,
bool force)
{
DSTACK(__FUNCTION_NAME);
/*
Don't generate if already fully generated
*/
if(force == false)
{
MapChunk *chunk = getChunk(chunkpos);
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
{
dstream<<"generateChunkRaw(): Chunk "
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
<<" already generated"<<std::endl;
return chunk;
}
}
dstream<<"generateChunkRaw(): Generating chunk "
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
<<std::endl;
TimeTaker timer("generateChunkRaw()");
ChunkMakeData data;
// Initialize generation
initChunkMake(data, chunkpos);
// Generate stuff
makeChunk(&data);
// Finalize generation
MapChunk *chunk = finishChunkMake(data, changed_blocks);
/*
Return central chunk (which was requested)
*/
return chunk;
}
// NOTE: Deprecated
MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
core::map<v3s16, MapBlock*> &changed_blocks)
{

View File

@ -318,6 +318,8 @@ protected:
This is the only map class that is able to generate map.
*/
struct ChunkMakeData;
class ServerMap : public Map
{
public:
@ -391,6 +393,10 @@ public:
return true;
}
void initChunkMake(ChunkMakeData &data, v2s16 chunkpos);
MapChunk* finishChunkMake(ChunkMakeData &data,
core::map<v3s16, MapBlock*> &changed_blocks);
/*
Generate a chunk.
@ -746,5 +752,25 @@ protected:
bool m_create_area;
};
struct ChunkMakeData
{
ManualMapVoxelManipulator vmanip;
u64 seed;
v2s16 chunkpos;
s16 y_blocks_min;
s16 y_blocks_max;
v2s16 sectorpos_base;
s16 sectorpos_base_size;
v2s16 sectorpos_bigbase;
s16 sectorpos_bigbase_size;
s16 max_spread_amount;
ChunkMakeData():
vmanip(NULL)
{}
};
void makeChunk(ChunkMakeData *data);
#endif

View File

@ -72,7 +72,7 @@ void * EmergeThread::Thread()
DSTACK(__FUNCTION_NAME);
bool debug=false;
//bool debug=false;
BEGIN_DEBUG_EXCEPTION_HANDLER
@ -91,6 +91,18 @@ void * EmergeThread::Thread()
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
v2s16 p2d(p.X,p.Z);
/*
Do not generate over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
//derr_server<<"EmergeThread::Thread(): running"<<std::endl;
@ -144,78 +156,67 @@ void * EmergeThread::Thread()
if(optional)
only_from_disk = true;
/*
TODO: Map loading logic here, so that the chunk can be
generated asynchronously:
- Check limits
With the environment locked:
- Check if block already is loaded and not dummy
- If so, we're ready
-
*/
{//envlock
//TimeTaker envlockwaittimer("block emerge envlock wait time");
// 0-50ms
JMutexAutoLock envlock(m_server->m_env_mutex);
//envlockwaittimer.stop();
//TimeTaker timer("block emerge (while env locked)");
try{
// First check if the block already exists
//block = map.getBlockNoCreate(p);
if(block == NULL)
{
//dstream<<"Calling emergeBlock"<<std::endl;
block = map.emergeBlock(
p,
only_from_disk,
changed_blocks,
lighting_invalidated_blocks);
}
// If it is a dummy, block was not found on disk
if(block->isDummy())
{
//dstream<<"EmergeThread: Got a dummy block"<<std::endl;
got_block = false;
v2s16 chunkpos = map.sector_to_chunk(p2d);
bool generate_chunk = false;
if(only_from_disk == false)
{
dstream<<"EmergeThread: wanted to generate a block but got a dummy"<<std::endl;
assert(0);
JMutexAutoLock envlock(m_server->m_env_mutex);
if(map.chunkNonVolatile(chunkpos) == false)
generate_chunk = true;
}
}
}
catch(InvalidPositionException &e)
if(generate_chunk)
{
ChunkMakeData data;
{
JMutexAutoLock envlock(m_server->m_env_mutex);
map.initChunkMake(data, chunkpos);
}
makeChunk(&data);
{
JMutexAutoLock envlock(m_server->m_env_mutex);
map.finishChunkMake(data, changed_blocks);
}
}
/*
Fetch block from map or generate a single block
*/
{
JMutexAutoLock envlock(m_server->m_env_mutex);
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
map.loadSectorFull(p2d);
block = map.getBlockNoCreateNoEx(p);
if(!block || block->isDummy())
{
if(only_from_disk)
{
// Block not found.
// This happens when position is over limit.
got_block = false;
}
else
{
ServerMapSector *sector =
(ServerMapSector*)map.getSectorNoGenerateNoEx(p2d);
block = map.generateBlock(p, block, sector, changed_blocks,
lighting_invalidated_blocks);
}
}
// TODO: Some additional checking and lighting updating,
// see emergeBlock
}
{//envlock
JMutexAutoLock envlock(m_server->m_env_mutex);
if(got_block)
{
if(debug && changed_blocks.size() > 0)
{
dout_server<<DTIME<<"Got changed_blocks: ";
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
v3s16 p = block->getPos();
dout_server<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") ";
}
dout_server<<std::endl;
}
/*
Collect a list of blocks that have been modified in
addition to the fetched one.