Working group-shapeless and multigroup recipes
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a26a66a8c4
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0c91a0d59d
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@ -423,7 +423,7 @@ effective towards.
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Groups in crafting recipes
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---------------------------
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An example:
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An example: Make meat soup from any meat, any water and any bowl
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{
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output = 'food:meat_soup_raw',
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recipe = {
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@ -431,7 +431,13 @@ An example:
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{'group:water'},
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{'group:bowl'},
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},
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preserve = {'group:bowl'}, -- Not implemented yet (TODO)
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-- preserve = {'group:bowl'}, -- Not implemented yet (TODO)
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}
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An another example: Make red wool from white wool and red dye
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{
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type = 'shapeless',
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output = 'wool:red',
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recipe = {'wool:white', 'group:dye,basecolor_red'},
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}
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Special groups
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116
src/craftdef.cpp
116
src/craftdef.cpp
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@ -23,9 +23,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include <sstream>
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#include <set>
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#include <algorithm>
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#include "gamedef.h"
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#include "inventory.h"
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#include "util/serialize.h"
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#include "strfnd.h"
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// Check if input matches recipe
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// Takes recipe groups into account
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@ -38,9 +40,17 @@ static bool inputItemMatchesRecipe(const std::string &inp_name,
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// Group
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if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
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std::string rec_group = rec_name.substr(6);
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const struct ItemDefinition &def = idef->get(inp_name);
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if(itemgroup_get(def.groups, rec_group) != 0)
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Strfnd f(rec_name.substr(6));
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bool all_groups_match = true;
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do{
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std::string check_group = f.next(",");
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if(itemgroup_get(def.groups, check_group) == 0){
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all_groups_match = false;
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break;
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}
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}while(!f.atend());
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if(all_groups_match)
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return true;
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}
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@ -140,6 +150,8 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
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return success;
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}
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#if 0
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// This became useless when group support was added to shapeless recipes
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// Convert a list of item names to a multiset
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static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
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{
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@ -153,6 +165,7 @@ static std::multiset<std::string> craftMakeMultiset(const std::vector<std::strin
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}
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return set;
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}
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#endif
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// Removes 1 from each item stack
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static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
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@ -509,16 +522,47 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
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if(input.method != CRAFT_METHOD_NORMAL)
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return false;
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// Get input item multiset
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std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
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std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for(std::vector<ItemStack>::const_iterator
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i = input.items.begin();
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i != input.items.end(); i++)
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{
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if(i->name != "")
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input_filtered.push_back(i->name);
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}
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// Get recipe item multiset
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std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
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std::multiset<std::string> rec_names_multiset = craftMakeMultiset(rec_names);
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// If there is a wrong number of items in input, no match
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if(input_filtered.size() != recipe.size()){
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/*dstream<<"Number of input items ("<<input_filtered.size()
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<<") does not match recipe size ("<<recipe.size()<<") "
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<<"of recipe with output="<<output<<std::endl;*/
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return false;
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}
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// Recipe is matched when the multisets coincide
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return inp_names_multiset == rec_names_multiset;
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// Try with all permutations of the recipe
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std::vector<std::string> recipe_copy = recipe;
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// Start from the lexicographically first permutation (=sorted)
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std::sort(recipe_copy.begin(), recipe_copy.end());
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//while(std::prev_permutation(recipe_copy.begin(), recipe_copy.end())){}
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do{
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// If all items match, the recipe matches
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bool all_match = true;
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//dstream<<"Testing recipe (output="<<output<<"):";
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for(size_t i=0; i<recipe.size(); i++){
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//dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
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if(!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
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gamedef->idef())){
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all_match = false;
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break;
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}
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}
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//dstream<<" -> match="<<all_match<<std::endl;
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if(all_match)
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return true;
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}while(std::next_permutation(recipe_copy.begin(), recipe_copy.end()));
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return false;
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}
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CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
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@ -694,16 +738,26 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
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if(input.method != CRAFT_METHOD_COOKING)
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return false;
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// Get input item multiset
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std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
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std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for(std::vector<ItemStack>::const_iterator
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i = input.items.begin();
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i != input.items.end(); i++)
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{
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if(i->name != "")
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input_filtered.push_back(i->name);
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}
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// Get recipe item multiset
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std::multiset<std::string> rec_names_multiset;
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rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
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// If there is a wrong number of items in input, no match
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if(input_filtered.size() != 1){
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/*dstream<<"Number of input items ("<<input_filtered.size()
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<<") does not match recipe size (1) "
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<<"of cooking recipe with output="<<output<<std::endl;*/
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return false;
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}
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// Recipe is matched when the multisets coincide
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return inp_names_multiset == rec_names_multiset;
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// Check the single input item
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return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
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}
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CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
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@ -765,16 +819,26 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
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if(input.method != CRAFT_METHOD_FUEL)
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return false;
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// Get input item multiset
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std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
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std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for(std::vector<ItemStack>::const_iterator
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i = input.items.begin();
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i != input.items.end(); i++)
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{
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if(i->name != "")
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input_filtered.push_back(i->name);
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}
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// Get recipe item multiset
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std::multiset<std::string> rec_names_multiset;
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rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
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// If there is a wrong number of items in input, no match
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if(input_filtered.size() != 1){
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/*dstream<<"Number of input items ("<<input_filtered.size()
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<<") does not match recipe size (1) "
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<<"of fuel recipe with burntime="<<burntime<<std::endl;*/
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return false;
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}
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// Recipe is matched when the multisets coincide
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return inp_names_multiset == rec_names_multiset;
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// Check the single input item
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return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
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}
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CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
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